raystuttgart
Civ4Col Modder
Hi guys,
since I believe, that we might have a large discussion about this, I have opened a new thread.
(This feature is really heavy considering concept and implementation.)
General Idea:
Additionally to our Normal Rivers we could consider implementing Large Rivers.
Large Rivers would be something similar to Amazonas or Mississippi.
Implementation:
Technically Large Rivers would be something totally different than Normal Rivers !
They will become a new TerrainType with lots of specific rules.
(It would be a mixture of Ocean and Land.)
This will allow:
1. Creation of Transition Graphics (Normal Rivers will flow into Large Rivers.)
2. Logic for Movement (Movement Costs, some Ships may / may not travel Large Rivers, some Units may / may not cross Large Rivers)
3. Placement of Bonus Ressources (Fish, Crabs, ...) on Large Rivers
4. New Improvements (Bridge, Fishing Port, ...) on Large Rivers
5. Creation of FeatureTypes for Large Rivers (Flood Plains, Sand Banks ...)
Technical Challenges:
1. Generation of Large Rivers with Mapscripts (should be rare, and always flow into ocean or large lakes)
2. The transition graphics (normal river flowing into large river) will be tricky
3. Good AI wil be heavy (settle, build improvements, build / buy / use units , calculate movement paths ... accordingly.)
Comment:
This feature could be very interesting and offer many new strategies and possibilities for further features.
Implementation of something like this is definitely possible.
However, this is really heavy work.
Do not underestimate the challenges that need to be solved. (Graphics, generation of maps and AI logic in DLL.)
Summary:
This is one of the many ideas, I would like to keep in mind / plan for later releases. (Definitely not Release 2.)
Several experienced modders (DLL for logic, Python for Maps and Graphics) would need to be available (team or cooperation) to successfully implement this.
since I believe, that we might have a large discussion about this, I have opened a new thread.
(This feature is really heavy considering concept and implementation.)
General Idea:
Additionally to our Normal Rivers we could consider implementing Large Rivers.
Large Rivers would be something similar to Amazonas or Mississippi.
Implementation:
Technically Large Rivers would be something totally different than Normal Rivers !
They will become a new TerrainType with lots of specific rules.
(It would be a mixture of Ocean and Land.)
This will allow:
1. Creation of Transition Graphics (Normal Rivers will flow into Large Rivers.)
2. Logic for Movement (Movement Costs, some Ships may / may not travel Large Rivers, some Units may / may not cross Large Rivers)
3. Placement of Bonus Ressources (Fish, Crabs, ...) on Large Rivers
4. New Improvements (Bridge, Fishing Port, ...) on Large Rivers
5. Creation of FeatureTypes for Large Rivers (Flood Plains, Sand Banks ...)
Technical Challenges:
1. Generation of Large Rivers with Mapscripts (should be rare, and always flow into ocean or large lakes)
2. The transition graphics (normal river flowing into large river) will be tricky
3. Good AI wil be heavy (settle, build improvements, build / buy / use units , calculate movement paths ... accordingly.)
Comment:
This feature could be very interesting and offer many new strategies and possibilities for further features.
Implementation of something like this is definitely possible.
However, this is really heavy work.
Do not underestimate the challenges that need to be solved. (Graphics, generation of maps and AI logic in DLL.)
Summary:
This is one of the many ideas, I would like to keep in mind / plan for later releases. (Definitely not Release 2.)
Several experienced modders (DLL for logic, Python for Maps and Graphics) would need to be available (team or cooperation) to successfully implement this.