Ewsforos
Chieftain
- Joined
- Feb 5, 2019
- Messages
- 50
about the healing religious units receive per turn.
i was sitting one a +1 faith output holy site with an injured apostle and i notice that it took ages to heal, compared to another apostle i placed on a +10 holy site on the same turn.
so healing/turn is proportional to the 'power' of the holy site
so i run a test:
Apostle X , 38/100 hp, sitting on a +7 h.site
Apostle Y , 20/100 hp, sitting on a +10 h.site
next turn:
Apostle X, 59/100 hp, healed by 21 points.
Apostle Y, 50/100 hp, healed by 30 points.
another turn:
Apostle X, 80/100 hp, healed again by 21points.
Apostle Y, 80/100 hp, healed again by 30 points.
so far the results show that the heal per turn is a flat 3 * (faith output).
if the unit is moved on the turn u start healing, heal = 0. same as the military units.
i don't know if that is common knowledge but i just figured it out, and wanted to share.
i was sitting one a +1 faith output holy site with an injured apostle and i notice that it took ages to heal, compared to another apostle i placed on a +10 holy site on the same turn.
so healing/turn is proportional to the 'power' of the holy site
so i run a test:
Apostle X , 38/100 hp, sitting on a +7 h.site
Apostle Y , 20/100 hp, sitting on a +10 h.site
next turn:
Apostle X, 59/100 hp, healed by 21 points.
Apostle Y, 50/100 hp, healed by 30 points.
another turn:
Apostle X, 80/100 hp, healed again by 21points.
Apostle Y, 80/100 hp, healed again by 30 points.
so far the results show that the heal per turn is a flat 3 * (faith output).
if the unit is moved on the turn u start healing, heal = 0. same as the military units.
i don't know if that is common knowledge but i just figured it out, and wanted to share.