Religious Victory Thread

Tak Tubo

Chieftain
Joined
Mar 30, 2025
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(Hello, first post; thank you Leoreth for a fantastically fresh Civ IV experience!)

We don't seem to have a thread dedicated to Religious Victories in general here. I think it's a really cool game mechanic that lets you solve the gameplay puzzle in a different way each time.

As a practicing Buddhist myself, I've been trying my hand at the Buddhist RV. First attempt was with Burma, second was with an OCC Tibet. It's interesting, both mechanically and thematically, but I think the goals are a little bit odd:

Shila: Stay at peace for X turns. Just a waiting game. Impossible to fail for Tibet or Japan; easy but tedious for the Southeast Asian civs; simply ridiculous for Kushans, Turkestan or Mongolia.

Nirvana: Have the highest approval rating for X turns. This is a cool condition that can be taken different ways. For Tibet, it's a shoe-in; you have a hard population cap and with Monarchy, a few luxuries, and a few Happiness buildings you will win this without trying. It's also good for Burma (with its absurd access to luxuries) and Japan (where you can get it with the culture slider in line with the UHV). It's not so great for the other SEA civs, who encourage you to grow.

Middle Way: Have Cautious or better relations with all civs. This is the weird one. Practically, it's a waiting game, too. You're waiting for the Civs to either move to Secularism, which itself doesn't happen that often, or to get leaderheads with lower heathen religion penalties. Am I just not an expert player, or does Civ IV (especially with RFC) just not offer enough flexibility in diplomacy for this? Aside from Liberating cities, which obviously isn't sustainable, I don't think there's a way to get leaderheads who are default Furious towards heathen religions on side. It also doesn't really feel thematically sound, either. The Middle Way is about rejecting asceticism and exclusive formulations of logic, not diplomacy. Finally, it feels quite odd, as Tibet, to be concerned with what Colombia thinks of me.

I know that the Religious victories probably aren't top priority right now, but may I make my own suggestion for Buddhism? If you have a three-way distinction in Buddhism, the one any Buddhist would recognise is the Triratna, the "Three Jewels" affirmed at the beginning of the path. Here's my sketch:

Buddha: Settle five Great Prophets, five Great Artists, or five Great Statesmen in a single city. This goal references the tendency toward individual great teachers and lineage-founders in Buddhist history, and allows the player to choose one of three paths that might fit each civ better. In particular, Great Prophets would suit Tibet and Great Artists would suit Japan. I'm not exactly sure if Great Statesmen would really work except for China, but I think three options would be great. This also encourages the player to stick with Monasticism.

Dharma: Have the city with the highest base happiness in the world. This is a slightly different spin to the current Nirvana goal that doesn't punish population growth; it also encourages Tibet, Japan etc. to look abroad for luxuries, which makes for some interesting diplomacy. I am not sure how this would work with Wonders, but maybe those could be excluded from the goal?

Sangha: Ensure that every mainland South and East Asian city belonging to a Civilization has Buddhism. This is the "aspirational" goal, representing the restoration of Buddhism in India (and potentially Central Asia?) after its displacement by Vaishnavite Hinduism and Islam. It still encourages the player to angle for diplomacy but is a bit more forgiving, especially since many of these cities are colonised by Europeans at some point. It also synergises with Tibet's UP.

These are my suggestions for Buddhism. I wanted to post a thread that would generally discuss the RV, though, so if anyone wants to lay out their suggestions for the other RVs in a similar format please do!
 
I rarely do URVs but I prefer to do them by founding the religion with the closest civ associated with their founding (for Judaism, Babylonia since its the only civ with any chance of researching Literature in time; for Catholicism, Italy, since in DoC it's effectively a post-Rome religion; and for Secularism I go with France, partly out of personal bias and partly because 1) the cathedral goal implies a widespread colonial empire and 2) the development of secularism played an especially important role in the country's history).

I agree the Buddhist one is a bit boring with how passive it is, your suggestions are already better (though there's some irony in the :) goal being all about accumulating wordly attachments).
Sangha: Ensure that every mainland South and East Asian city belonging to a Civilization has Buddhism.
This one is kind of weird though, just because it specifies a region whereas all the other URVs tend to have more generic wordings. I'm not sure how it should be written instead.

