And that's a good thing. Found issues should be mentioned, investigated and then decided if it is something, which is reasonable to do anything about. If the issue isn't mentioned on the forum, the issue will not be investigated, which brings the risk of ignoring serious, yet fixable issues.Just letting you guys know...
Original. I did pay 5000 like 40 turns ago, got the dialog, got the governor unit. Now 40+ turns later I just got log entry only. So something is broken for sure.
I think another player got the Event. These events are shown globally. I often get messages like "a colonist fell in love with the daughter of a chieftain and their wedding boosted ties"...So pretty sure it's not a bug.
I agree on that one and I would argue that it would be correct to classify it as a display bug (the game is ok, but the screen displays something else). However fixing this brings up a new question: from what I can see, the string is fixed. How do we set up an event with one string for "owner" and another one for everybody else? Alternatively block the message for non-owners.So the problem is the message itself: "your colonies" means my colonies, not some other civ, I hope it's clear.
When you go somewhere to sell your goods, you pay taxes to the owner of the port. This mean if you sell in London, you pay tax to the British king regardless of who you are. You could be living in London or the colonies or some foreign country. You still pay tax for trading in the port.
The random seed is used to determine how randomness is handled when loading a savegame, not how the map generator works, or at least that is how it should be unless somebody screwed up. The best example is exploring ruins. If you don't like the result, you can load and enter again. With a randomized random seeds, you will get a new result while with fixed random seeds, you will get the same result. The same goes for combat results. Fixed random seeds also helps when debugging as you can play the same event over and over without getting random results.PS . I choose always not random Option in starting screen
PS . I choose always not random Option in starting screen
Placing every single tribe in the correct region by chance is very unlikely
This is serious enough to warrant some attention from RaRE modders.
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Is it possible to ban the unit from disbanding right after the battle?