Provolution
Sage of Quatronia
Reforming the election system
Yet another test balloon.
Something worked well in past demogames, yes traditional demogames, and that was elections per month (1 term per month). There is also a call for real elections in the outset, to be balanced with roleplay and historicity. Black-Hole suggests three main leaders for the initial elections, something I have integrated into a remodeled CIVIC-centric election system.
The main advantage with this system, beyond roleplay aspect, is that it gives the metagame better organization and more purpose. If a national candidate wants to run for the election, he/she most certainly would like to make sure they at least get the civics they require to run according to their election premises. This also means that the players must agree to only allow civic changes during the very first turnchat of the new regime, as well as make the same first turnchat the time eventual changes for state religion comes (this is the area of the High Priest).
Each CIVIC PRIMARY position represents two victory options, National Leader has Time and Space wins, Warlord has Conquest or Domination wins and finally the High Priest has Culture and Religion wins. We still need to place "the late game Diplomatic Win, and we can actually let this be the main responsibility of the Ambassador. These need to cooperate of course, but they may also compete to make sure their type of victory conditions becomes the main policy.
In sum, the Government Civics determine the main CIVIC PRIMARY elections as well as the foundation for the mid-term elections, where the Legal Civics determine more or less who runs and influences the Supreme Court by appointment or election, or for Barbarism, being the Supreme Court.
The general rule for the Civic-centric election system is that the elected choice of civics dictate the degree of appointments by the national leader and the degree of elections in mid-term elections that follow 2 weeks later. This way, we can solve several issues at once in the Civics Primaries (National Leader election, Warlord election, High Priest election, and indirectly the choice of civics, state religion and top 5 priority wonders for the term, as well as a series of civic-dependent appointments for cabinet and the supreme court)
As we can see from the Government Civic set up presented here, we got the most dictatorial Police State with no mid-term elections for government (4 out of 4 appointments), this gradually becomes more democratic with Hereditary Rule (3 out of 4 appointments), Despotism (2 out of 4 appointments, but national leader may decide to take appointment tasks for himself), Representation (1 of 4 appointments) and finally the most democratic Universal Suffrage with 4 out of 4 mid-term cabinet positions up for election. Supreme Court appointments take place during mid-term elections, but again based on the Legal Civic in this case.
Here follows a list of which positions are up for appointment or election under the various government types:
________________________________________________________
DESPOTISM: 2 Appointments, 2 Elections (also known as Empire)
* Note: Only Despotism allows self-appointments
Despotism triggers appointments:
Despotism triggers mid term elections:
HEREDITARY RULE: 3 Appointments, 1 Election
* Note: Only Hereditary Rule allows for making only appointed cabinet members or appointed governors as successors for the next term as eligible candidates for the national leader position, emulating that these players are "nobility".
Hereditary Rule triggers appointments:
Hereditary Rule triggers mid term elections:
REPRESENTATION: 1 Appointments. 3 Elections
* Note: Only Representation allows for Governors or Mayors to be the only eligible candidates for National Leader in case the Representation civic carries on into the next term.
Representation triggers appointment:
Representation triggers mid term elections:
POLICE STATE: 4 Appointments
* Note: Only Police State allows for Cabinet Members (Junta) to be the only eligible candidates for National Leader in case the Police State civic carries on into the next term.
Police State triggers appointments:
UNIVERSAL SUFFRAGE: 4 Elections
* Note: Only Universal Suffrage allows for non-officials to be the only eligible candidates for National Leader in case the civic carries on into the next term.
Universal Suffrage triggers mid term elections of:
______________________________________________________________________
SUPREME COURT POWERS
The Legal Civic designates how the Supreme Court is set up. In Barbarism, there is not any independent court, as the top three nations leaders, the National Leader, the Warlord and the High Priest run things at their own whim. This gradually becomes more "civic" with Vassalage, where the Governors Council appoint the Chief Justice, the National Leader appoint the State Attorney and the Peoples Justice is directly elected - this represents that the provinces get a little stronger than central authority. With Bureaucracy, Chief Justice appointment and State Attorney appointment are swopped between the National Leader and the Governor from the Vassalage variant.
For the Nationhood Civic. there is even more democracy, as the National Leader appoints the Chief Justice, where the Governors Council may decide to approve or not the presented candidate. State Attorney and Peoples Justice are both for direct election in this civic.
Finally, the most democratic is Free Press, where all Supreme Court positions are directly elected.
