Butcher produces exactly the same amount of Food as Hides.
Does this apply to higher level butcheries too, the ones with 50% production bonus?
Id wish you would put the version and change log in the files. Sometimes in doubt which version I have running.
Yes:I have a question regarding how tax increases are affected by trade. I know that it depends on the volume of exports (and not price), but will importing goods lower this amount? The reasoning is: if I'm buying stuff from europe, the king's economy gets boosted and he shouldn't feel like taxing me whereas if I'm dumping my products in their markets, I'm lowering prices over there and depleting the value of the local currency so he should feel like taxing his colony to rake in a portion of the profits. Also, from a gameplay perspective, players would get an incentive to buy from europe instead of trying to produce everything locally and so I'm curious if such a mechanic already exists.
I know that it depends on the volume of exports (and not price), ...
... but will importing goods lower this amount?
Also, from a gameplay perspective, players would get an incentive to buy from europe instead of trying to produce everything locally and so I'm curious if such a mechanic already exists.
BTW do you guys alter movements of units for different map sizes ?
What else do you do with your money if not buy stuff? I almost always end up buying some commodity in mass - artillery, guns, tools, etc. to rapidly rush-buy units in the late game since it's buying goods via rush-building is slightly more expensive than buying at the docks.Especially since you will have abundance in production of almost all goods in lategame. Why should you buy them, if you produce enough yourself ?You would only waste your money.
It would be nice if the game rewarded me for keeping an even bilateral trade. (most countries in that era were very protectionist and wouldn't like to have an unbalanced trade unless they were the ones dumping their goods on others) Maybe some modmodder would produce a build with this. (it wouldn't be too hard to offset "amount of goods traded counter" for selling by an amount weighted less than that for buying so tax increases would happen when you buy and sell, just that buying would lower the rate of tax increases a little). And from dunpeal's response I think that many players(incl. me) naturally assume such a mechanic is in placeNo, buying goods in Europe will not lower the internal counter for goods traded that influences taxes.
I thought off this issue after i posted too, but I think the slower rate of tax increases should apply atleast to non-strategic goods. And it is ok even for strategic goods, because there is already a negative relationship modifier based on one's military strength which would indirectly affect the frequency and quantity of tax increases, so the exponential situation you describe cannot happen.So you are saying this:
When you heavily buy strategic goods to build up your military to fight your king in WOI,
your king should reward that by increasing taxes at a slower rate so you can build up your military even faster ?
... but I think the slower rate of tax increases should apply atleast to non-strategic goods.
And it is ok even for strategic goods, because there is already a negative relationship modifier based on one's military strength which would indirectly affect the frequency and quantity of tax increases, so the exponential situation you describe cannot happen.
I am a great fan and player of your fantastic Mod.
... let me propose improvments in the future.
The kings factions behave like players factions, they build, settle and so on....but I can´t declare war to them.
I it possible that they can win the game by victory option domination ? Do they breed or do they just have units I gave to them in the worldbuilder?
There actions are very very limitted and thus they don't have any real chance as a colonial power.