Religion

Elda King

Prince
Joined
Jun 3, 2006
Messages
311
Location
Belo Horizonte, MG, Brasil
The system for religions in this mod is quite simplistic, and is more like an alignment system, to represent the influence of Morgoth's corruption and the blessings of the Valar on the world. We don't have missionaries. It originaly had 3 religions, but in the final it will have 5:
Worship the Darkness: fastest spreading, gives mostly military bonuses. Allways founded by The Shadow, helps linking civs to it - they get corrupted, like the Haradrim or Easterlings, or Numenor in the time of it's fall - as neither Morgoth nor Sauron are likely to make allies or stay in peace very long.
Light of Aman: slow spreading, and gives cultural and scientific bonuses. It represents the influence of the Elves that came from Valinor on other peoples, like the Edain or the dwarves of the Blue Mountains/Khazad-Dûm. These peoples were much less likely to serve the Shadow, and were more "cultured" and "elvish".
Reverence for Eru: normal spreading, gives building bonuses and minor culture. Represents the religion of Numenor and the alike, a kind of Neutral religion, that speeds the development and can be founded (in the 2nd Age) by anyone except the Shadow.
Reverence for the Ancestors: a dwarven religion, gives huge building bonuses, but is the slowest spreading of all.
Commune with Nature: a civ with slow spreading, that gives health bonuses (maybe enables a Environmentalism-like civic), and probably the religion of the Wood Elves - thought anyone may found it in the 2nd Age.
 
Is it possible to make a limit of 1 religion per city? I don't think having Light of Aman and Worship the Darkness in the same city would make any sense.

Also, can you make it so that Shadow military units spread Worship the Darkness? That would make sense 'historically' - seeing an Orc would probably be intimidating enough for a lesser civ - and would help with the quick spreading.

Also, you probably should make it so that Settlers automatically bring along their religion.
And we're going to need an Inquisitor unit.
 
Is it possible to make a limit of 1 religion per city? I don't think having Light of Aman and Worship the Darkness in the same city would make any sense.

Also, can you make it so that Shadow military units spread Worship the Darkness? That would make sense 'historically' - seeing an Orc would probably be intimidating enough for a lesser civ - and would help with the quick spreading.

Also, you probably should make it so that Settlers automatically bring along their religion.
And we're going to need an Inquisitor unit.

Fall From heaven does stuff like that. mayb we should use the FFH2 source code... might be easier.
 
Just had another idea - military units are unlikely to spread Darkness, so the more you have increases your chance (and it doesn't use them up).
 
Why shouldn't cities have two religons at once? There were Sauron people with the 'free peoples'-Wormtongue with Rohan, the Easterlings with Maedhros, Elendil in Numenor. But it should all depend with the state religion.
 
Maybe the religion civic would affect that.
 
My idea was to have "Racial Civics": the "Elven" civic has no non-state spread, so the only way to spread a religion (other than the Light of Aman, wich is founded by one of the elven civs) in their cities is to have them conquer a city with a religion and adopt it. The shadow will allways have the holy city of the Worship the Darkness, that spreads very fast (150% of the normal, while most religions spread less than or 100%), so it's not very likely they will adopt any other.
About units spreading the religions, I think it would be better to doesn't put it. It would be hard to have emissaries of each religion (how would you call them? wich would be their animations?), and for many religions it doesn't makes sense. We could simply supose that the normal spread cover this: the WtD spread in your city because a emissary of Sauron went to it; the simple fact of orcs nearby wouldn't make the local people worship him (and this would only spread the religion within his own borders...).
 
Is it possible to make a limit of 1 religion per city? I don't think having Light of Aman and Worship the Darkness in the same city would make any sense.

I don't Agree with this. That's exactly what has been done in Numenor before the Fall: the new religion "fight" against the old and, at the end, the last old believer, Andarion and Elendil, leave their home and came to the Middle-Earth.

Shadow and Light in the same city have no sense for Elves, or Dwarves, but for humans has a lot.
 
Fall From heaven does stuff like that. mayb we should use the FFH2 source code... might be easier.

Um...in case ya ain't noticed, it's possible to have Ashen Veil and Order in the same city in FfH.
 
Then ya shoulda been specific. :) Never mind.
 
You may want to borrow from multiple versions of FfH. In the vanilla version(s), AV and Order are mutually exclusive. The evangelist mechanic (a unit with the evangelist promotions spreads its religion to cities it conquers) also was not implemented after the conversion.
 
Really?

I don't remember them being exclusife (I seem to recall, in my first game ever, which was version 2.15, foudning the order as the viel, and having the one city be the holy city for both?)

edi: that's not to say, i don't beleive you.
 
I don't remember them being exclusife (I seem to recall, in my first game ever, which was version 2.15, foudning the order as the viel, and having the one city be the holy city for both?)

It still happens in 2.3. I've seen it.
 
Well, I don't think that either religion could be removed from its holy cities by the spread of the other. I could be wrong about that though. I know that AV or Order were removed from the city when under Mercurian or Infernal control, but returned when recaptured (or did it just show up as the holy city again when the religion spread back? I forget. It has been so long). I don't remember whether the Evangelist mechanic could remove a religion from a holy city either, but Sphener definitely removed AV from cities when he conquered them and spread the Order.


I started playing in .16, and they were always mutually exclusive in all pre-BtS games I played. Perhaps they added it in .16, so you are remembering it from before the feature was added.
 
That is true, man.
 
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