Religions Design

Discussion in 'Civ4 - Star Wars Mod' started by Civmansam, Jul 15, 2006.

  1. Civmansam

    Civmansam King

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    This thread is for Religions Design:

    Light

    Special Units: Jedi
    Special Unit Upgrade Tree:
    1st: Jedi Initiate
    2nd:Jedi Padawan
    3rd: Jedi Knight
    4th: Jedi Guardian, Jedi Sentinel, Jedi Consular
    5th Jedi Master
    6th Jedi Grand Master

    Dark
    Special Units: Sith
    Special Unit Upgrade Tree:
    1st: Sith Acolyte
    2nd: Sith Apprentice
    3rd: Sith Lord
    4th: Sith Marauder, Sith Assassin, Sith Devastator
    5th Sith Overlord
    6th Dark Lord of the Sith

    Non-Belief
    Special Unit: Mercanaries
    Special Unit Upgrade Tree: None, only the religion Non-Belief can employ mercanaries, used by The Lopez's Mercanary Mod

    The True Way
    Special Unit: Pain Slave
    Special Unit Upgrade Tree:
    1st: Itch
    2nd: Sting
    3rd: Pain
    4th: Agony, Anguish, Affliction
    5th:Torment
    6th: Power

    Potentium

    Special Unit: Force User
    Special Unit Upgrade Tree:
    1st: Point
    2nd: Finger
    3rd: Hand
    4th: Arm, Leg, Chest
    5th: Head
    6th: Body
     
  2. Civmansam

    Civmansam King

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    All Special Units work like this:

    if you have a state Religion, For Example Light, you can create Jedi Trainee's. You cannot create higher level unit. Once a trainee gets enough experience, it can be upgraded to the next level unit. Once that unit gets enough experience, it can be upgraded to the next level and so on. At the 4th level you can choose which one to upgrade too. Each one has different abilities and stats. At the 5th level you are only allowed 3 of those units. On the 6th level you are only allowed one.
     
  3. Rabbit_Alex

    Rabbit_Alex Prince

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    Can you change "Jedi Trainee" to "Jedi Initiate"?

    Also, could you explain the reasoning for "The True Way" and "Potentium"? I'm not familiar with them and I don't think many others are either.

    Thanks Civmansam :goodjob:
     
  4. Civmansam

    Civmansam King

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  5. Civmansam

    Civmansam King

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  6. woodelf

    woodelf Bard Retired Moderator

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    If that guy is willing to work with us that would be a big help. A simple consultant to make this system work smoothly. :)
     
  7. Civmansam

    Civmansam King

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    Maybe, but Shqype or someone else with python could probably figure it out very easily as well. I think even I understand somewhat how it works
     
  8. woodelf

    woodelf Bard Retired Moderator

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    I really like this outline. It makes the religious units very powerful, which is good.
     
  9. Civmansam

    Civmansam King

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    Yes but even though they are powerful, they are hard to make and not easy to destroy. So you won't have huge armies of religious units and it will be more like your religious units are semi-heroes
     
  10. woodelf

    woodelf Bard Retired Moderator

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    The rarity of them makes them all the better.
     
  11. Civmansam

    Civmansam King

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    Yes but maybe the non believer's need a boost. Right now they're probably the weakest of all the religions
     
  12. Rabbit_Alex

    Rabbit_Alex Prince

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    I think you're right there.
     
  13. gostanford22

    gostanford22 Prince

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    sigh, ive only seen the movies, all of this stuff seems alien to me pun intented
     
  14. NikNaks

    NikNaks Deity

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    :rolleyes: *sigh*
    In case people haven't read about it, I believe it's been agreed that the religions will be races as opposed to the above Light/Dark idea.
     
  15. Sovin nai

    Sovin nai Prince

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    Probably should delete this thread, and start a new one, with the current ideas for races. Or change this to a thread about civics, as that is what the light/dark side things will be.
     
  16. thrallgor

    thrallgor Chieftain

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    Additional religions could be Yuuzhan Vong polytheism and the Fallanassi religion.
     
  17. thrallgor

    thrallgor Chieftain

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    True way and potentium are very familiar to Star Wars fans Rabbit Alex. Potentium is technically the gray side and true way is confusing but recognizable.
     
  18. Sovin nai

    Sovin nai Prince

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    Well, it's been mentioned all over, but you might have missed it. Instead of using religions as force stances, we will have them as races, such as the Wookies or the humans. For force stances, we will use civics.
     
  19. Kissamies

    Kissamies Prince

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  20. ExMachina

    ExMachina Warlord

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    I don't think there should be a "Non-Belief" or "Neutral" religion, since that would best be represented by having No State Religion. Also, I'm pretty sure all the different religions made use of mercenaries, so it makes even less sense to force players to give up Force-users in order to recruit mercenaries.

    As for races, I think they would be better represented as Civilizations, not Religions.
     

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