Refining the Rules

We already have a system for buying tiles. Anyone wanting to farm will need to rent or buy one of the proper tiles. There will still be start up costs for farms. It's a good idea though.

I think we should open up the coastal tiles to ownership. The owners could sell fishing rights or become fishermen themselves. :)
 
Originally posted by Strider
How bout this for food and clothing:

1) The Food places (Rebel Pub, Egocentric etc.) offer "delivery prices." Which is mainly how much money it will cost per turn (or per Turn chat) to supply food to your house. That way the money keeps circulating and we don't bore the heck out of people making them manual buy food each Turn Chat.

2) Same as above just with clothing

Does anyone have any disagreements with this idea of mine?
 
Originally posted by Great Iguanaman
I think your idea is excellent, but clothes should last longer then food. Unless your talking about edible clothes....

The Great Iguanaman

Food will be per turn while cloths is per turn chat
 
Originally posted by Plexus
per turn?!?! 20 turn tc and you have to buy 20 food items?

You have to think that each turn is 1+ year(s). Also I don't think it will be as expensive as you think it might be.
 
I thought the max we could have is 10 turns per tc. I think that, after considering that you have the clothes for 10 years, that this proposal should be enforced. Also, what about the tax thing, the bank must be stopped!!

The Great Iguanaman
 
I agree that we need to lower the free money. Getting 100g for sitting on your duff isn't any good. Also, the total amount of money in the RPG should be a set number.

For the salary, I think that the money should all be payed out per turn, to add realism. The way things work now, everyone earns the same amount regardless of the number of the actual game turns. For salary, I recommend:
3g/turn basic salary
10g/turn president
8g/turn vp and leaders
6g/turn deputies and office heads, mayors
4g/turn lower office positions

Additionally, our two banks should operate as businesses, giving out loans, etc. Transactions need to be carried out in a seperate fasion.
 
whoa cowboy, dont lower it that much. I think that there should be a set number, but dont lower it that much. Then we would have to get into decimal places for drinks. I mean who wants to spend 4 g for an OJ, when you only make 3g/tc. Also, that set number would have to be uped every tc and everytime a new person joined. Its a very good idea, but the value of gold should be kept the same, and there would have to be someone whos job was to keep track of how much money there is out there. but then for people who own businesses would have to constantly change there prices each time a new person joined and each time more money was minted. All in all, it would overcomplicate things way to much. I think the only change with our currency system should be adding sales tax. If that is added it would be a good system. However, the loans offices should have to pulll money out of there pocket and give to the applicant actual money. We cant have money being made up left and right.

The Great Iguanaman
 
You misread my proposition. I want these numbers to be based on game turns played, not turn chat.

For example, let us say that we play 10 turns in a chat. George, who is a lazy good for nothing, would make 30g. If we did only play one turn for any reason, he would make 3g.
 
Originally posted by Octavian X
I agree that we need to lower the free money. Getting 100g for sitting on your duff isn't any good. Also, the total amount of money in the RPG should be a set number.

For the salary, I think that the money should all be payed out per turn, to add realism. The way things work now, everyone earns the same amount regardless of the number of the actual game turns. For salary, I recommend:
3g/turn basic salary
10g/turn president
8g/turn vp and leaders
6g/turn deputies and office heads, mayors
4g/turn lower office positions

Additionally, our two banks should operate as businesses, giving out loans, etc. Transactions need to be carried out in a seperate fasion.

are governor's considered leaders or an office head?
 
no we should keep it at turn chat and either get rid of the free100 gold forcing people to workk if they dont want to or lower the wages of officials
 
Now how much money is given to our citizenry every turn chat? Someone please calculate this?
And how much money is braught in by the net-income reduction? Someone please calculate that.

The total "what we give" money - the total "income reduction" is the money we pump into our economy every term.

It should be nearly 0 though. So we maybe raise the "income reduction" or lower the "we give" to reduce it if its to high, and lower "income reduction" or raise the "we give" if its to low.

This is like in real live if you make money (over 0) or delete money (below 0) to stabilize the economy.
 
My notes on everything mentioned so far (as much as I could decipher), grouped loosely. I’m in regular type, source ideas are in italics.

Clarifications
No money from startup costs or business profits is given to the Bank. Startup costs are 1000g legal fees plus a variable amount for physical infrastructure. The profit reduction for businesses covers all of the Cost Of Goods Sold (COGS). That is rent, taxes, workers, coal for the furnace, bribes to petty officials, whatever.

