We are remaking the Tutorial System and we would like the Community to suggest possible features that they didn't know initially when they first played this game. When remaking the Tutorial System, it means we basically removed all the vanilla Tutorials and VP Tutorials will instead take its place. So, what does the Community have in mind? Tutorial and Mistakes Trigger Topic Subtopics Welcome to Vox Populi! Begin a game. Voice of the People: Listing out major changes and brief stuff in the subtopics... Tech Tree: Describing the ups and downs Social Policies and Ideologies: Describing how the 3 sects of social policies evolving into an ideological thought. New Units: The introduction of a Ranged Mounted Unit, introduced Recon, Siege, and Naval Warfare. City-States: City-State Diplomacy incorporated. Resources: More Luxuries incorporated along with Monopolies and Corporations. Victory Changes: ..... War Mechanics: War Weariness, War Supply, and War Score. New Concepts: Vassalization, Events System, Historic Events A Weak Army You have more than one city but your war supply is lower than 50% of your potential war supply! Big Stick Diplomacy: You clearly have no idea what you're doing. Don't you realize our military strength proves our worth to the world? Why is this necessary?: Nations are more prone to military strength now... Bullying: Bullying Mechanic. Pledge of Protections: PtP Bonus and Requirements. Ah a strategic location! Researched Animal Husbandry or Bronze Working How strategic resources are useful... now! Horse Iron Coal Oil Aluminum Uranium A Voyage to Yonder and Wander Trained literally any unit that can access sea. Explaining Ocean Movements and Embarkment. Kingdom Comes! Capture your first city. Explaining your actions on what to do with the city. Liberating Annexing Puppeting Razing: this and also explaining pioneers and colonists Farm Farm Farm! Improve your first farm. Did you know some improvements benefit from adjacent copies of itself! Like the farm, just stack 3 farms near each other and they'll produce +1 more food! A Village Becomes a Town.. a City.. Improve your first village. Villages provide better bonuses if a trade route pass over them so be sure to build them along roads! Speak Softly... Construct your Scrienver's Office. You have now received a free Emissary for constructing the Scrienver's Office. They are the main source of City-State Influence! How to train more emissaries?: Acquire paper. How to get more paper?: Expend Great Diplomats or construct buildings that produce more of them like Wire Offices! Spying on the Spies Receive a spy. Spies.. what are they good for? Spies: They do the same as always. Thieves: An alternative to stealing technologies, these thieves can steal great works to hurt cultural leaders. Basic Spy/Thief Actions: Explaining what spies and thieves can do in addition now to the cities they're placed in. Diplomats: Place them in the enemy capital to gain intrigue and.. they're the same. Written Beliefs Found a pantheon. Explains the pantheon overview in reaching religionhood Founder Beliefs and Beliefs? Beware of Middle-Aged Men near Water Found a Religion Explaining how religion works How to Enhance How to Reform All the World's a Stage Be in a turn of World Congress Explaining the new resolutions... Commerce is a Thing Build a caravan or cargo ship Explaining the new trade routes system. Hit AND Run Build a Skirmisher Explaining how ranged mounted/armored units work. Greatness Awaits Any Great Person Explaining how each great person work Great Artist Great Writer Great Musician Great Scientist Great Engineer Great Merchant Great Diplomat The Cavalry's Arrived Build a Catapult Ah you brought in the heavy troopers now? Lemme explains what change siege weaponry get while including in tips to destroy a city. Discontent Receive 1 unhappy from literally anything Explains how to relieve these sources and explain how other sources can come. Divide and Conquer Initiate a battle with two units adjacent to an enemy. Explain how new flanking work. A Great Leader A Great General arrives. Explains the ability of a Great General new for Vox Populi. A Great Leader in Water A Great Admiral arrives. Explains the new abilities of a Great Admiral.