Draknith
King
After thinking about the game I have been currently playing I was thinking about a possible mod on the religions.
How hard would it be to cause internal problems like schisms into the religious model. I wonder this because in my current game I am the owner of christianity, however I have done so well at spreading it across the world that Rome and France are major christian leaders. They have a very large voice within the AP. I was thinking that if enough resolutions or political stances started causing a rift between two great religous powers that a schism could form, and there could be religious riots with cities of that religion, and multiple AP residents could be spawned. Or something along those lines.
In my game I created my own storyline schisms to explain the atmosphere within the game and the reason behind some of my maneuvers, but I thought a real in game development of this type might be enjoyed by others.
How hard would it be to cause internal problems like schisms into the religious model. I wonder this because in my current game I am the owner of christianity, however I have done so well at spreading it across the world that Rome and France are major christian leaders. They have a very large voice within the AP. I was thinking that if enough resolutions or political stances started causing a rift between two great religous powers that a schism could form, and there could be religious riots with cities of that religion, and multiple AP residents could be spawned. Or something along those lines.
In my game I created my own storyline schisms to explain the atmosphere within the game and the reason behind some of my maneuvers, but I thought a real in game development of this type might be enjoyed by others.