Ever see a diagram of internet communications? The internet is represented by a big, puffy cloud. Things go in and come out but no attempt is made to determine how or why because that doesn’t matter. It only matters that there is a big cloud that does stuff to let things go in and come out. The Fanatikan Economy is the same big cloud. We do not have a closed system for the players, they are just the PC’s in a huge NPC world. We do not, and should not, attempt to track where expenses go and income comes from. We get salaries from the big cloud and our fees and COGS go into the big cloud. This is good, right, workable and (most importantly) simple.

Increase business expenses
Tax the businesses. 40g/chat per business
Tax 10g/chat instead.
Tax 1% of startup cost/chat.
Limit the number of companies owned to 3
Limit the number of companies you can have an interest in to 8-12.
Multiply startup cost by #businesses started -1.


I wasn’t sure if this should be titled as it is or if I should have used “Put a yoke on donsig and Shaitan”. Donsig and I being rich in the game is not a problem. I’m pretty set against any rule that discriminates against certain people, no matter who they are. I’d be against these rule suggestions specifically because they will make it harder for everybody to operate a business. We need more businesses, not less.

Decrease money citizens have
Make citizens pay taxes. Corollary: Why? If we get 100g/chat and have to spend 75g to live then why bother?
Force people to buy a food item every turn chat and clothes every other turn chat.
And make everybody subscribe to a newspaper too!
Clothes should last 3 turn chats.
Subscription food and clothing services. Food purchased per turn, clothing per turn chat.
Reduce pay for citizens
Forego 100g/chat when a business is started up.
Forego 100g/chat when employed by a business.
Penalty for having money in the bank
Salary per turn instead of per turn chat


We’re back to cloud theory for much of this. I for one do not want to spend time or effort worrying about every meal and whether my “character” has underwear for tomorrow. The game needs to be ambiguous here. We assume that we have regular supplies of food and clothing, sheets for the bed (and a bed to put the sheets on), firewood for the stove and coal for the oven. We cannot get so granular that nitty gritty things like this are itemized. Let clothing last as long as people want. At the prices we pay for our items we can assume that this is something of a continuous purchase. When styles change people will get a new wardrobe. With food, we go to eat in the restaurants for a role playing experience (same as why we pick out certain clothes). If this is made a mandatory or subscription thing then all that role playing (which is the reason we’re all here, right?) goes out the window. I go to the rebel pub because it’s fun. I like Cyc’s steakhouse because he makes it a really neat role playing experience. If I had to subscribe to these then why would I bother to go to the threads?

Taking money away from the players is not an answer. We need players to spend more money in different places. This requires the owners to get out and sell their stuff. Make it fun for people to go to your shops. At the Bank of Valhalla I try to great each new customer with a new and different slogan. It’s my little catch there. I don’t want to be an accountant, I want to make a place where people can virtually feel virtually happy about being in a virtual bank.

Incidentally, salary is already available per turn instead of per turn chat for anybody who wants it.

Automate
How? Can anybody actually do this?
Going nowhere


I agree that this is going nowhere. SAAM, you can pursue it if you wish but as far as I can tell there’s nobody with the ability, the time, and the desire to do it. I myself have the ability and desire but absolutely no time.

Selling items that we don’t have the tech for
Have somebody who shuts down or restricts businesses with contraband items.
Items known to any known civ can be sold. Items that we ourselves don’t know about have a higher COGS. Automatically reduce prices by 1/3 when something becomes locally known.


I like the intent here and was going to suggest something similar. My suggestion was to allow one tech higher on each branch than we have knowledge of (either Fanatikan or foreign civ). The reasoning is that we represent the cream of Fanatika. We’re the rich and powerful lords of the realm. We are the ones who get things long before they are in common use. We would need to grandfather the businesses that are currently selling contraband or convince them that it’s in their own best role playing interest to remove those items from the shelves.

Automatically changing prices: Although it’s attractive to put in systems where things “automatically” happen when things are gained, they don’t work. That is because they are not actually automatic. People have a difficult time following the rules now. I think this would be too much added complexity for too little gain in fun.

If we did implement a restriction like this, it would fall under the Price Manager’s authority to police the businesses and the Item Manager’s authority to remove contraband items from people’s inventory.

As an aside, most people bring up newspapers "when we don't even know how to write". Paper is a delivery vector. They had news in the ancient era. They used criers, private meetings, councils, etc. to pass information. In other words, these businesses are just fine for our time, no matter what our time or tech is.

Economy control
Add or remove money to keep economy steady
Each age, increase the basic salary
Give COGS money to the government offices


We’re already doing the first one. Each bank update, I check the average personal account size. When it gets below a certain point or above a certain point, a bonus or penalty will be applied to all accounts, based on the relative amount in each account.

I don’t like the second one. It essentially is pure inflation, which makes more work. Inflation and recession are bad. A steady economy is good.

