1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Regna et Res Publicae - Hypereon's Civilizations

Discussion in 'Civ5 - New Civilizations' started by Hypereon, Oct 19, 2014.

  1. LoneRebel

    LoneRebel Emperor

    Joined:
    Apr 16, 2013
    Messages:
    1,257
    Location:
    Distinguished and Ever Loyal City
    And other civs can get a Rune Singer from the Leaning Tower of Pisa free GP too.
     
  2. Hypereon

    Hypereon He was a Consul of Rome!

    Joined:
    Jun 19, 2012
    Messages:
    414
    Location:
    Helsinki, Finland
    I noticed this same thing too in my test game. Gonna fix that in the update. I have some exams next week but after that I'll truly get into the another Finland and the update for Mannerheim. :)
     
  3. Hypereon

    Hypereon He was a Consul of Rome!

    Joined:
    Jun 19, 2012
    Messages:
    414
    Location:
    Helsinki, Finland
    As the 97th Finnish Independence Day dawns in a few hours, it is time to celebrate, as promised, with the second and final release of the Finland double-civ pack - Urho Kekkonen and the Republic of Finland! After some patches, support for Events and Decisions for example, I hereby deem my work on this subject to be done, and I'll no longer return to making Finland civs anymore.

    But now, I'll present you the leader of this Cold War -themed civilization: president Urho Kaleva Kekkonen of the Republic of Finland.
    Spoiler :


    Republic of Finland added:

    Mannerheim updated:
    Play, enjoy, test and comment! :)
     
  4. Natan35

    Natan35 Mayor of St. Natansburg

    Joined:
    Jul 2, 2014
    Messages:
    5,119
    Location:
    Ashdod,israel
    Next civ?
    If you doing Hanse, i have ideas...
     
  5. SuperWaffle247

    SuperWaffle247 Secretary General

    Joined:
    Feb 19, 2010
    Messages:
    1,343
    Location:
    Washington
    This is really cool. I love the idea of a Cold War themed civ.
     
  6. Hypereon

    Hypereon He was a Consul of Rome!

    Joined:
    Jun 19, 2012
    Messages:
    414
    Location:
    Helsinki, Finland
    Oops... it seems that the UA picture is old, it should read as:

    A fifth of the :c5happy: Happiness of civilizations which are friends with you contributes to the Finnish :c5culture: Culture and :c5goldenage: Golden age progress. Bonus doubled if the civilization follows a different ideology.
     
  7. Natan35

    Natan35 Mayor of St. Natansburg

    Joined:
    Jul 2, 2014
    Messages:
    5,119
    Location:
    Ashdod,israel
    So... next civ?
    or next fix maybe? ;)
     
  8. tmxk2012917

    tmxk2012917 Prince

    Joined:
    Aug 31, 2014
    Messages:
    363
    Location:
    New York
    amazing,.....finally i collect all civs in northern Europe.
     
  9. Hypereon

    Hypereon He was a Consul of Rome!

    Joined:
    Jun 19, 2012
    Messages:
    414
    Location:
    Helsinki, Finland
    That's weird. I have no idea what it would be, I'm sorry :(
     
  10. Hypereon

    Hypereon He was a Consul of Rome!

    Joined:
    Jun 19, 2012
    Messages:
    414
    Location:
    Helsinki, Finland
    Oh, next would maybe be the Events and Decision editions of Mannerheim and Kekkonen. I'll take a small break of a week now however. Then it would propably be the Hanse or Caesarian Rome.
     
  11. tmxk2012917

    tmxk2012917 Prince

    Joined:
    Aug 31, 2014
    Messages:
    363
    Location:
    New York
    actually nothing serious, IGE can still work, just looks strange
     
  12. jollyroger3

    jollyroger3 Chieftain

    Joined:
    Dec 29, 2005
    Messages:
    94
    Cool to see Finland with two leaders!

    I like to play huge and giant european TSL maps, and Finland is absolutely critical for my games ;-)

    One question - could you add a Civ IV Leaders traits compatibility for this two leaders?

    Or just suggest their traits?
     
  13. Hypereon

    Hypereon He was a Consul of Rome!

    Joined:
    Jun 19, 2012
    Messages:
    414
    Location:
    Helsinki, Finland
    Okay, I'd suggest maybe these :)

    Mannerheim: Protective, Spiritual
    Kekkonen: Diplomatic, Industrious

    By the way, I'm noticing a strange bug when choosing TSL with YnAEMP with all the JFD's civilizations. When trying to choose the civilizations, only modded civs show up. Any Firaxis civs disappear. Has anyone noticed the same thing? I have absolutely no clue why would that appear.:confused:
     
  14. GeneralSecura

    GeneralSecura Chieftain

    Joined:
    Mar 27, 2014
    Messages:
    92
    Location:
    The Netherlands
    That happened to me as well a while ago. I don't know what caused it, but when I re-installed the game and re-downloaded all of the mods I had, it was fixed.
     