Here follows an overview on how the Supreme Court is set up between Leader, Governors and People:
_______________________________________________________________________
BARBARISM
VASSALAGE
BUREAUCRACY
NATIONHOOD
FREE SPEECH
_______________________________________________________
The remaining three civics: labor, economy and religion are only indicative for respectively policies of the Provinces, the Government and the Church. These should be interpreted in-character with chosen civic, but otherwise free to the interpretation of the individual player
Labor Civic is up to the discretion of Governors, which handle build queues, worker actions, planning city locations
Economy Civic is up to the discretion of the Cabinet, which handle the slider, use of gold, trades,
Religion Civic is up to the discretion of the High Priest and the various individual worshippers, which handle choice of state religion, strategies for culture
CIVIC PRIMARIES POSITIONS
National Leader
Choice of Civic Platform of 5 civics prior to elections
Rules Capital City as separate province
High Priest
Choice of State Religion
Rules Holy City of State Religion as separate province
Warlord/General
Choice of Military Structure
Rules designated Fortress City as separate province
MID TERM ELECTION POSITIONS
The Mid-term elections are determined by the CIVIC PRIMARIES. The less democratic civic structure set in place, the less positions are up for election and the other way around. Governors are always set up for election, unless the campaign platform for a national leader advocating Despotism, Hereditary Rule or Police State is to make governors appointments.
For the most dictatorial case, Police State and Barbarism combination, only National Leader, Warlord/General and High Priest is up for election, where the rest of the positions are appointments, and the Supreme Court is the same three leaders running the country. For an early game scenario with Despotism and Barbarism, we would only need to elect the top three leaders (following Black Holes recommendation), as there is so little to lead and organize.
For the most democratic case, Universal Suffrage and Free Press, four cabinet positions are up for election (emulating coalition governments and so on) in the mid-term. All three Supreme Court positions would be up for election as well. So with a modern government scenario with 6 provinces, we would see National Leader, General, High Priest, Speaker of House, Historian, Treasurer, Ambassador, Chief Justice, State Attorney, Peoples Justice and six governors up for election, a total of 16 elections in the peak scenario, where the early game would have only 3 leaders for the first 2 turnchats.
Treasurer could be said to be a sort of Prime Minister as well, as CIVIC Primaries is a sort of "Presidential Election", where the Mid-term elections provide the main cabinet comparable to a Prime Minister election or a mid-term Congress election. This sort of blends the European way of thinking with the American way of thinking, and it fits the CIV4 BTS profile.
The main model is that all key officials should be able to run their own city, if it meets certain criteria as well as be free to present a plan for how to handle their duties in the country. Each leader is also given a series of responsibilities as well as the right to decide on the use of their particular kind of "Great Person".
However, given certain civics, the number of positions up for election in the mid-term largely depends on the winner of the National Leader election in the CIVIC PRIMARIES. We are already used to extend the number of positions for elections or reduce them, so there is no real argument to keep it constant.
The Civic primaries make sure that we got a decent way to adapt to the game population and at the same time accommodate participation to office vacancies.
Here follows a list of mid-term appointments or elections (these positions are all filled in the mid-term election as either appointments or elections).
____________________________________________________________
Governor
Choice of Provincial Specialization
Rules own Province from designated Provincial Capital
Ambassador
Choice of Foreign Policy
Rules biggest occupied city as viceroy, otherwise serves national capital
Treasurer
Choice of Fiscal Policy
Rules biggest commercial centre if available, otherwise serves national capital
Historian
Choice of History
Rules Scholarly City designated by National Leader, otherwise serves capital
Herald/Propaganda Minister/Speaker of House/Party Whip
Choice of Political Agenda (based on guidelines from National Leader)
Rules Wonder City designated by National Leader, otherwise serves capital
Yet another test balloon.
Something worked well in past demogames, yes traditional demogames, and that was elections per month (1 term per month). There is also a call for real elections in the outset, to be balanced with roleplay and historicity. Black-Hole suggests three main leaders for the initial elections, something I have integrated into a remodeled CIVIC-centric election system.
The main advantage with this system, beyond roleplay aspect, is that it gives the metagame better organization and more purpose. If a national candidate wants to run for the election, he/she most certainly would like to make sure they at least get the civics they require to run according to their election premises. This also means that the players must agree to only allow civic changes during the very first turnchat of the new regime, as well as make the same first turnchat the time eventual changes for state religion comes (this is the area of the High Priest).
Each CIVIC PRIMARY position represents two victory options, National Leader has Time and Space wins, Warlord has Conquest or Domination wins and finally the High Priest has Culture and Religion wins. We still need to place "the late game Diplomatic Win, and we can actually let this be the main responsibility of the Ambassador. These need to cooperate of course, but they may also compete to make sure their type of victory conditions becomes the main policy.
In sum, the Government Civics determine the main CIVIC PRIMARY elections as well as the foundation for the mid-term elections, where the Legal Civics determine more or less who runs and influences the Supreme Court by appointment or election, or for Barbarism, being the Supreme Court.