Other religions:
- Judaism's URV as Babylonia is very well suited to a very long One City Challenge playthrough. Somewhat funnily, it's easier to do it if you don't convert right away and can build Pagan, Orthodox and Muslim wonders first.
- Secularism's first URV is written as controlling a cathedral of every religion, but the counter is at 7 instead of 10. Was that changed due to complaints that getting every religion was too hard?
- Islam's goal of spreading the religion to 40% of the world is fine, though it's very similar to Arabia's goal of 30%. Perhaps one could be changed, with either a deadline or something new, like "convert X civilizations to Islam" (though should you have to keep them Muslims to win, or would each one-time conversion be enough?).
- For Catholicism:
-- "Be the pope for 100 turns" is kind of passive, maybe it could be amended to passing a certain number of Apostolic Palace resolutions. On the other hand I've always been at a bit of a loss on how to get the most impopular ones to pass ("send inquisition" in particular).
-- Currently the Crusades are represented by the Holy Roman UHV along with a distinct AP resolution (which seems to have been ramped up recently, European civs declare war on me a lot more often playing as Arabia). Maybe controlling the Orthodox/Jewish shrines could be added to the current "Holy Land" goal, especially since controlling St Peter's Basilica is usually pretty easy and beneficial in itself.
 
I agree the Buddhist one is a bit boring with how passive it is, your suggestions are already better (though there's some irony in the :) goal being all about accumulating wordly attachments).
Trsna "craving" in Buddhism isn't quite as Calvinistic as that. My interpretation of Civ's :) is that it's basically your citizens affirming the structure of the society you've built around them, which is definitely in line with the Buddhist dharma concept.
This one is kind of weird though, just because it specifies a region whereas all the other URVs tend to have more generic wordings. I'm not sure how it should be written instead.
I had wondered about that, but I actually think it's a little odd that URVs don't specify a region, since religions are already soft-locked regionally. Maybe it could be "on your home continent"? So if you happen to do something really weird like play as China, get conquerors for Inca, then switch over to a Buddhist Peru, you can still get this condition in South America. But I wanted to be clear that it was on the mainland so that Tibet could get it, and a condition that explicitly references the return of Buddhism to India was a bit more flavourful. IDK.
 
As far as religious victories go, I think one of the most unfortunate requirements is Protestantism's "Be the first to discover Civil Liberties, Social Contract and Economics". It's a pretty disqualifying victory goal, several civs just can't do that, because several civs just spawn too late. No way of trying for a Protestant religious victory with America, for example.

I'm not sure what could replace it, but here's my proposal:
  • Enlightenment: Be the first to discover three technologies using three different types of Great People. Still thematically "the Enlightenment", still sticking with technology (unique among RVs), but more open-ended. This way, instead of failing automatically if you start late, you would just be required to become a tech leader and produce a small variety of Great People to bulb some technologies.
  • Work Ethic: Settle five Great Merchants and five Great Engineers in Protestant cities and produce X gold and X production per turn. I think this goal could be made a little harder, ten total great people (fewer, if other civs help) isn't that much. The last goal where you have to use some Great People for technologies would make this one a little harder, but adding in an economic/production goal could reinforce the theme and also add some challenge, especially since you'd naturally want to use a few Merchants and Engineers on building Stock Exchanges and Manufactories. Although I'm also not sure what a reasonable, challenging, but balanced amount of gold and production would be.
  • Sola Scriptura: Make sure at least half of all civilizations are Protestant or secular. The current goal, unchanged. Frankly, I don't really know how to go about accomplishing this one, I've never tried, but it's a different enough goal from the other two that it balances it out.
 
That's true, it definitely wouldn't scale right for civ size. Maybe "have a single city produce X gold / production per turn" could be another option?
 
The "Ensure every civ does X"-type goals require a depth of diplomacy that doesn't really exist in Civ IV, I think. Getting a civ to convert religion or feel a little less angry about yours is either trivially easy or impossible, which puts these kind of goals frustratingly out of reach.

Does the soft lock on religious spread loosen in the Modern era? Can your missionaries spread Buddhism to Denver and Islam to Berlin and expect them to stick around?
 
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