Remove Lumber Mill for Celts

Danvil

Chieftain
Joined
Jan 8, 2002
Messages
8
Location
München, Germany
I am playing as Celts and they get +1 faith in a city if there is an unimproved forest tile adjacent to the city and +2 faith if there are three or more. Accidently, I placed a lumber mill in such a forest and I would like to remove it. How can I do this?
 

Andulias

A Stranger on a Train
Joined
May 26, 2012
Messages
508
By removing the forest. No other way mate, sorry:)
 

thadian

Kami of Awakened Dreamers
Joined
Sep 27, 2006
Messages
2,288
Location
Indiana, USA
the solution is not removing lumber mills, what if later game i need no faith and a lot of production? wouldn't i want to be able to build a lumber mill?

Im afraid enough at first to not even build a road on it - but eventually i will put a trade post on it (if river) or lumbermill (if not).

BTW, TS - What if your ONLY forest spawns an Iron under it - should you be unable to build the mine? No, you should choose between faith and iron unless of course you settle a holy site on it...
 

nefloyd

King
Joined
May 11, 2009
Messages
663
He means the ability TO REMOVE a lumbermill, not to have lumbermills removed as an improvement choice for Celts.

Answer : like andulias said, you can't without destroying the forest, which doesn't solve the problem

I miss being able to plant forests. I wish that'd come back for G&K.
 

MaximusK

Warlord
Joined
Dec 16, 2011
Messages
209
Location
New Mexico
I am playing as Celts and they get +1 faith in a city if there is an unimproved forest tile adjacent to the city and +2 faith if there are three or more. Accidently, I placed a lumber mill in such a forest and I would like to remove it. How can I do this?

I wouldn't fret unless you beelined for construction because the small bonus from unimproved forest won't serve you very well once you've established your religion at that point you'll probably be putting lumbermills in.
 

buchengshi

Warlord
Joined
Feb 6, 2011
Messages
255
You could try having a worker start making another improvement (like a TP) for one turn. This will remove the LM. Not sure if this will make the tile count as unimproved, but I would think it should.
 

Danvil

Chieftain
Joined
Jan 8, 2002
Messages
8
Location
München, Germany
So no way to remove the lumber mill without destroying the forest... These celts are a bit extreme regarding the holiness of there woods ;)
There should definitely (for other reasons too) be the options to plant a forest.
 

The_Quasar

King
Joined
Oct 1, 2010
Messages
862
Go back to a save before you made the error, or put it down to experience and learn from it...

Imho, it's no different from "accidentally" taking the last city of a civ, then complaining that you've been labeled a warmonger...

The "undo a turn" in civ is the save/load buttons!
 

spider1

Prince
Joined
Mar 29, 2006
Messages
569
Isn't there an option to pillage your own improvements? I know you can remove a road with a worker. If you could, then pillaging the lumber mill wouldn't remove the forest.
 

Fair American

Chieftain
Joined
Apr 18, 2013
Messages
4
You could try having a worker start making another improvement (like a TP) for one turn. This will remove the LM. Not sure if this will make the tile count as unimproved, but I would think it should.
Yes this works. The tile info says it's unimproved. However there are some artifacts/remnants of something remaining.

So, purists, it looks spoiled but it isn't.
 
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