The general rule for the Civic-centric election system is that the elected choice of civics dictate the degree of appointments by the national leader and the degree of elections in mid-term elections that follow 2 weeks later. This way, we can solve several issues at once in the Civics Primaries (National Leader election, Warlord election, High Priest election, and indirectly the choice of civics, state religion and top 5 priority wonders for the term, as well as a series of civic-dependent appointments for cabinet and the supreme court)
As we can see from the Government Civic set up presented here, we got the most dictatorial Police State with no mid-term elections for government (4 out of 4 appointments), this gradually becomes more democratic with Hereditary Rule (3 out of 4 appointments), Despotism (2 out of 4 appointments, but national leader may decide to take appointment tasks for himself), Representation (1 of 4 appointments) and finally the most democratic Universal Suffrage with 4 out of 4 mid-term cabinet positions up for election. Supreme Court appointments take place during mid-term elections, but again based on the Legal Civic in this case.
Here follows a list of which positions are up for appointment or election under the various government types:
________________________________________________________
DESPOTISM: 2 Appointments, 2 Elections (also known as Empire)
* Note: Only Despotism allows self-appointments
Despotism triggers appointments:
- Ambassador
- Treasurer
Despotism triggers mid term elections:
- Historian
- Speaker of the Senate
HEREDITARY RULE: 3 Appointments, 1 Election
* Note: Only Hereditary Rule allows for making only appointed cabinet members or appointed governors as successors for the next term as eligible candidates for the national leader position, emulating that these players are "nobility".
Hereditary Rule triggers appointments:
- Ambassador
- Treasurer
- Herald (Propaganda Minister)
Hereditary Rule triggers mid term elections:
- Historian
REPRESENTATION: 1 Appointments. 3 Elections
* Note: Only Representation allows for Governors or Mayors to be the only eligible candidates for National Leader in case the Representation civic carries on into the next term.
Representation triggers appointment:
- Ambassador
Representation triggers mid term elections:
- Treasurer
- Speaker of the House
- Historian
POLICE STATE: 4 Appointments
* Note: Only Police State allows for Cabinet Members (Junta) to be the only eligible candidates for National Leader in case the Police State civic carries on into the next term.
Police State triggers appointments:
- Ambassador
- Treasurer
- Propaganda Minister
- Historian
UNIVERSAL SUFFRAGE: 4 Elections
* Note: Only Universal Suffrage allows for non-officials to be the only eligible candidates for National Leader in case the civic carries on into the next term.
Universal Suffrage triggers mid term elections of:
- Ambassador
- Treasurer
- Speaker of the House
- Historian
______________________________________________________________________
SUPREME COURT POWERS
The Legal Civic designates how the Supreme Court is set up. In Barbarism, there is not any independent court, as the top three nations leaders, the National Leader, the Warlord and the High Priest run things at their own whim. This gradually becomes more "civic" with Vassalage, where the Governors Council appoint the Chief Justice, the National Leader appoint the State Attorney and the Peoples Justice is directly elected - this represents that the provinces get a little stronger than central authority. With Bureaucracy, Chief Justice appointment and State Attorney appointment are swopped between the National Leader and the Governor from the Vassalage variant.
For the Nationhood Civic. there is even more democracy, as the National Leader appoints the Chief Justice, where the Governors Council may decide to approve or not the presented candidate. State Attorney and Peoples Justice are both for direct election in this civic.
Finally, the most democratic is Free Press, where all Supreme Court positions are directly elected.
Here follows an overview on how the Supreme Court is set up between Leader, Governors and People:
_______________________________________________________________________
BARBARISM
- Chief Justice is National Leader (Court of King Solomon)
- State Attorney is Warlord/General (Eye for an eye, tooth for a tooth arbitration)
- Peoples Justice is High Priest (Divine Support)
VASSALAGE
- Chief Justice appointed by Governors Council
- State Attorney appointed by National Leader
- Peoples Attorney directly elected
BUREAUCRACY
- Chief Justice appointed by National Leader
- State Attorney appointed by Governors Council
- Peoples Attorney directly elected
NATIONHOOD
- Chief Justice appointed by National Leader, approved by Governors Council
- State Attorney directly elected
- Peoples Attorney directly elected
FREE SPEECH
- Chief Justice directly elected
- State Attorney directly elected
- Peoples Attorney directly elected
_______________________________________________________
The remaining three civics: labor, economy and religion are only indicative for respectively policies of the Provinces, the Government and the Church. These should be interpreted in-character with chosen civic, but otherwise free to the interpretation of the individual player
Labor Civic is up to the discretion of Governors, which handle build queues, worker actions, planning city locations
Economy Civic is up to the discretion of the Cabinet, which handle the slider, use of gold, trades,
Religion Civic is up to the discretion of the High Priest and the various individual worshippers, which handle choice of state religion, strategies for culture
CIVIC PRIMARIES POSITIONS
National Leader
Choice of Civic Platform of 5 civics prior to elections
Rules Capital City as separate province
- Responsible for appointments of non-election offices
- Responsible for handling mid-term elections
- Responsible for the nominations of five wonders that may be built the coming term
- Responsible for planning and nominating technologies for discussions and polls
- Right to decide use of Great Scientist
High Priest
Choice of State Religion
Rules Holy City of State Religion as separate province
- Responsible for planning cultural and religious expansion
- Responsible for advocating for religious wonders, buildings and missionaries, as well as culture in general
- Responsible for sending missionaries
- Responsible for all foreign policy upon the building of Apostolic Palace
- Right to decide use of Great Artists and Great Prophets
Warlord/General
Choice of Military Structure
Rules designated Fortress City as separate province
- Responsible for planning the military build-up for the coming term
- Responsible for presenting the Order of Battle (OOB) at any stage
- Responsible for the appointments of Infantry General, Cavalry General, Admiral and Air Marshall should the technology and/or game population allow so
- Responsible for all military forces in times of war as Chief of Staff
- Right to decide use of Great General
MID TERM ELECTION POSITIONS
The Mid-term elections are determined by the CIVIC PRIMARIES. The less democratic civic structure set in place, the less positions are up for election and the other way around. Governors are always set up for election, unless the campaign platform for a national leader advocating Despotism, Hereditary Rule or Police State is to make governors appointments.
