Intresting Idea @Bergrar,
I will look if there is a way to modify religion from a boolean into a percentage, I probably will.
I think we could implement it kinda like Medival Total war 2.
What about the following ideas:
- First religion founded starts with 50%, Second region with 25% etc.
- Percentage of happyness generated by a religions building depends on percentage of that religion in the city
- Science output will suffer with hommogenious concentration of religions.
- When a religion is set as a state religion, it percentage will slowly grow at the expense of other religions.
- When a religion is set as a state religion, Citizen of rival religions become unhappy.
- Religions with less then 1% coverage will disapear.
- The Construction of religious buidings, will please the founder of that religion (which will benefit from increased income)
- Depending on the fraction between the largest and second largest religion, unhapines is generated (for example 50% christains / 50% muslims will generate maximum religious unress)
- The Maximum Religious unrest depends on the difference between religions (for example Moslim Monotheists really hate Hindu Polytheists)
- Missionary stationed within the borders of a city will gradualy convert a city to it religion
- Barbarion Ketters popup randomly, spreading false believes generating religios unrest.
- Inquisitor units can stop the wiked devil worship from Ketters and rival Missionary (by burning them to the stake)
- Inquisitor unit can force Citizen from rival religion to state religion at the cost of life (mass executions)
- Religion buildings will help conversion to its representing religion (with their splendor)
- Luxury items lower effect of religion (materialism lowers needs for religion)
- When capturing a rival city, 50%(all men) of all non believers in the conquering civilisation state religion are killed (put to the word)
- conquered cities gains increased population/culture groth (from all raped woman getting babies from soldiers)
- When a holly city is captured by a civilisation with a rival state religion (Like Muslims taking Israel), Relation with nation with the holy city religion will worsen (igniting crusades )
- When city happyness is low, Citizen or rival religions will start destroying each other religious buildings.
- When a city it revolting, Citizen of rival religion will start murdering each other and generate refugees.
- Refugees can join cities an based on it relative size, modify the city religion reprecentation.
- Cities can build migrants which can join friendly cities (allowing for chinese population control ) and lower overpopulation
- Migrant can join rival cities with with a open border agreement (allowing for cultural imperialistic conquest of take over a rival city without war )
- certain technologies (like facism) allows the construction of Special buildings that allow to exterminate rival religions/cultures (like concentration camps)