nihonjeff
Chieftain
Hi all -
New member, so forgive me if this as been addressed previously. I did some searching, and aside from gandhi rules raising it in the last unit contest, I couldn't find any other references. And perhaps this would be better served by waiting until the next unit contest, but, meh... why wait?
I would really like to see a refugee system added. It always seemed strange to me that, by razing a city, you are apparently also slaughtering its millions of inhabitants, regardless of your alignment.
Essentially, as gandhi rules suggested in Design a Unit 3, a number of Refugee units would spawn when a city is razed (I like his/her idea of a random number up to half of the city population). These units could be attacked and destroyed, or, if the attacking civ uses the Slavery civic, they could be captured and turned into Workers.
Otherwise, the Refugees would be under the control of the civ that controlled the razed city. If they are brought to a city and "Joined", they would add 1 population point per Refugee, as well as +2 Unhappiness and +2 Unhealthiness for 10 (maybe more?) turns. Furthermore, each Refugee would have the chance of being a "carrier" for one of the religions present in the razed city, which would then spread to their new home (if not already there). The controlling civ could either wait until the end of the war (when they can afford the happiness/heath cost) and resettle them, or simply foist them off on any neighbor with whom they have an Open Borders agreement.
Thoughts?
New member, so forgive me if this as been addressed previously. I did some searching, and aside from gandhi rules raising it in the last unit contest, I couldn't find any other references. And perhaps this would be better served by waiting until the next unit contest, but, meh... why wait?
I would really like to see a refugee system added. It always seemed strange to me that, by razing a city, you are apparently also slaughtering its millions of inhabitants, regardless of your alignment.
Essentially, as gandhi rules suggested in Design a Unit 3, a number of Refugee units would spawn when a city is razed (I like his/her idea of a random number up to half of the city population). These units could be attacked and destroyed, or, if the attacking civ uses the Slavery civic, they could be captured and turned into Workers.
Otherwise, the Refugees would be under the control of the civ that controlled the razed city. If they are brought to a city and "Joined", they would add 1 population point per Refugee, as well as +2 Unhappiness and +2 Unhealthiness for 10 (maybe more?) turns. Furthermore, each Refugee would have the chance of being a "carrier" for one of the religions present in the razed city, which would then spread to their new home (if not already there). The controlling civ could either wait until the end of the war (when they can afford the happiness/heath cost) and resettle them, or simply foist them off on any neighbor with whom they have an Open Borders agreement.
Thoughts?