There are to problems I have with religion at the moment:
Goody Huts
The early game is full of important decisions for the player, most notably which technologies to research and what to build in your cities. These decisions have a noticeable impact on city growth and must be considered beside other pressing issues: scouting, military, tile improvement, building improvement, faith, culture.
Focusing your early game on faith can significantly affect your civilization in the other areas, which makes it insulting when non-religious civilizations found pantheons and religions without putting the effort into it.
I have been playing hotseat lately In my games, i choose ahead of time how I would play each civilization, in particular which I would focus on faith and which to completely ignore it. It just so happened that two of the civilizations that were to ignore religion were able to found a pantheon thanks to goody huts, and later religions be cause of +faith beliefs from pantheon and becoming friends with religious city-states form completing quests.
In short, I believe goody huts should not reward civilizations with religion because it offers a reward, while civilizations who build shrines and temples are set back a bit.
Religious Beliefs
Religions is a cool idea for civ V, but be careful what beliefs you choose for your religion. The wrong thing to do is to choose only beliefs with benefits to faith. Faith in itself is a useless resource: it does not give you culture, happiness, culture, gold, or units. To reap the rewards, you need to choose a good set of beliefs, which may be gone by the time you found your own religion.
To make religion attractive for all civilizations, and worthwhile to spread around the world, I think each religion should have these beliefs by default:
With this list, there is a good reason for a civilization to want to spread it's religion. Each religion can build a religious building, and each religion can participate in religious wars.
- goody huts that reward you with faith
- without correct choices for beliefs, there is no drive to spread your religion worldwide
Goody Huts
The early game is full of important decisions for the player, most notably which technologies to research and what to build in your cities. These decisions have a noticeable impact on city growth and must be considered beside other pressing issues: scouting, military, tile improvement, building improvement, faith, culture.
Focusing your early game on faith can significantly affect your civilization in the other areas, which makes it insulting when non-religious civilizations found pantheons and religions without putting the effort into it.
I have been playing hotseat lately In my games, i choose ahead of time how I would play each civilization, in particular which I would focus on faith and which to completely ignore it. It just so happened that two of the civilizations that were to ignore religion were able to found a pantheon thanks to goody huts, and later religions be cause of +faith beliefs from pantheon and becoming friends with religious city-states form completing quests.
In short, I believe goody huts should not reward civilizations with religion because it offers a reward, while civilizations who build shrines and temples are set back a bit.
Religious Beliefs
Religions is a cool idea for civ V, but be careful what beliefs you choose for your religion. The wrong thing to do is to choose only beliefs with benefits to faith. Faith in itself is a useless resource: it does not give you culture, happiness, culture, gold, or units. To reap the rewards, you need to choose a good set of beliefs, which may be gone by the time you found your own religion.
To make religion attractive for all civilizations, and worthwhile to spread around the world, I think each religion should have these beliefs by default:
- +1 gold for every 4 followers of this relgion
or - +1 culture for every 5 followers of this religion
- use faith to purchase cathedrals/monastaries/mosques/pegodas (only 1)
- use faith to purchase pre-industrial land units
With this list, there is a good reason for a civilization to want to spread it's religion. Each religion can build a religious building, and each religion can participate in religious wars.