I'm definitely going to try it, I did not spend hours playing only to stop before declaring independance. But when the king is increasing his army at this rate while I'm only at 30% rebel sentiment, I wonder how I'm ever going to reach 50% before the king's units number in the thousands. Yes. You can not see it in the screenshot, but the size of my standing army is less than a tenth of the army of the king. Even if I could manage to find enough colonists to turn all guns into soldiers, and the industry to convert all cannons to cannon regiments, this would increase my army by about 200 units. That may seem a lot, but my army would still be dwarfed by that of the king, and because the rate at which he increases his army is more than ten times higher than mine, the difference in strength will be much greater at the point where I actually can declare independance. I don't think this is anywhere near balanced. Because when you compare my two screenshots, you'll see that I gain 64 cannons, 338 horses and 236 guns per turn. I've built a cannon that turn, so my real cannon production is 124/turn. This means that I produce an amount of weapons each turn with which I can build 2 cannons and equip 3 cuirassiers. That is 5 military units each turn, and then I'm ignoring that I need colonists and hammers to actually build them. If the king counters that by producing 76 military units each turn, then yes, I'm wondering if there is something that needs to be changed here. If the king's army grows fifteen times faster than mine, then there's a discrepancy. Maybe the great increase is caused by the amount of weapons I have in store, but in that case I think the influence of that is way too extreme. You say that people didn't have these troubles in TAC, but TAC didn't have gigantic maps, and the correspondingly large REFs. I don't think the amounts of weapons I have here are that extreme for the early 18th century on a gigantic map. Also, TAC didn't have cannons, which meant you didn't have to stockpile weapons to produce cannon regiments, so they only counted towards your total strength at the point where you actually had built them, and they were ready for use. Now they also cause growth of the REF in all the preceding turns when those cannons are sitting uselessly in the warehouses. Do you also know about players who won the WOI in RaR on a gigantic map? Because I don't think you can use experiences from TAC to judge about RaR. The two mods are vastly different in complexity and scale, and I think it would be a small miracle if the same codes for the REF would work perfectly for both of them.