1. We have added the ability to collapse/expand forum categories and widgets on forum home.
    Dismiss Notice
  2. Photobucket has changed its policy concerning hotlinking images and now requires an account with a $399.00 annual fee to allow hotlink. More information is available at: this link.
    Dismiss Notice
  3. All Civ avatars are brought back and available for selection in the Avatar Gallery! There are 945 avatars total.
    Dismiss Notice
  4. To make the site more secure, we have installed SSL certificates and enabled HTTPS for both the main site and forums.
    Dismiss Notice
  5. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  6. Dismiss Notice
  7. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice

Reef

Discussion in 'Civ3 - Graphics Modpacks' started by Pounder, Aug 14, 2004.

  1. Pounder

    Pounder Phaethon was here

    Joined:
    Jun 14, 2003
    Messages:
    5,677
    Location:
    Your territory
    Edit:June 30, 2012

    Double Reef Download on Post #121

    This is just using the sea portions of the wCSO file, no wSSS tiles used in this preview.

    Using the wCSO for the LwCSO will give these results.

    I think I will use this as standard terrain in my regular random game as this is a sample of a random map.

    I may extend a bit into the ocean tiles as it is the same file and I would only do a bit of the ocean tiles. I will abandon the other file that I posted and continue in this vein.




    Edit:Aug 29, 2008Updated xtgc file
    Added some more to the Coastal Tundra, Volcanos and exotic crater pools.

    This file also provides the icy portion of the reef. This is intended to be used with the wcso file in post #2, download both and place in the terrain folder (don't forget to save a copy of your originals).


    You can download it from post #108 of this thread.



    Edit:July 7, 2007Updated xtgc file
    Added a ship wreck and changed a few more tiles.
    This is intended to be used with the wcso file in post #2, download both and place in the terrain folder (don't forget to save a copy of your originals).
    You can download it from post #107 of this thread.





    Edit: January 9, 2004 this is a preview of a combination of CrackedCrystal's mod to the wCSO file and my reef mod.
    You can download it from post #81 of this thread.


    Snoopy's Terrain only.




    Original Post

    This is only usable by people that use the Snoopy's terrain shown in the preview (now there is a Rhye's Terrain Version).

    Edit Aug 29/04: There is now a Rhye's version.
    Edit Oct 17/04: Version 1.1 preview is on Post #63 and download on Post #65.
    Edit Nov 06 2004: Extending the reef with the xtgc file, preview post #72 and download post #77.

    I have added a reef that shows up on the southern coastal.

     
  2. Pounder

    Pounder Phaethon was here

    Joined:
    Jun 14, 2003
    Messages:
    5,677
    Location:
    Your territory
  3. kulade

    kulade Chieftain

    Joined:
    Dec 12, 2003
    Messages:
    4,545
    Looks good. :goodjob:
     
  4. Dom Pedro II

    Dom Pedro II Modder For Life

    Joined:
    Apr 3, 2002
    Messages:
    6,811
    Location:
    Exit 16, New Jersey
    I like it, but I think it needs to be a bit more colorful... I mean, it looks more like a pile of rocks than a reef really. Maybe a little more dense as well?
     
  5. Ogedei_the_Mad

    Ogedei_the_Mad Caffeinated Khagan

    Joined:
    Feb 15, 2004
    Messages:
    3,350
    Location:
    Moved back into the kimchi jar
    Have you lived near a reef? They just look like piles of rock at a distance. :)
     
  6. Civrules

    Civrules We the People

    Joined:
    Apr 6, 2003
    Messages:
    5,621
    Gender:
    Male
    Location:
    US
    Good idea.
     
  7. ocedius

    ocedius C++ induced baldness

    Joined:
    Jun 27, 2003
    Messages:
    617
    Location:
    TX and proud of it!
    Most interesting. Too bad we can't put a bombard value of terrain. Then this'd be perfect as a reef.
     
