1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Religion working as intended?

Discussion in 'Civ6 - General Discussions' started by TehJumpingJawa, Oct 30, 2016.

  1. TehJumpingJawa

    TehJumpingJawa Warlord

    Joined:
    Aug 15, 2008
    Messages:
    204
    • Neighbour A converts one of your cities to his religion
    • You build nonstop apostles out of that city, and let neighbour B(or some random barb) kill them.
    • Result: neighbour A's religion suffers
    I'll grant you it's an unusual situation, just seems odd that you can sabotage someone elses Religion like that.
    Presumably if you were at war with neighbour A, his military units would even kill the apostles, sabotaging his own religion.
     
    xcrissxcrossx likes this.
  2. liv

    liv Emperor

    Joined:
    Dec 2, 2010
    Messages:
    1,394
    Yeah, in the game I just played both nabours A and B and me started a religion. A was more successful and converted many of Bs cities to his religion. B starts to spam me with missionaries but is actually spreading A's religion. It makes no sense. If he had been successful B would have helped A win the game.
     
    Assault Lemming likes this.
  3. KrikkitTwo

    KrikkitTwo Immortal

    Joined:
    Apr 3, 2004
    Messages:
    12,316
    Well that is an AI issue.

    The other part is... well it only works because military death->religious results (you should only get that from religious v. religious unit/theological combat

    Because if it is only theological combat, then you can only get one religion hurt if another religion is taking its place (so civB is not just sabotaging civAs religion in your cities it is establishing its own.)also that way As military units killing your religious units of the same religion won't hurt As religion.
     
  4. JosephC

    JosephC Warlord

    Joined:
    Sep 26, 2010
    Messages:
    111
    Anytime you create a missionary it is of whichever religion holds the majority in that city. So if Neighbor A had converted the cities of Neighbor B that had holy districts, then anytime those cities create missionaries they will be of Neighbor A's Religion. So when in a war of religions, target the towns with holy districts and have them spread your religion for you. What I've been doing is leaving two Apostles near their holy centers and they pounce on anything that they create. :devil:

    On a bit of a tangent, but related to religions. After converting one city, I promised the leader I'd stop converting cities. I had assumed this just meant I would stop converting HIS cities. However when I converted our Neighbor's City (of a different religion) I got the message that I had broken my promise. Is the promise supposed to be to stop converting ALL cities or just to stop converting cities (or religion) of the Civ that you promised? (Bug or working as intended?)
     
  5. liv

    liv Emperor

    Joined:
    Dec 2, 2010
    Messages:
    1,394
    Yeah the whole religious war was a bit interesting albeit it never stops

    I really had fun trying to learn how it worked in my game.
    But I noticed Joseph that when I told my nabour A to stop spreading his religion I got notification of him breaking his promise when he converted Bs cities so I assuming that is intentional.
     
  6. KrikkitTwo

    KrikkitTwo Immortal

    Joined:
    Apr 3, 2004
    Messages:
    12,316
    It could be
    -one of his cities got converted by passive pressure (maybe that counted...its bad if it did, but it might)
    -he wanted you to not convert any cities already following his religion (not just any city)
     
  7. Mr. Shadows

    Mr. Shadows Nomad of the time streams

    Joined:
    Jul 6, 2015
    Messages:
    637
    Gender:
    Male
    Location:
    Incheon, R.O.K.
    I just finished a religion victory, and without delving too deeply into the mechanics it was incredibly tedious. I have no idea how many missionaries and apostles it took, but it was a ton. I ended up finishing every turn by having to mash "skip turn" on scads of missionaries that had .25 (or something absurd) movement points left. I think part of the problem is that religious pressure doesn't seem to do much at all. it isn't enough to convert the surrounding cities and let pressure fill in the gaps; you have to wear down each city individually, all while escorting your units and waiting for the AI to get out of the way. It would have been FAR easier (and less tedious) to just stomp them with my military, especially since you can buy units for faith if you're running a theocracy.
     
  8. JosephC

    JosephC Warlord

    Joined:
    Sep 26, 2010
    Messages:
    111
    Thx for the replies Liv & KrikkitTwo.

    I reloaded and tried those turns again. Didn't look like anything passively converted.. and this time I didn't convert our neighbors town, and he didn't complain. So I'm guessing you guys are right, that the promise is to stop converting ANY city. However he didn't seem to complain when I used religious combat to convert a city earlier. It only seemed to irritate him when directly using the apostle to convert a city.
     

Share This Page