Regent...

DFBATTLER

Bob Saget
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Hey all, new member here, and having trouble with Regent level. Whenever I play my normal defensive-techrace maneuvers, I get war declared on me by someone with 2-3x as many troops as me. When I get on an early offensive and start dominating, I usually kill one-two civs and then I still get overpowered. :( Any help? Starting moves, like what to build in the capital first... anything, guys?

Spoiler :
The following C3C save is played as Germans, Standard World, Roaming Barbs...
What I have done was used swordsmen to get a GL, and take out the Sumerians and Ottomans, in that order, then get overpowered by the Spanish and worst of all, Persians.
4000BC
View attachment Conquests Autosave 4000 BC.SAV

860AD
View attachment Conquests Autosave 860 AD.SAV

1645AD
http://www.megaupload.com/?d=SYUUQZTJ

Thanks in advance!
 
I put up a game in the stat articles that is played all the way to the end, you may find some useful ideas in it as it is geared for Regent players.
 
Regent is an extremely difficult level for new and less experienced players. You just have to lose a few before you can win one. There is no definitive answer here. Just keep playing and the more experience you gain the more prepared you'll be for those AI sneak attacks. Often you can see them coming several turns before they actually declare. That's what they do. They decide to go to war and send all their troops toward your border. Seven or eight turns later when all their troops are at your doorstep, then they declare war against you; effectively giving themselves a seven or eight turn headstart.

My general strategy is to keep three defensive units in every city. Build walls in all your border towns. Otherwise the specifics vary from one game to the next.

I've been playing this game for almost seven years. I played on Chieftain for two weeks. Then I played on Warlord for about four months. After that I stayed on Regent level for nearly a year and a half before moving up to Monarch. Today I play on Emporer and I'm not sure If I'll ever get to the next level.

Don't be discouraged and don't abandon the strategy that worked for you on Warlord level. Everyone has to play the game their own way. Just fine tune your strategy and tweak it here and there until you find that balance that works for you. Again, it took me almost a year and a half to advance from Regent level. Just hang in there and you'll get it.
 
I agree with marceagleye above, having only recently moved up to Regent. Habits that served me well at Warlord no longer work.

I got great advice on this thread: here. The gist of it was: expand expand expand faster in the early game, don't build too many city improvements until the expansion phases is over, and build loads of workers to make the utter most of my territory in the crucial early game.
 
I agree with marceagleye above, having only recently moved up to Regent. Habits that served me well at Warlord no longer work.

I got great advice on this thread: here. The gist of it was: expand expand expand faster in the early game, don't build too many city improvements until the expansion phases is over, and build loads of workers to make the utter most of my territory in the crucial early game.
I agree here, but what about DoW's? AI's see if you're weak and will pinpoint a weakness. Thanks for link btw. :lol:

**UPDATED**
- Link to Autosave 1645AD... if anyone actually wants it :rolleyes:

If anyone could check the actual autosaves, analyze the situations and tell me what might have happened as a turning point, it would be much appreciated. ;)
 
I'll look at both saves (860 and 1645), but I'm relatively new to Regent as well ....

Oh wow. Okay, starting with the 860:
First, you're building two wonders with 185 turns to go on each. Bad move. You're throwing away most of those shields when you could be building soldiers (to kill things) or Workers/Settlers.

Second, you don't have enough Workers. As a non-Industrial Civ, you want at least two Workers/City (Slaves count as half a Worker, but I didn't count them) - you had 7 workers and ... what, five cities?

Third: Cathedral is a no-no. You shouldn't need it - either keep the population down, get more Luxuries, or change the Lux Slider. Preferably the latter two, as they're going to be more helpful when you finally get out of Despotism.

About here, I Retired the game and watched the Replay:

It's been said before: You *NEED* to expand. Berlin is sitting on a Floodplains hotspot - there are four Wheat-Floodplains in its city radius and three Bonus Grasslands (which, in the 1645 save, were Irrigated - they should've been mined). Those Persian cities to the north of Berlin never should've gotten placed there. You could've split those four Wheats among three cities.

Likewise, Zorak, Dakyunus, and Borazjan should never have been open for the Persians to settle. As you may have noticed later, they cut your empire in half, and situated on Hills, they're *very* tough nuts to crack.

During and after the war with Sumeria, you should have been cranking out Settlers to take all those empty spots to the east and south. For that matter, who keeps destroying cities? If possible, you should keep them.

As an example of how slowly you were expanding, after destroying Sumeria (IIRC), you had four cities - three in the north and one in the south. The Persians had 8, and the Spanish 6. After founding Kongisburg, your fifth city, the Persians had 13 cities, and the Spanish 9. You *need* to expand more quickly; even if you don't want the cities in and of themselves, they'll boost your income and unit support, and deny the AI those cities.

Moving on to 1645:

Again, you don't have enough Workers, and you have a larger empire to worry about now.

Colloseums and Cathedrals should not be built.

Why, exactly, are you importing Furs from Persia? You have your own source (near Murcia), and can cancel the deal whenever you want, as it's expired.



