pineappledan
Deity
Hello,
This is a place to discuss design changes and proposals for a religion rework that I am putting together.
This mod will form a prerequisite for @amateurgamer88's Extra Victories mod, adding a Relics mechanic necessary for the religious victory.
Monk Specialist
Generates 2
1
3
Great Monk Points
Monk specialists are added into the game via some new and old buildings (see new and reworked buildings below)
Great Monk
Generated by working a Monk Specialist, or can be purchased with
Faith starting in the Industrial Era (requires Fealty policy finisher).
Has 2 actions:
Monastery (Great Person Tile)
Relic
Technically a Strategic Resource that is stored in Cities
In other ways, they function like a
Great Work
Relics do not occupy slots, cannot be traded, and most cannot be captured
A minimum number of relics would be required for a Religious Victory (More Victories mod)
Each Relic gives:
New buildings are needed to add Monk specialists into the tech tree.
Scriptorium
Pharmacy (replaces Grocer, basically just adds a monk slot)
New wonders:
Wat Arun
Sagrada Familia
Palace - Remove historic event triggers for Great Person Birth and Wonder construction (moved to archive)
Hospital - Now requires a Pharmacy in the City instead of a Grocer
Garden - Local
Great Person Rate modifier reduced to 20%
Temple - Yields reduced to 2
. Adds Monk Specialist Slot
Amphitheatre -
Great Work of Writing Slots reduced to 1 and theming bonus removed
Grand Temple
Base Yield reduced to 1
1
(from 6
)
Yields to Temples on empire reduced to 1
1
(from 2
1
)
Provides 1 FREE Relic
Indonesian Candi - Local
Great Person Rate modifier reduced to 20%
Byzantine Tetraconch - Yields reduced to 2
2
. Adds Monk Specialist Slot
Greek Acropolis -
Great Work of Writing Slots reduced to 1 (theming moved to Scriptorium)
Siamese Wat - Changed to a unique Archive
Austrian Coffee House (virtually unchanged, but replaces Pharmacy instead of Grocer)
Notre Dame
Hagia Sophia - Missionary Spread modifiers lowered to +20%
Leaning Tower of Pisa - Local
Great Person Rate Modifier reduced to +10% (Global modifier stays at 10%)
All Reformation wonders will require 5% more global population in order to be built.
All reformation wonders will now give a Free Relic. To compensate for this buff, their base yields are all being reduced:
Apostolic Palace - 1
3
Mausoleum - 2
2
Holy Council - 2
2
Celestial Throne - 1
1
1
1
1
Great Altar - 2
1
Divine Court - 4
Grand Ossuary - 4
Sacred Garden - 2
2
Should be compatible with More Beliefs mod
Mendicancy (Enhancer)
Majesty (Tradition) - State Treasury building reduced from +25%
Great People Generation in
Capital to +20%
Fealty Opener:
Monastery building - Renamed to Convent
Organized Religion (Fealty) - added +30%
Rate toward generating Great Monks
Fealty Finisher - Can now purchase Great Monks with Faith at Industrial (remove Great Artist)
Artistry Opener - reduced from +25%
Great People Generation on Empire to +20%
Artistry Finisher - Can now purchase Great Artists with Faith (remove Great Musician)
This is a place to discuss design changes and proposals for a religion rework that I am putting together.
This mod will form a prerequisite for @amateurgamer88's Extra Victories mod, adding a Relics mechanic necessary for the religious victory.
Spoiler New Great Person & Specialist :
Monk Specialist
Generates 2



Monk specialists are added into the game via some new and old buildings (see new and reworked buildings below)
Great Monk
Generated by working a Monk Specialist, or can be purchased with

Has 2 actions:
- Can be expended to create a Relic (see relic overview)
- Can be expended to place a Monastery Great Person Tile
Monastery (Great Person Tile)
Removes all yields from the tile
no yields from Techs or policies like other GPTI
+2
Faith to all adjacent tiles

+10% Missionary Spread Action Strength for each Monastery on Empire
Spoiler Relics :
Relic
Technically a Strategic Resource that is stored in Cities
In other ways, they function like a

