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Removing Flirtatious/Curmudgeon

Discussion in 'Mod Creation Help' started by FractalAdvocate, Feb 9, 2018.

  1. FractalAdvocate

    FractalAdvocate Chieftain

    Joined:
    Apr 1, 2017
    Messages:
    37
    I wanted to remove these before I played R&F.

    So, I went into "C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\DLC\Expansion1\Data" folder. Made a backup of Expansion1_Agendas in case this messes up something unforeseen. Opened "Expansion1_Agendas"

    Go down a little bit to the lines which read
    <RandomAgendas>
    <Row AgendaType="AGENDA_CURMUDGEON"/>
    <Row AgendaType="AGENDA_FLIRTATIOUS" GameLimit="3"/>

    Changed the GameLimit from "3" to "0", then copy-pasted the whole ' GameLimit="3" ' bit into the AGENDA_CURMUDGEON.

    ---

    Even assuming this works, I do not know exactly how it works -- hopefully, just omitting any chance of rolling it, but it could be rolling leaders, traits & all, and then rejecting them if they don't fit, so it might lower your likelihood of seeing increased flirtatiousness-set people?

    Interesting that Firaxis limited Flirtatious trait to 3.

    ---

    Someone probably knows how agendas work better than I. Is this going to have unintended consequences? Is just editing the Expansion1_Agendas file enough? I assume I can't patch this through another file, but maybe I'm wrong?
     
  2. Abaxial

    Abaxial Chieftain

    Joined:
    Sep 14, 2017
    Messages:
    148
    Gender:
    Male
    Useful to get rid of Gandhi's stupid nuke preference as well, considering it's just a fossilised bug.
     
  3. isau

    isau Warlord

    Joined:
    Jan 15, 2007
    Messages:
    2,750
    Flirtatious is limited to 3 probably because it shows up frequently as a preferred agenda (it is the most common one), meaning it has a high likelyhood of being rolled in any particular game.
     
    FractalAdvocate likes this.

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