1. We have added the ability to collapse/expand forum categories and widgets on forum home.
    Dismiss Notice
  2. All Civ avatars are brought back and available for selection in the Avatar Gallery! There are 945 avatars total.
    Dismiss Notice
  3. To make the site more secure, we have installed SSL certificates and enabled HTTPS for both the main site and forums.
    Dismiss Notice
  4. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  5. Dismiss Notice
  6. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice

[Religion and Revolution]: Further Native Nations

Discussion in 'Civ4Col - Religion and Revolution' started by raystuttgart, Oct 26, 2011.

  1. colonialfan

    colonialfan Chieftain

    Joined:
    Dec 6, 2010
    Messages:
    288
    Location:
    Massachusetts, USA
    Fantastic job Schmiddie.:goodjob:

    The buttons and flags look great. I especially like the Zapotec and Guarani ones, and the Carib image on the green background really pops.

    I only have one tiny suggestion.:( The Huron placed a lot of veneration on the turtle, above most other animals, so much so that it represents their nation today. A turtle would be more accurate for them, but if it is a lot of work to change the flag and button, as long as the rest of the team is okay with it, I can live with the bird image for the Huron as well.

    Again great job, I can't wait to see the flags and buttons for the other civs we develop. Let me know if you need suggestions for further cultural image designs.
     
  2. AbsintheRed

    AbsintheRed Chieftain

    Joined:
    Jul 27, 2009
    Messages:
    7,871
    Location:
    Szeged, Hungary
    Yeah, IIRC we used the same buttons for Inuit, Zapotec and Guarani in Age of Further Discovery
    Good job on them nevertheless, I really like this composition!
     
  3. Schmiddie

    Schmiddie Chieftain

    Joined:
    Feb 27, 2012
    Messages:
    1,118
    Location:
    Germany
    Thank you.

    No problem, we can change the logo for the Huron. But the turtle is already in use for the Arawak at the moment. Do you have an alternative for the Arawak? :)

    Furthermore, we must check the need ingame unit graphics and graphics for the camps of the new native nations. At the moment there are only placeholder, but I think we don't need to change a lot of because the placeholder are already usefull. But If you could give some impressions... :)
     
  4. Schmiddie

    Schmiddie Chieftain

    Joined:
    Feb 27, 2012
    Messages:
    1,118
    Location:
    Germany
    Hi Folks,

    here are the first 6 flags (please ignore the unit graphics), the hurons are missing because we have to solve the problem with the turtle first. :)



    Upper Row: Algonquian, Navajo, Inuit
    2. Row: Zapotec, Guarani, Caribs

    The flags are in line with the nation colours...
     
  5. colonialfan

    colonialfan Chieftain

    Joined:
    Dec 6, 2010
    Messages:
    288
    Location:
    Massachusetts, USA
    How about this one, its the Taino flag of the Antilles. I little bit modern but we might be able to get away with it?

    Awarak Image.gif

    Sure, happy to help. I know KJ did some work on the Inuit camps that were really good. I'll try to dig up some more images of the other civs camps for you. But here is some to be going on with.

    Algonquian/Huron Carib/Arawak Navajo

    Algonquian Longhouse.jpg arawakhouse[1].jpg Navajo house.jpg
     
  6. raystuttgart

    raystuttgart Civ4Col Modder

    Joined:
    Jan 24, 2011
    Messages:
    4,440
    Location:
    Stuttgart, Germany
    Flags and Colors are very good, to my opinion. :goodjob:

    But on the screenshots it seems like the flags cut through the units. :(
    (Is this also the case with TAC flags ?)
     
  7. Schmiddie

    Schmiddie Chieftain

    Joined:
    Feb 27, 2012
    Messages:
    1,118
    Location:
    Germany
    Thanks and yes, thats true - wow eagle eye! :D (I did not notice it until you did).

    The flags "cut a little bit through the units". But that is also in TAG. The reason is, that TAG uses 3 units instead of 1 unit (three warrior are shown instead of only one in vanilla). So it should be also in the vanilla version, but you don't see it because there is enough space left and right to the flags from the (one) unit. But I think it doesn't matter. It is only visible - a little bit - if you zoom very close to the units. And the picture illustrates this problem considerably higher than you will notice it in the game...

    The only way to solve this would be to use only 2 units instead of 3 - or we find a way to erase the flags a little bit from the units...(don't know if this would be possible).
     
  8. raystuttgart

    raystuttgart Civ4Col Modder

    Joined:
    Jan 24, 2011
    Messages:
    4,440
    Location:
    Stuttgart, Germany
    Ok, no problem then. :)

    I agree. :thumbsup:

    I was just wondering.
    (I never noticed that in TAC but I usually don't zoom in that close.)

    Just continue your great work. :goodjob:
     
  9. orlanth

    orlanth Storm God. Yarr!

    Joined:
    Nov 17, 2001
    Messages:
    1,758
    I really like the flags and icons, good job!

    I bet the problems of flag cutting off could be solved by adjusting XML/Units/FormationInfos , (although I don't know the details of how that file works myself.)
     