For the most dictatorial case, Police State and Barbarism combination, only National Leader, Warlord/General and High Priest is up for election, where the rest of the positions are appointments, and the Supreme Court is the same three leaders running the country. For an early game scenario with Despotism and Barbarism, we would only need to elect the top three leaders (following Black Holes recommendation), as there is so little to lead and organize.
For the most democratic case, Universal Suffrage and Free Press, four cabinet positions are up for election (emulating coalition governments and so on) in the mid-term. All three Supreme Court positions would be up for election as well. So with a modern government scenario with 6 provinces, we would see National Leader, General, High Priest, Speaker of House, Historian, Treasurer, Ambassador, Chief Justice, State Attorney, Peoples Justice and six governors up for election, a total of 16 elections in the peak scenario, where the early game would have only 3 leaders for the first 2 turnchats.
Treasurer could be said to be a sort of Prime Minister as well, as CIVIC Primaries is a sort of "Presidential Election", where the Mid-term elections provide the main cabinet comparable to a Prime Minister election or a mid-term Congress election. This sort of blends the European way of thinking with the American way of thinking, and it fits the CIV4 BTS profile.
The main model is that all key officials should be able to run their own city, if it meets certain criteria as well as be free to present a plan for how to handle their duties in the country. Each leader is also given a series of responsibilities as well as the right to decide on the use of their particular kind of "Great Person".
However, given certain civics, the number of positions up for election in the mid-term largely depends on the winner of the National Leader election in the CIVIC PRIMARIES. We are already used to extend the number of positions for elections or reduce them, so there is no real argument to keep it constant.
The Civic primaries make sure that we got a decent way to adapt to the game population and at the same time accommodate participation to office vacancies.
Here follows a list of mid-term appointments or elections (these positions are all filled in the mid-term election as either appointments or elections).
____________________________________________________________
Governor
Choice of Provincial Specialization
Rules own Province from designated Provincial Capital
- Responsible for build queues in cities in own Province
- Responsible for city specialists in own Province
- Responsible for proposing city locations for new cities in own Province
- Responsible for worker actions in own Province
- Right to decide use of Great Engineer
Ambassador
Choice of Foreign Policy
Rules biggest occupied city as viceroy, otherwise serves national capital
- Responsible for analysis of foreign powers
- Responsible for mapping available agreements
- Responsible for proposing foreign policies
- Responsible for Colonial Office (setting up Colonies and Vassals)
- Responsible for Espionage and Right to use Great Spy
Treasurer
Choice of Fiscal Policy
Rules biggest commercial centre if available, otherwise serves national capital
- Responsible for Slider
- Responsible for Planning Trades
- Responsible for Planning General Resource Development
- Responsible for National Forest Reserve
- Responsible for Corporations and Right to use Great Merchant
Historian
Choice of History
Rules Scholarly City designated by National Leader, otherwise serves capital
- Responsible for writing out a narrative from turnchats
- Responsible for providing and presenting maps, naming landmarks
- Responsible for naming geographical landmarks and cities, ownership
- Responsible for preparing various subgames that fits the historical context
- Responsible for writing up the national history by the end of the term
Herald/Propaganda Minister/Speaker of House/Party Whip
Choice of Political Agenda (based on guidelines from National Leader)
Rules Wonder City designated by National Leader, otherwise serves capital
- Responsible for representing the government faction or opposition faction
- Responsible for preparing Government Acts/Communiques
- Responsible for advocating the Assembly (Polls)
- Responsible for advocating the Supreme Court (Court decisions)
- Responsible for advocating the Governors (Council)