Finally, a couple things I noted for reference:

When you go to war with Persia, the first cities you need to take are going to be Istakhr and Zohak, as they divide your empire. In order to do that (and in general), you're going to need Cannons. Lots of them. Bombard and redline every unit in the city before attacking.

After that, your worries will be Borazjan, Dakyunus, Jinjan, Altin Tepe, and Leipzig. If you can take those cities without losing many/any of your own, the Persians should be willing to make Peace.


Lastly: Turn the "Always Wait at End of Turn" option on in the Preferences. When units go zipping around the screen (auto-move?) and the turn ends before you can check things out, bad things pile up.

I'll try to run the 860 save up to 1645 some time this weekend, see how I do. If I can get around to it, I'll post the save here.
 
marceagleye said:
My general strategy is to keep three defensive units in every city. Build walls in all your border towns.

SIC! You only need to defend your border towns. Three defensive units in every city consists of exactly what the AI does at higher levels when it can. That's far too many wasted shields. If you have an empire of 10 towns, that's 30 defensive units. Say you're in the middle ages after Gunpowder. That's 1800 shields for 30 muskets. Those 1800 shields could have trained you 24 knights, enough to start and maintain a war (with replacements) on Deity level... possibly even on a Huge map. You simply don't need 3 defensive units, nor 2 per city. I can understand 1 and 2 on some occassions. But 3? Stop the insanity! Defend your borders and build more offensive to capture other cities, or as a deterant... offensive units get rated higher by the AIs than defensive ones.

Walls only come as need in pre-size 7 cities. So if you have city that will fairly quickly grow to size 7, you don't need walls there.
 
SIC! You only need to defend your border towns.

To repeat what I was told on that other thread (so don't take it the wrong way, I found it hard to give up this habit as well) - Spoonwood is right: concentrating too much on defence hamstrings your expansion effort.

I agree here, but what about DoW's? AI's see if you're weak and will pinpoint a weakness

Here's a funny thing I didn't know until recently: the AI gauges your military strength much more on your offensive units than on your defensive units. To avoid getting bullied, it's much better to forgo a few Pikemen in your less vulnerable cities (Warriors are just as good acting as military police to keep'em smiling, if that's what you need, as much better units!) and build e.g. Knights instead.

This has given strange results in my current game, where (much later, around 1700), Egypt decided to have a bit of a go at me, thinking I was weak. They had c.40 Cavalry, I only had about 20-25. They were nuts. I also had c.40 Infantry and 30 Artillery! Which, of course, made mincemeat of their Cavalry.

I'm only now becoming a bit more relaxed about defence. Losing a border city/one conquered by you the previous turn is not fatal. You don't want it to happen, and it makes an enemy culture-zone that slows your movement ("General, Sah! We are attempting to advance, but our men are constantly being distracted by all these ***damn enemy poets and performance artists!") but it's not the end of the world. My playstyle was still geared to "never lose a city" - because in previous versions losing a city gave the enemy the choice of one of your techs.
 
My playstyle was still geared to "never lose a city" - because in previous versions losing a city gave the enemy the choice of one of your techs.
I have a similar playstyle, though it's based more on the "never lose a city to AI Bull****." I am actually not joking when I say I've seen an AI cheat by attacking me with a third move on a two-move unit (several of them, actually), though it was on a scenario.
 
Well that can happen if the scenario has modded unit stats. Personally I use a lot defensive units too but I have a 3 times bigger offensive army too. Or at least same size. I usually play with enough gpt to pay the costs. Still at Warlord though...
 
Spoonwood if you don't keep units in every city, how then to keep your cities from falling into disorder? Obviously if you have 8 luxes and markets in every city then your strategy is fine... but it takes a while to get to that point. Let's be realistic here. while you're still in the middle ages most of your border towns will be stuck at 6 citizens until you build the aqueduct. And if you use the entertainment slider instead of MP then you lose that money you could be paying your scientists.

Look, I use MP as long as possible to grow my cities as big as possible. IMHO this is better advice for less experienced players than "You only need to defend your border towns." You've got to keep your citizens content.

Perhaps you may be right in this particular case as I haven't downloaded and looked at the game DFBattler is playing. But generally speaking, the more MP you use the bigger you can grow your cities earlier in the game. And the more productive they will be.
 
marceagleye said:
Spoonwood if you don't keep units in every city, how then to keep your cities from falling into disorder?

Marketplaces and luxuries. The luxury slider when needed. Notice I didn't mention temples, cathedrals, or colosseums. They have their uses... temples and cathedrals can make sense for culture, or in cities which have and will have a greater size than the rest of empire for a while, or in a game where you'll have hospitals *and* use more than 12 tiles per city (can happen in coastal cities even with a tight city spacing in some games). MPs only make citizens content, and don't do anything in a Republic. For some examples my HoF submission list might help.

marceagleye said:
Let's be realistic here. while you're still in the middle ages most of your border towns will be stuck at 6 citizens until you build the aqueduct. And if you use the entertainment slider instead of MP then you lose that money you could be paying your scientists.