  10. raystuttgart

    raystuttgart Civ4Col Modder

    Joined:
    Jan 24, 2011
    Messages:
    4,440
    Location:
    Stuttgart, Germany
    I think Schmiddie is right.

    It is no real problem because you will probably only notice when zooming in very close.
    I did not notice this problem at all until I saw Schmiddie's close-up screenshots.

    I believe we can live with that. :)
    (At least for now.)
     
  11. Schmiddie

    Schmiddie Chieftain

    Joined:
    Feb 27, 2012
    Messages:
    1,118
    Location:
    Germany
    Hi Folks,

    I go on with the unit graphics of the new nations.

    I started with the caribs. Most likely my result is not historical (colonialfan :confused:), but the warrior look like their leader (head)... :D

    Feel free to discuss the caribs


     
  12. AbsintheRed

    AbsintheRed Chieftain

    Joined:
    Jul 27, 2009
    Messages:
    7,871
    Location:
    Szeged, Hungary
    I'm not sure what's the team's opinion on this, so it's only a question about your plans:
    Is it necessary for you to have a different unit skin for all the native tribes?

    IMO some close civs could easily use the same graphics
    For example Arawak and Carib; Zapotec and Mixtec. Or if you decide to add the Mapuche then the Tehuelche and the Mapuche too
    I'm sure Colonialfan can say which are the most appropriate civs to share unit graphics
     
  13. raystuttgart

    raystuttgart Civ4Col Modder

    Joined:
    Jan 24, 2011
    Messages:
    4,440
    Location:
    Stuttgart, Germany
    I really like it. :goodjob:
    :clap:

    As I said, the best way to my opinion, is to have the units look generally similar to the leader.
    Thus it is relatively easy to match Unit <-> Leader / Civ.

    Not totally necessary, but really great to have. :D
     
  14. AbsintheRed

    AbsintheRed Chieftain

    Joined:
    Jul 27, 2009
    Messages:
    7,871
    Location:
    Szeged, Hungary
    Even if it's not too historic?
    I mean, I can't really imagine the Zapotecs and Mixtecs having totally different looks, just because their leaders are represented differently in the mod
    Also, in this case: I really like the graphic Schmiddie, awesome work on that!
    But I'm not sure if this total body paint is accurate for a caribbean tribe
     
  15. Schmiddie

    Schmiddie Chieftain

    Joined:
    Feb 27, 2012
    Messages:
    1,118
    Location:
    Germany
    We will have different unit graphics for all native nations.

    But...don't worry. The problem is already solved. :)

    We use similar "nif-packs" for similar nations. Hence, the nations WILL look similar (haircut, weapons etc.). We will just modify the colours a little bit and maybe make some little improvements (if I will be able to use blender and nifskope... lol). The caribs maybe are an exeptional case... ;)

    And the same with the city graphics of the native nations. We will use similar graphics for similar tribes (e.g. Huron / Iroquois; caribs / arawak). But I will try to implement some different but typical tents or houses to make them unique.
     
  16. AbsintheRed

    AbsintheRed Chieftain

    Joined:
    Jul 27, 2009
    Messages:
    7,871
    Location:
    Szeged, Hungary
    Sounds great overally!
    I especially like the city style part
    Hope everything works out ;)
     
  17. raystuttgart

    raystuttgart Civ4Col Modder

    Joined:
    Jan 24, 2011
    Messages:
    4,440
    Location:
    Stuttgart, Germany
    We already had that discussion, when choosing the Leaderhead for caribs. :)

    Generally we will try to be historic. :thumbsup:
     
  18. agaro

    agaro Chieftain

    Joined:
    Sep 16, 2010
    Messages:
    138
    Generally I support historical accuracy, and logical constructions.

    But the Carib guy gives me such a big smile every time he comes on my screen - I vote to keep him no matter what. In fact when I work out how I am going to add him as my avatar.

    And if his braves look similar, even better. Where do I buy the spin-off merchandising action figure?
     
  19. orlanth

    orlanth Storm God. Yarr!

    Joined:
    Nov 17, 2001
    Messages:
    1,758
    Yes I also like the custom graphics. :king:

    Here are a couple units I came across in Fall Further that could have potential use for the mod (one is a native warrior, the second could fit as a bandit or pirate if you alter the mask.)
     

    Attached Files:

  20. colonialfan

    colonialfan Chieftain

    Joined:
    Dec 6, 2010
    Messages:
    288
    Location:
    Massachusetts, USA
    Perhaps not their total bodies, but I went through some very early Spanish colonial archives, (Sadly I don't know Spanish so I am at the mercy of the skill and aptitude of the translation :() and I did find a few vague references (a few words literally) that mentioned body paint being seen on a few Carib warriors. Or at least the Spanish assumed they were Carib warriors. Unfortunately, they neglected to mention to what extent the warriors were painted or what color.

    I would imagine the Caribs would have been painted for intimidation purposes rather than camouflage, so it would be logical it would have been a bright color like a blue, red or a yellow, very much like ancient Celtic, Gual and Germanic warriors were painted.
     

Share This Page