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Remove National Parks?

Discussion in 'Civ6 - General Discussions' started by kampori, Nov 21, 2016.

  1. kampori

    kampori Warlord

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    Is there a way to remove a National Park? I know it kinda goes against the whole point of them, but, I founded one, and the very next turn I discovered coal, and literally the only 3 visible ones on the map were in my National Park.. and now I have absolutely no access to coal. Urgh.
     
  2. Stilgar08

    Stilgar08 Emperor

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    undoable... You are stuck with national park coal now... Which makes the environmental efforts of humanity in the game appear to be much more serious than in RL :p
     
  3. joncnunn

    joncnunn Senior Java Wizard Retired Moderator

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    Sounds like real world politics entered your civ game; in future games I'd recommend waiting until after Coal & Oil are discovered before building National Parks.
     
    skyclad and nzcamel like this.
  4. dexters

    dexters Gods & Emperors Supporter

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    Politics aside, national parks are a bit broken right now. It's too hard to make one, and like the OP said, you can get stuck in a situation where you can't reverse a decision when resources you need are contained in those tiles.

    I've made a decision to only make national parks when tiles involve mostly natural wonders to limit that above risk.

    I think the whole mechanic needs a rethink ' 4 tile diamond shape' configuration is restrictive and not very useful.

    Perhaps it can be reworked to tie into a policy option that is attractive (generate more gold/torusim) and allows for more flexible 2 tile configurations to fit in most natural wonders.
     
    KrikkitTwo likes this.
  5. AriochIV

    AriochIV Colonial Ninja

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    I've never been able to make one.
     
  6. KrikkitTwo

    KrikkitTwo Immortal

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    What I'd like to see is Naturalist designating 1 "National Park Center" (city owning that tile 'owns' the park)

    Then any unimproved charming land or Natural Wonder tiles adjacent to your National Park Center an owned by you are automatically added to the National Park.

    If the park has 4+ tiles (center,3adjacent) it gains the Amenity benefits, otherwise it just gets the tourism benefits.

    Adding/removing improvements (or changing appeal) could remove tiles from the park. (And you could also remove the center...eliminating the whole park)
     
    dexters likes this.
  7. RealAntithesis

    RealAntithesis Warlord

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    I found it strange that there is one special (and fairly expensive) unit that has no other purpose than creating a very specific improvement (the national park) that is also quite rare - and I'm not sure if the benefits of a national park are worth losing those tiles from being worked either. I'm also not sure what faith (the cost to build a naturalist) has to do with national parks.

    Builders should be able to build national parks.
     
  8. Dicemechanic

    Dicemechanic Chieftain

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    Can you nuke them? Might be fun to try!
     
  9. mazz0

    mazz0 Chieftain

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    Don't you have autosaves?
     
  10. kampori

    kampori Warlord

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    Nope, just quicksaves. At least when on my laptop, which I was at the time.
     
  11. mazz0

    mazz0 Chieftain

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    Bummer.

    What I'd like would be something, a mod or console command, to let me change what's built where, or edit terrain. I was planning where to build the Ruhr Valley once and placed my Industrial Zone accordingly (so it only had a single adjacent mine, when I could have had five in another spot). When I finally was ready to build the RV it wouldn't let me! I can only assume it won't allow it to be built on desert, but I checked the 'pedia beforehand and it didn't say it required grass or anything, just river and factory. This meant I'd built my IZ in a terrible terrible place. Really wished I could move it, or change the terrain to something that would let me build the RV.
     
  12. KrikkitTwo

    KrikkitTwo Immortal

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    Floodplains block districts and wonders (unless there is a specific exception..egypt, petra, mont michel)
     
    Last edited: Nov 22, 2016
  13. Ulthwithian

    Ulthwithian King

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    Parks are interesting in that they are powerful if you can build them. Like so many other Cultural things, Russia seems the best to make them, for several reasons:

    1) Insane Faith Generation with the Lavra.
    2) Cultural Focus through the Lavra.
    3) Lots of terrain to convert
    4) Tundra terrain tends to be 'good' for Parks.

    As should be obvious, the Eiffel Tower makes it much easier to 'place' Parks.
     
  14. Eagle Pursuit

    Eagle Pursuit Scir-Gerefa

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    Also, floodplain blocks Seaside Resorts and some unique improvements.
     
  15. eatmyplis

    eatmyplis Chieftain

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    So what did you learn?
     
  16. kampori

    kampori Warlord

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    Nothing. There's a reason I have to play like that. Don't condescend.
     
    Barking Iguana and mazz0 like this.
  17. eatmyplis

    eatmyplis Chieftain

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    Then tell me why you possibly can't use autosave? I don't understand.
     
  18. kampori

    kampori Warlord

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    Beats me. I'm not a computer technician. My mac cant play the game properly with auto saves enabled. Every 2 turns it crashes
     
  19. eatmyplis

    eatmyplis Chieftain

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    Oh that makes sense it'd be a mac thing.. oh my, sorry to hear dewd.
     
    kampori likes this.
  20. mazz0

    mazz0 Chieftain

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    :(

    Where is that written? Did Sean Bean's wife tell you it once? I turned her off ages ago, I thought stuff like that would be covered in the civopedia.

    Do deserts block them too?
     

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