  8. god_money

    god_money Chieftain

    Joined:
    Mar 5, 2002
    Messages:
    427
    Location:
    Jamestown, NY.
    I like it, but wouldn't it be more useful if it was in the form of landmark terrain
    for sea? (unfortunetly we can't have LM for coast :rolleyes: )
     
  9. Nwoll

    Nwoll Chieftain

    Joined:
    Jan 14, 2004
    Messages:
    323
    where can i get that waterfall?
     
  10. Nwoll

    Nwoll Chieftain

    Joined:
    Jan 14, 2004
    Messages:
    323
    never mind i see it in your sig (along with a million other things :) )
     
  11. W.i.n.t.e.r

    W.i.n.t.e.r Frozen!

    Joined:
    Jan 30, 2002
    Messages:
    5,067
    Location:
    Monaco di Baviera!
    looking fresh :) pounder, have you thought about adding an underwater rock that sticks out a bit ?
     
  12. Dom Pedro II

    Dom Pedro II Modder For Life

    Joined:
    Apr 3, 2002
    Messages:
    6,811
    Location:
    Exit 16, New Jersey
    I dunno... even if a coral reef does look like a "pile of rocks" from a distance, it's still a bit more cluttered than this. The forms are too sparse I think. It doesn't have that "underwater jungle" look of a coral reef.

    I mean, look at this picture here...



    There's like areas of coral, beds I guess you could say.
     
  13. Dease

    Dease Be Original

    Joined:
    Mar 10, 2004
    Messages:
    1,093
    Location:
    Eastern Canada
    @ dom pedro II - Couldn't find a bigger picture could ya? ;) :p

    @ pounder - these look like they could be quite useful (espcially if they were LM sea)
    Have you ever thought about making your own total graphics mod (like snoopys) with all your altered and original graphics, I think it would save lots of people time compiling everything :) :goodjob:
     
  14. Pounder

    Pounder Phaethon was here

    Joined:
    Jun 14, 2003
    Messages:
    5,677
    Location:
    Your territory
  15. W.i.n.t.e.r

    W.i.n.t.e.r Frozen!

    Joined:
    Jan 30, 2002
    Messages:
    5,067
    Location:
    Monaco di Baviera!
    Doesn't work
     
  16. Pounder

    Pounder Phaethon was here

    Joined:
    Jun 14, 2003
    Messages:
    5,677
    Location:
    Your territory
  17. W.i.n.t.e.r

    W.i.n.t.e.r Frozen!

    Joined:
    Jan 30, 2002
    Messages:
    5,067
    Location:
    Monaco di Baviera!
    Well the problem is that firaxis employed a different order with the sss file, when compared to the cso one- try it in the editor: you will see that snoopy's coastal water terrain bear a little issue that will be most difficult to resolve...
     
  18. Pounder

    Pounder Phaethon was here

    Joined:
    Jun 14, 2003
    Messages:
    5,677
    Location:
    Your territory
    I did have other versions with some coral (a bit more colour) and version with some kelp forests and larger rock formations. What I noticed when I used larger pieces was that it became very hard to hide patterns and the larger pieces were just to dominant.

    I was trying to make something for the epic game. I think that coral reefs and kelp forests would be good in scenarios as landmark terrain.
     
  19. Zurai

    Zurai Chieftain

    Joined:
    Apr 3, 2004
    Messages:
    726
    I for one would greatly appreciate something like that.
     
  20. Pounder

    Pounder Phaethon was here

    Joined:
    Jun 14, 2003
    Messages:
    5,677
    Location:
    Your territory
    I'm still not quite clear on this, if I look at the wCSO file and compare it to the lwCSO file they look identical. You refer to the SSS file and I don't understand what it has to do with the CSO. I'm sure your right, I just never came across this yet. :confused:

    Are saying that the tiles in the two files wCSO and lwCSO are read in different order, I will have to try it in the editor.

    Learn something new every day.
     

Share This Page