  15. jollyroger3

    jollyroger3 Chieftain

    Joined:
    Dec 29, 2005
    Messages:
    94
    @Hypereon - if you don't mind I'll post here a bit of SQL code to copy-past into your civilizations Civilization_CultureTypes.sql files for users, who want quickly make them compatible with Civ IV Leaders traits mod :)

    To enable traits for Mannerheim go to your Civilization 5/MODS/Hypereon's Finland (Mannerheim) (v 1)/Code/Support folder, open Civilization_CultureTypes.sql with any text editor (i.e. Notepad) and paste at the end:

    Spoiler :
    --=======================================================================================================================
    -- Leader_SharedTraits
    --=======================================================================================================================
    CREATE TABLE IF NOT EXISTS
    Leader_SharedTraits (
    LeaderType text REFERENCES Leaders(Type) default null,
    TraitOne text REFERENCES Policies(Type) default null,
    TraitTwo text REFERENCES Policies(Type) default null);

    INSERT INTO Leader_SharedTraits
    (LeaderType, TraitOne, TraitTwo)
    VALUES ('LEADER_MANNERHEIM', 'POLICY_PROTECTIVE_X', 'POLICY_SPIRITUAL_X');
    --==========================================================================================================================
    -- Reference table for text keys. Use these to keep Leader names accurate.
    -- [ICON_WAR] Aggressive
    -- [ICON_HAPPINESS_1] Charismatic
    -- [ICON_CULTURE] Creative
    -- [ICON_INFLUENCE] Diplomatic
    -- [ICON_FOOD] Expansive
    -- [ICON_TRADE] Financial
    -- [ICON_CITY_STATE] Imperialistic
    -- [ICON_PRODUCTION] Industrious
    -- [ICON_RESEARCH] Inventive
    -- [ICON_GOLD] Mercantile
    -- [ICON_GREAT_PEOPLE] Philosophical
    -- [ICON_STRENGTH] Protective
    -- [ICON_GREAT_EXPLORER] Seafaring
    -- [ICON_PEACE] Spiritual
    --==========================================================================================================================
    UPDATE [Language_en_US] SET Text = 'Mannerheim[ICON_STRENGTH][ICON_PEACE]' WHERE Tag = 'TXT_KEY_LEADER_MANNERHEIM';


    For Kekkonen go to MODS/Hypereon's Republic of Finland (Urho Kekkonen) (v 1)/Code/Suport/Civilization_CultureTypes.sql

    And paste at the end of file:

    Spoiler :
    --=======================================================================================================================
    -- Leader_SharedTraits
    --=======================================================================================================================
    CREATE TABLE IF NOT EXISTS
    Leader_SharedTraits (
    LeaderType text REFERENCES Leaders(Type) default null,
    TraitOne text REFERENCES Policies(Type) default null,
    TraitTwo text REFERENCES Policies(Type) default null);

    INSERT INTO Leader_SharedTraits
    (LeaderType, TraitOne, TraitTwo)
    VALUES ('LEADER_HYP_KEKKONEN', 'POLICY_DIPLOMATIC_X', 'POLICY_INDUSTRIOUS_X');
    --==========================================================================================================================
    -- Reference table for text keys. Use these to keep Leader names accurate.
    -- [ICON_WAR] Aggressive
    -- [ICON_HAPPINESS_1] Charismatic
    -- [ICON_CULTURE] Creative
    -- [ICON_INFLUENCE] Diplomatic
    -- [ICON_FOOD] Expansive
    -- [ICON_TRADE] Financial
    -- [ICON_CITY_STATE] Imperialistic
    -- [ICON_PRODUCTION] Industrious
    -- [ICON_RESEARCH] Inventive
    -- [ICON_GOLD] Mercantile
    -- [ICON_GREAT_PEOPLE] Philosophical
    -- [ICON_STRENGTH] Protective
    -- [ICON_GREAT_EXPLORER] Seafaring
    -- [ICON_PEACE] Spiritual
    --==========================================================================================================================
    UPDATE [Language_en_US] SET Text = 'Urho Kekkonen[ICON_INFLUENCE][ICON_PRODUCTION]' WHERE Tag = 'TXT_KEY_LEADER_HYP_KEKKONEN';


    I've noticed that adding this code to civilizations file is better than to Civ IV Leader Traits mod compatibility files - in the second case sometimes (probably due to mods loading order) the trait icons don't show (but the traits are working).

    So it's time for a new game and to check how your Dip/Ind Uhro Kekkonen is behaving :)
     
  16. JFD

    JFD Kathigitarkh

    Joined:
    Oct 19, 2010
    Messages:
    9,117
    Location:
    The Kingdom of New Zealand
  17. Hypereon

    Hypereon He was a Consul of Rome!

    Joined:
    Jun 19, 2012
    Messages:
    414
    Location:
    Helsinki, Finland
    It seems that it's best to make the Rune Singer an ordinary civilian unit to easily combat all these bugs. (Someone in the Workshop was irritated by City-states all the time asking for Rune Singers) My SDK somewhy crashes all the time ATM, I'll reinstall it and do the updating when I have got past this flu I now have, eats a lot of energy.

    Also, it stuck to me that the Sauna doensn't seem to give any promotions. Is this problem just in my game or in others' too? This line in the XML should do it:
    Code:
    <TrainedFreePromotion>PROMOTION_SAUNA</TrainedFreePromotion>
    I just can't get it working...
     
  18. JFD

    JFD Kathigitarkh

    Joined:
    Oct 19, 2010
    Messages:
    9,117
    Location:
    The Kingdom of New Zealand
    You need to fill out a corresponding UnitPromotions_UnitCombats table to go with the Sauna promotion, so it knows what unit combats are allowed to have it (otherwise it presumes none can).
     
  19. Hypereon

    Hypereon He was a Consul of Rome!

    Joined:
    Jun 19, 2012
    Messages:
    414
    Location:
    Helsinki, Finland
    Thanks a lot, you're awesome! :king:
     
  20. Hypereon

    Hypereon He was a Consul of Rome!

    Joined:
    Jun 19, 2012
    Messages:
    414
    Location:
    Helsinki, Finland
    Mannerheim updated - version 2 out in Steam Workshop.

     

Share This Page