1. We have added the ability to collapse/expand forum categories and widgets on forum home.
    Dismiss Notice
  2. All Civ avatars are brought back and available for selection in the Avatar Gallery! There are 945 avatars total.
    Dismiss Notice
  3. To make the site more secure, we have installed SSL certificates and enabled HTTPS for both the main site and forums.
    Dismiss Notice
  4. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  5. Dismiss Notice
  6. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice

Reform the Eureka system. No more reinventing the wheel.

Discussion in 'Civ6 - Requests & Ideas' started by rubicon1789, Feb 24, 2018.

  1. rubicon1789

    rubicon1789 Chieftain

    Sep 20, 2017
    In Civ 6, I feel that science progression needs to be restructured. Historically, civilizations exchanged ideas quite rapidly. Once one civilization made one innovation, neighboring civilizations followed after. Ideas would spread across the world usually until they met a geographical barrier like the Sahara Desert, Atlantic Ocean, or the Himalayas. The more closely a civilization was connected with other civilizations, the quicker the flow of ideas. This empowered civilizations that engaged with the rest of the world. Isolationism usually meant a much slower progression in technological innovations and science among other things.

    In civ 6, that's not the case. Every civilization more or less has to reinvent the wheel for every single tech. It doesn't matter if you're the Netherlands on a TSL earth map, and each of your neighbors (France, England, and Germany) have each discovered a tech. You still have to research the whole thing yourself as if you were completely oblivious to it, despite shared borders, trade routes, and a lack of major geographical barriers.

    For this reason, I think that it would make more sense to replace the eureka system with a system of boosts based on one's connections with civilizations that have already researched a tech. Important variables including geographical distance, trade routes, cultural similarities/differences, and geographical barriers. Isolationism is too advantageous in civ. Historically it was usually the other way around.

Share This Page

Ebates: Get Paid to Shop