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[Religion and Revolution]: Bugs and Todos

Discussion in 'Civ4Col - Religion and Revolution' started by raystuttgart, Dec 13, 2011.

  1. Mehahe

    Mehahe Chieftain

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    Good idea and it just makes sense that as units stray from cities they would be affected or something
     
  2. Mehahe

    Mehahe Chieftain

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    Great idea cause to me late game no point having converted natives as you would have specialists in your cities and no point making those missions then
     
  3. digvoo

    digvoo Chieftain

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    Hi all and need to say thanks to all the people who contributed to this great mod.
    Also, I'm confirming this issue. When clicking "Export/Import" button and then "Ok", values of import and export switch.
    Here are the links to images before and after:
    https://prntscr.com/hvfo4j
    https://prntscr.com/hvfo4m
     
  4. devolution

    devolution Prince

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    @digvoo @Renera

    Thanks for the bug report, we're testing / reviewing a fix now :D
     
    digvoo likes this.
  5. Mehahe

    Mehahe Chieftain

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    sorry i am not good at this how do i install the patch>?
     
  6. devolution

    devolution Prince

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    Not released yet, we need to fix more stuff ;) We (the team) has discussed releasing a bugfix update which we tentatively call 2.7.1
     
  7. Schmiddie

    Schmiddie Emperor

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    A player has posted some potential bugs in the German forum. I will check these findings and post real bugs here.
     
  8. Schmiddie

    Schmiddie Emperor

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    One bug has been recognized:

    Forts will only grow up to great forts in case you put a colonial militia in it. In case you put other military units into it (e.g. cavalry, artillery, ranger, line infantry) it does not work. This is strange...has anyone else this issue?
     
  9. Hecur

    Hecur Chieftain

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    i dont use forts, so i dont know
     
  10. Mehahe

    Mehahe Chieftain

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    my fort upgraded but i used hessians and the artillery thatr come with hessians to garrison it
     
  11. Mehahe

    Mehahe Chieftain

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    upload_2018-1-4_12-49-15.png
    Anyone Care to explain how the native tribe Lautaro is able to get founding fathers :p this kinda seems unintended that the natives get founding fathers
     
  12. digvoo

    digvoo Chieftain

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    Pirate Frigate registered as Wild animals.
    Here's the link to the picture (when clicking the message it centers the screen to the Pirate Frigate): https://prnt.sc/hvxbpj
     
  13. devolution

    devolution Prince

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    @Mehahe Did you enable permanent alliances, if so, could you check if Lautaro is allied with an European player ? It is already a feature that Indians\Europeans can be part of the same team and thus they may share founding fathers. The real issue, I think, is that Lautaro is shown instead of the European player that was awared the FF.
     
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  14. devolution

    devolution Prince

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    Wow, I'm impressed by the animals' ability to commandeer a pirate vessel :crazyeye:
     
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  15. TheIO

    TheIO Bugged

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  16. digvoo

    digvoo Chieftain

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    Couldn't edit my post to add another example of Pirate Frigate registered as Wild animals, so here it is: https://prnt.sc/hvz38e
     
  17. Schmiddie

    Schmiddie Emperor

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    Hm, interesting. We could try to solve this issue by prohibitting wild animals to get ships. Don't know if that works because pirate frigates given by an event...
     
  18. ConjurerDragon

    ConjurerDragon Prince Supporter

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    Aren’t pirate ships supposed to replace wild animals in the later game?
     
  19. Schmiddie

    Schmiddie Emperor

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    no as you think that it works. Wild animals are getting rare since pirates appear.
     
  20. Renera

    Renera Chieftain

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    Accidentially send My Linienschiff (Battleship?) to Port Royale - not able to send it Back to the Colonies. The Battleship was in a Convoy with Some Pirate Ships witch i sent To Port Royale with some freight. I sent the ships directly from New Amsterdam to Port Royale but I've seperatet them from convoy first (if I remember right)
     

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