Craimasjien
Chieftain
- Joined
- Feb 11, 2025
- Messages
- 8
Hey all,
I've created a mod that brings back the Religion Lens and I fixed a big annoyance of mine: seeing which yields will be lost when converting a tile to urban. I've put it in the downloads. While it's getting manually approved by Civfanatics you can head over to the mod's GitHub page to download it as well.
I encourage you to checkout the mod's GitHub page and give me feedback or feature requests as you see fit.
I've created a mod that brings back the Religion Lens and I fixed a big annoyance of mine: seeing which yields will be lost when converting a tile to urban. I've put it in the downloads. While it's getting manually approved by Civfanatics you can head over to the mod's GitHub page to download it as well.
Overview
This pack is my on-going attempt to fix all the things I don't like about the vanilla Civilization VII experience. Feel free to request features and I will attempt to implement them as best I can.I encourage you to checkout the mod's GitHub page and give me feedback or feature requests as you see fit.
- Added an overview of a tile’s base yields, which are lost when upgrading the tile to an urban district. This is especially useful when removing an existing rural improvement, such as a farm.
- Added a lens for Religion. This lens will show you on the world map which towns have been converted to which religion based on a default set of colors.
- Automatically enable the Religion lens when selecting a Missionary unit.
Roadmap / Wishlist
- Religion lens improvements
- Like the on Continents layer, I want to show a panel of the available religions (a legend) and their corresponding colors, so it's easier to recognize the religion.
Special thanks
- I want to thank this community for all the exceptional mods and examples, it made developing this mod so much easier.
- I want to specifically thank, since their mods solved some of the challenges I had in specific or had inspiration for my approach
Installation instructions
- Download the latest release
- Open the corresponding mods folder:
- Windows: %localappdata%\Firaxis Games\Sid Meier's Civilization VII\Mods
- MacOS: ~/Library/Application Support/Civilization VII/Mods
- Extract the zip file and move the folder into the Mods folder.