Elda King
Prince
The system for religions in this mod is quite simplistic, and is more like an alignment system, to represent the influence of Morgoth's corruption and the blessings of the Valar on the world. We don't have missionaries. It originaly had 3 religions, but in the final it will have 5:
Worship the Darkness: fastest spreading, gives mostly military bonuses. Allways founded by The Shadow, helps linking civs to it - they get corrupted, like the Haradrim or Easterlings, or Numenor in the time of it's fall - as neither Morgoth nor Sauron are likely to make allies or stay in peace very long.
Light of Aman: slow spreading, and gives cultural and scientific bonuses. It represents the influence of the Elves that came from Valinor on other peoples, like the Edain or the dwarves of the Blue Mountains/Khazad-Dûm. These peoples were much less likely to serve the Shadow, and were more "cultured" and "elvish".
Reverence for Eru: normal spreading, gives building bonuses and minor culture. Represents the religion of Numenor and the alike, a kind of Neutral religion, that speeds the development and can be founded (in the 2nd Age) by anyone except the Shadow.
Reverence for the Ancestors: a dwarven religion, gives huge building bonuses, but is the slowest spreading of all.
Commune with Nature: a civ with slow spreading, that gives health bonuses (maybe enables a Environmentalism-like civic), and probably the religion of the Wood Elves - thought anyone may found it in the 2nd Age.
Worship the Darkness: fastest spreading, gives mostly military bonuses. Allways founded by The Shadow, helps linking civs to it - they get corrupted, like the Haradrim or Easterlings, or Numenor in the time of it's fall - as neither Morgoth nor Sauron are likely to make allies or stay in peace very long.
Light of Aman: slow spreading, and gives cultural and scientific bonuses. It represents the influence of the Elves that came from Valinor on other peoples, like the Edain or the dwarves of the Blue Mountains/Khazad-Dûm. These peoples were much less likely to serve the Shadow, and were more "cultured" and "elvish".
Reverence for Eru: normal spreading, gives building bonuses and minor culture. Represents the religion of Numenor and the alike, a kind of Neutral religion, that speeds the development and can be founded (in the 2nd Age) by anyone except the Shadow.
Reverence for the Ancestors: a dwarven religion, gives huge building bonuses, but is the slowest spreading of all.
Commune with Nature: a civ with slow spreading, that gives health bonuses (maybe enables a Environmentalism-like civic), and probably the religion of the Wood Elves - thought anyone may found it in the 2nd Age.