Verdian
King
- Joined
- Aug 19, 2006
- Messages
- 654
One of my favorite themes of FfH is Good vs. Evil. While these lines are blurred in any Dark Fantasy setting, FfH being no exception, it is the classic struggle in any fantasy work. As a typical game of FfH drags on, angels and demons take side in this great battle and there is epic-fantasy goodness all around. But looking at the religions and how they affect alignment shifts, it seems the world of FfH really favors neutrality. Here is a chart that shows how religion effects alignment, with starting alignment being on top.
Empyrean......................Good....Neutral..Neutral
Runes of Kilmorph...........Good.....Neutral..Neutral
Fellowship of the Leaves..Good....Neutral..Evil
Octopus Overlords..........Neutral..Neutral..Evil
Council of Esus..............Neutral..Neutral..Evil
Ashen Veil.....................Evil......Evil.......Evil
G - 6
N - 9
E - 6
The only way to change from Neutral to Good or Evil is through Order or AV. And Empyrean/RoK and OO/CoE have the same alignment shifts. This is enhanced by religion switching, as Emp and CoE are both late game religions that usually lead to Neutrality.
I would like to suggest that CoE and Emp have their alignment modifiers changed to move the civilization's alignment over one (to Evil and Good, respectively) to balance out the number of Good and Evil alignment outcomes.
Empyrean......................Good....Good....Neutral
Runes of Kilmorph...........Good.....Neutral..Neutral
Fellowship of the Leaves..Good....Neutral..Evil
Octopus Overlords..........Neutral..Neutral..Evil
Council of Esus..............Neutral..Evil.......Evil
Ashen Veil.....................Evil......Evil.......Evil
G - 7
N - 7
E - 7
I think this change would even out the diplomacy modifiers a bit, making Neutral slightly less envious (they already get druids *shakes fist*), but more importantly increasing conflict (in a Good vs. Evil sense) as the AC rises and late game sets in.
Spoiler :
Starting Alignment...Good...Neutral...Evil
Order...........................Good.....Good....GoodEmpyrean......................Good....Neutral..Neutral
Runes of Kilmorph...........Good.....Neutral..Neutral
Fellowship of the Leaves..Good....Neutral..Evil
Octopus Overlords..........Neutral..Neutral..Evil
Council of Esus..............Neutral..Neutral..Evil
Ashen Veil.....................Evil......Evil.......Evil
G - 6
N - 9
E - 6
The only way to change from Neutral to Good or Evil is through Order or AV. And Empyrean/RoK and OO/CoE have the same alignment shifts. This is enhanced by religion switching, as Emp and CoE are both late game religions that usually lead to Neutrality.
I would like to suggest that CoE and Emp have their alignment modifiers changed to move the civilization's alignment over one (to Evil and Good, respectively) to balance out the number of Good and Evil alignment outcomes.
Spoiler :
Starting Alignment...Good...Neutral...Evil
Order...........................Good.....Good....GoodEmpyrean......................Good....Good....Neutral
Runes of Kilmorph...........Good.....Neutral..Neutral
Fellowship of the Leaves..Good....Neutral..Evil
Octopus Overlords..........Neutral..Neutral..Evil
Council of Esus..............Neutral..Evil.......Evil
Ashen Veil.....................Evil......Evil.......Evil
G - 7
N - 7
E - 7
I think this change would even out the diplomacy modifiers a bit, making Neutral slightly less envious (they already get druids *shakes fist*), but more importantly increasing conflict (in a Good vs. Evil sense) as the AC rises and late game sets in.
( they'are all like: "oh, you're evil and I'm good but we both love trees so let's hug and kiss
)