I have spoken realistically and most players around here would actually say much the same thing. *In effect*, you don't actually lose money by not paying your scientists/taxmen. In the middle ages, you can only use MPs as non-representative form of government, which has only one base commerce. Let's say you have 6 uncorrupted commerce in a city without any MPs and the luxury slider at 0%. Now, in The Republic, let's say you need 20% luxuries to keep the city content. Since you have a base commerce of two in the Republic, that effectively means the same city has 12 commerce. Heck, we'll make it 10, since more commerce overall implies more corrupt commerce. 2 of those get lost to luxuries. You still have 8 commerce left, which means you have more commerce than say in a Monarchy.

Very corrupt towns either build a courthouse (so the luxury slider becomes more effective) or just use specialists... and until you have a library in a city, even in a Republic, you actually get more science from a scientists in *any* city than working a square. Taxmen work differently pre-markets, however in corrupt towns, taxmen produce more taxes than working roaded squares. First ring cities certainly don't suffer too much corruption to benefit from the luxury slider enough in a Republic to have more commerce than a Monarchy with MPs, and second ring cities probably come out about equal in general (though, this will start to depend on factors like having the Forbidden Palace, courthouses, etc.).

marceagleye said:
Look, I use MP as long as possible to grow my cities as big as possible. IMHO this is better advice for less experienced players than "You only need to defend your border towns." You've got to keep your citizens content.

You say this as a player who took nearly two years to move up to Monarch and one who hasn't progressed above Emperor? Many players have moved up faster (given "moving up" as a legitimate yardstick) and moved up more. Using the luxury slider comes as indisputably necessary for running something a settler factory early on, and that's the fastest way to claim territory and get your cities growing. So, what's the matter with it?

[But generally speaking, the more MP you use the bigger you can grow your cities earlier in the game.]

Just use the luxury slider.
 
MP's make sense, WHEN you are below free support levels. They makes sense, when you have little else you can do, say the first 80 turns. They make sense when you have to have the units in those towns, due to a feisty neighbor. They makes sense in a AW game, where you need man power more often than not.

Mostly it is better to consider what Spoonwood said.
 
Spoonwood if you don't keep units in every city, how then to keep your cities from falling into disorder? Obviously if you have 8 luxes and markets in every city then your strategy is fine... but it takes a while to get to that point. Let's be realistic here. while you're still in the middle ages most of your border towns will be stuck at 6 citizens until you build the aqueduct. And if you use the entertainment slider instead of MP then you lose that money you could be paying your scientists.

Look, I use MP as long as possible to grow my cities as big as possible. IMHO this is better advice for less experienced players than "You only need to defend your border towns." You've got to keep your citizens content.

Perhaps you may be right in this particular case as I haven't downloaded and looked at the game DFBattler is playing. But generally speaking, the more MP you use the bigger you can grow your cities earlier in the game. And the more productive they will be.
1. I always set my governor to "Manage citizen moods". No disorders, and always optimal Food/Shields/Commerce.

2. MP is always good. For the citizens (unless it's a Democracy or something), defense, and intimidation (there's no other way to get techs :lol:)

3. Check the saves. (Dayum, i've screwed up a lot, i know)
 
1. I always set my governor to "Manage citizen moods". No disorders, and always optimal Food/Shields/Commerce.

2. MP is always good. For the citizens (unless it's a Democracy or something), defense, and intimidation (there's no other way to get techs :lol:)

3. Check the saves. (Dayum, i've screwed up a lot, i know)

1: that's an option until you manage to do it yourself. In a better way.
2: MP is good for moods, but should not be used for defense. Again, as told above and before; defend your border cities and keep the emphasis on offensive units to kick the enemy off, rather than have them attack you.
Enemy units in your border is always bad news, because they take workers, attack cities (decrease pop), pillage and run around singing pet shop boys songs. Kick them off.
3: I will tomorrow
 
DFBATTLER said:
1. I always set my governor to "Manage citizen moods". No disorders, and always optimal Food/Shields/Commerce.

True in that you won't have any disorders, however, you won't get optimal food/shields/commerce this way. You'll actually get more shields if you have that off and have "emphasize production" only on. You get extra shields when the city grows in size this way. You just have to manage happiness after this. A program like CivAssist II or MapStat can help in this regard. Additionally, if I remember correctly, the governor *only* uses entertainers. Oftentimes you can use a scientist or taxman and still have your city content.

DFBATTLER said:
2. MP is always good. For the citizens (unless it's a Democracy or something), defense, and intimidation (there's no other way to get techs )

One can often trade for techs.
 
True in that you won't have any disorders, however, you won't get optimal food/shields/commerce this way. You'll actually get more shields if you have that off and have "emphasize production" only on. You get extra shields when the city grows in size this way. You just have to manage happiness after this. A program like CivAssist II or MapStat can help in this regard. Additionally, if I remember correctly, the governor *only* uses entertainers. Oftentimes you can use a scientist or taxman and still have your city content.
I can "manage" with that :lol:
One can often trade for techs.
Intimidation is much more fun, lol. That way you get what you want for free and if they don't want to give you what you want, you get more space to settle on. Poor AI get destroyed.
 
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