I don't get how the feeder system for automated transports works. Is there an explanation somewhere? Maybe it would be good to include an explanation as well in the Game Concepts section of the Colopedia, because I think that few people will get how it works right now.
Initially I supposed that it stopped all import of a certain good above a certain level, for example enabling transports to transport ore to a tool-producing city, but not so much that the city runs out of storage capacity (see screenshot).
Apparently, it doesn't work this way, but what does it do then?
Also, I would really appreciate it if it were possible in another way to set a maximum amount of stored goods in a city, above which all import ceases until the stored amount drops below this threshold again. Can such a thing be easily implemented?
Initially I supposed that it stopped all import of a certain good above a certain level, for example enabling transports to transport ore to a tool-producing city, but not so much that the city runs out of storage capacity (see screenshot).
Apparently, it doesn't work this way, but what does it do then?
Also, I would really appreciate it if it were possible in another way to set a maximum amount of stored goods in a city, above which all import ceases until the stored amount drops below this threshold again. Can such a thing be easily implemented?