Relics do not occupy slots, cannot be traded, and most cannot be captured
A minimum number of relics would be required for a Religious Victory (More Victories mod)
Each Relic gives:
- +5
Faith
- +5%
Great Person Rate on Empire
- 1 for For each Holy City you control
- In other words, you get 1 for founding a religion, and 1 for each enemy Holy City you capture
- Removing the Holy City status with an inquisitor does not remove the relic. They are permanently tied to the city. Other civs can capture the city from you and recover the relic for themselves
- 1 for building a Reformation Wonder (not capturable)
- 1 for building a Grand Temple
- 1 for building the Notre Dame wonder (see wonder reworks below)
- Can expend Great Monks for 1 Relic each
Spoiler New Buildings and Wonders :
New buildings are needed to add Monk specialists into the tech tree.
Scriptorium
Unlocked at Civil Service
350
3
maintenance

3

1


2 Great Work of Writing Slots (4
/4
; +3
if themed)



1 Monk specialist slot
Building Wonders and Generating Great People in this city triggers a
Historic Event

Pharmacy (replaces Grocer, basically just adds a monk slot)
Unlocks at Chemistry
500

4
Maintenance

Requires Aqueduct in City
1

2

1
per 10


Carries 15% of
after City Growth (stacks with Aqueduct)

1 Monk Specialist Slot
New wonders:
Wat Arun
Unlocked at Scientific Theory
1000

City must be on a River
1
1
1
Great Monk Points



FREE Great Monk
+1
1
to nearby River Tiles


Sagrada Familia
Unlocks at Electronics
3500
cost (very high, almost 2x the Pentagon)

10
10


FREE
Great Engineer

Triple Religious Pressure from
Trade Routes From this City

On Construction, Performs a large Religious Spread Action, spreading your
Capital's majority religion to all your cities (10,000 strength spread to all cities)

Spoiler Reworked Buildings & Wonders :
Spoiler regular buildings and National Wonders :
Palace - Remove historic event triggers for Great Person Birth and Wonder construction (moved to archive)
Hospital - Now requires a Pharmacy in the City instead of a Grocer
Garden - Local

Temple - Yields reduced to 2

Amphitheatre -

Grand Temple
Base Yield reduced to 1



Yields to Temples on empire reduced to 1




Provides 1 FREE Relic
Spoiler Unique Buildings :
Indonesian Candi - Local

Byzantine Tetraconch - Yields reduced to 2


Greek Acropolis -

Siamese Wat - Changed to a unique Archive
Unlocked at Theology
300

3
Maintenance

4
2
2



+2
to Shrines and Temples in this City

+1
to Forests and Jungles near this City

Building Wonders and Generating Great People in this city triggers a
Historic Event

1 Monk specialist slot
2
Great Works of Writing Slots (2
2
2
when Themed)




-1
Unhappiness from Literacy and Religious Unrest

Austrian Coffee House (virtually unchanged, but replaces Pharmacy instead of Grocer)
Unlocks at Chemistry
500

4
Maintenance

Requires Aqueduct in City
1

2
2
4



1
per 10


10% of the
Culture output of this City is converted into
Science every turn


Carries 15% of
after City Growth (stacks with Aqueduct)

1 Monk Specialist Slot
+30%
Great Person Rate in City

Spoiler World Wonders :
Notre Dame
No longer triggers a
Golden Age

Provides 1 FREE Relic
Base Stats changed from 4
1
to 1
1




Hagia Sophia - Missionary Spread modifiers lowered to +20%
Leaning Tower of Pisa - Local

Spoiler Reformation Wonder Changes :
All Reformation wonders will require 5% more global population in order to be built.
All reformation wonders will now give a Free Relic. To compensate for this buff, their base yields are all being reduced:
Apostolic Palace - 1


Mausoleum - 2


Holy Council - 2


Celestial Throne - 1





Great Altar - 2


Divine Court - 4

Grand Ossuary - 4

Sacred Garden - 2


Should be compatible with More Beliefs mod
Spoiler Belief Changes :
Mendicancy (Enhancer)
Added +2
Great Monk Points in Holy City

Spoiler Policy Changes :
Majesty (Tradition) - State Treasury building reduced from +25%



Fealty Opener:
Monastery building - Renamed to Convent
200
Faith cost

1
2
2



1 Monk Specialist Slot
Organized Religion (Fealty) - added +30%

Fealty Finisher - Can now purchase Great Monks with Faith at Industrial (remove Great Artist)
Artistry Opener - reduced from +25%


Artistry Finisher - Can now purchase Great Artists with Faith (remove Great Musician)
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