The third one goes back to cloud theory. If you want the government offices to have a budget, just give them a budget. Don’t create more work by tracking and accounting COGS. More work is very, very bad.

Source Manufacturing
Farming – Startup cost 200g
Resource on a tile gives better profit percentage.
Businesses could be set up to supply these things making more economic opportunity.
Some resources necessary for some businesses.


Yes! Absolutely, yes. We have already started doing this as well and have some rules in place for it. Cyc, donsig and I started a company that has access to resources required for building. The whole purpose of this company is to provide the building materials for companies like Acroama Homes. The same thing works with every other resource.

Misc
Banks give loans, etc. as businesses.
They already do.

“Governors are leaders”
Governors are not leaders. Leaders are the President, Department Leaders, Governors and elected members of the Judiciary.

Tax for land ownership
Already represented in the amount of money made with land. Land must make money because that is a central premise of both real life and the Civilization games. Remember cloud theory.

Travel Charges
Excellent idea. This will fall under “Sphere of Influence”.

Sphere of Influence

This is my own contribution. I’ve been discussing this privately with a couple different people, trying to come up with something to propose. The most workable solution is to have sphere’s of influence throughout each province. That is, if a business is set up in a city in a province, it can service all citizens in that province. If a person lives in a province they can move freely about that province. This should be just fine. If I’m at the Marillion and want to stop at the Rebel Pub in Bavaria that might be a decent trek in virtual life but I’ve got 50 years to do it.

When provincial borders are crossed, make actual travel necessary. Bodyguards, caravan, whatever. Make goods more expensive to get to another province. Give a chance that robbers hit the caravan, etc. Maybe reduce profit by 20% per provincial border crossed. 10% if there’s a road, none if there’s a railroad.

The reason that a province is used instead of a distance (3 tiles or whatever) is because it’s workable and simple to keep track of. With a straight distance or city defined sphere, business owners will not check that a citizen is registered as living in the “right” area before doing a transaction. Citizens will get confused about what businesses they can and can’t go to. Provinces are easy to check and easy for citizens and business owners alike to conform to. Another reason for provinces compared to another system is we are playing on a BIG, BIG, SUPER BIG world. We will eventually have many, many, many cities. There is no way businesses will be able to expand to more than a few which will then restrict RPG citizens to those few cities. There also wouldn’t be country living folk like me and Cyc if you had to live in a city to do business there.
 
I wonder if mods have a post-size-limit :-)

* to the tax for holding money in the bank account: its was thought for forcing people to use their money instead of holding it back. not to punish the rich

* to the "sphere of influence": good idea, if also used for citizen groups. already in the last game, it was proposed to have the citizen groups build "provincial headquarters" in each province where they have members. a group could only get members from provinces where they have a branch.

* we should urgently invent some evilness into the rpg. it will get boring if all is fine and nice and properly sorted out. we need some bad guy around (and i dont mean double-registerers with that). having robbers and police would be a good rpg experience. like if the number of robbers in a city outnumbers the number of policmen by 2 then each tc a shop can be robbed (or a local bank). (im not good at inventing rpg rules i must admit).
 
* also, im against fixed taxes for the first-businesses. this will destroy some of the old fun-businesses we have and will scare some people from opening one. but this may be a idea for the further businesses.
 
Originally posted by disorganizer
* also, im against fixed taxes for the first-businesses. this will destroy some of the old fun-businesses we have and will scare some people from opening one. but this may be a idea for the further businesses.

Leave it to Shaitan to coomoe up with a long post.

But anyway:

I believe we should try to find away to open up jobs WITHOUT having people to open up a business to get more money. Through I think this might change when some business's start to expand and needs more people to help out.
 
Also, we should not go too much into the shareholding. It looses its interesting bit fast (maybe we should have allowed shareholding only with the invention of the corporation).
Many people only use that for moneymaking out of nothing...! (where do those 100 shares for 100 each come from? there is no financial base of those firms for getting the shares out. if u see apn, the would have to have 200*100=20000gold. if the biz is privately owned before, the owner can get that money for nothing!).
 
Originally posted by disorganizer
Also, we should not go too much into the shareholding. It looses its interesting bit fast (maybe we should have allowed shareholding only with the invention of the corporation).
Many people only use that for moneymaking out of nothing...! (where do those 100 shares for 100 each come from? there is no financial base of those firms for getting the shares out. if u see apn, the would have to have 200*100=20000gold. if the biz is privately owned before, the owner can get that money for nothing!).

I think shareholding is a good way for the future RPG kings (most likely Donsig and Shaitan) to get money up to buy out business's and supply jobs to the rest of the populace.
 
Back
Top Bottom