Religious influence

Argive

Chieftain
Joined
Aug 20, 2012
Messages
47
Location
Istanbul, Turkey
How exactly is religious influence/pressure calculated? Is it just the number of people in nearby cities, or is it also how much faith those cities generate? How do beliefs like holy texts come into the picture?

Thanks in advance for the answers
 
I'm pretty sure there are a few detailed threads around here that were posted once GnK first came out but i'll posit from a little bit of what I know.

Pressure is generated from a combination primarily from the number of followers and the distances between cities. I don't think that the amount of faith a city generates has any effect on pressure.

Religious choices like Holy Texts or Itinerant Preachers add % modifiers to that religious pressure.

So, if your a Pangaea map where your likely to have direct borders with multiple neighboring civs picking Holy Texts will help your religion spread like wildfire if you spread it quickly and build it up to a critical mass.

Itinerant Preachers is more useful for water based maps where your faith might have issues spreading to distant civs across the sea.
 
Pressure has nothing to do with numbers of followers or faith generated in a city or the existence of religious buildings (exception is the Grand Temple). Each city with a majority religion exports 6 pressure (at standard speed -- 9 on quick, 4 on epic and 2 on marathon) that is "felt" or "experienced" by every other city within 10 tiles. Pressure experienced by a city is simply a function of the number of majority religion cities within 10 tiles of that city. When you mouse hover over a city banner, the pressure numbers you see are what that city is experiencing, not what it is exporting (just exports 6 pressure). So, you will most commonly see pressures that are multiples of 6 (e.g., 42 pressure means there are 7 majority religion cities in a 10-tile range).

With Itinerant Preachers, the pressure range extends to 13 tiles. With Religious Texts, the per city pressure increases to 8 (and to 10 after Printing Press -- so those pressures will be multiples of 8 initially and rise to multiples of 10 thereafter).

Holy Cities are unique. They get 5x normal city pressure (e.g., 30 pressure at standard speed) that is felt only internally -- not exported to other cities. So, a Holy city alone will have 30 pressure, while one with 2 nearby majority religion cities will show 42 pressure (30 + 12).

A Holy City with the Grand Temple will export twice the normal per-city pressure (i.e., 12 instead of 6).
 
And, if I'm not mistaken, there's 100 "pressure points" needed to convert a single follower/pop. i.e it will take 10 turns to convert one citizen if the pressure happens to be 10.
 
Browd, this is really helpful. Do you mean cathedral/mosque/pagoda by grand temple?

Also, when do holy cities lose that feature? When their civ is gone, or when the religion loses all its majority cities?
 
Grand Temple is a new national wonder (temples in all your cities).

EDIT: founder beliefs are tied to the holy city, so founder loses founder belief and holy city is conquered but conqueror doesn't get them either. Hoy city retains its holy city status (and internal pressure) until the conqueror uses an inquisitor on the city.
 
So an inquisitor really extinguishes the internal pressure of a foreign holy city? I will have to check it out tonight.

Also, does the Grand Temple also double the internal pressure of the holy city if it was built there.

And on the same token, does the Grand Temple only affect the city it is built in?
 
You can't use Inquisitors on "foreign" cities; you have to conquer the city to use an Inquisitor.

Good question on internal pressure. Can't fire up the game to check right now, but I recall the description was just doubling external pressure.

Grand Temple only generates extra faith in the Holy City (no multi-city faith multiplier). By doubling the Holy City's external pressure, the Grand Temple does affect surrounding cities.
 
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