EDIT: added a poll
For the past several months I've been analyzing why my experience regarding many items of the game differs a lot compared to many other people, especially those who play Emperor difficulty and lower.
Why am I worried about this? I want this game to be in a better state and in we are to make a balance change - there should be an agreement in the community on that change.
Problem is that right now there is a huge difference in game balance between difficulties. It is not only harder to play on higher difficulties. The problem is that many things on higher difficulties (Immortal and Deity) do not work the the same as they work on lower difficulties. Balance is different.
Why it is important? It causes disagreement in the community on balance questions. For example i'm sure ALL Deity players will agree that Goddes of Love is unplayable on Deity, but for a King player it might seem okay.
I've identified one thing that really throws balance off when moving up in difficulty level and that is AI growth discount. AI cities on Immortal and Deity grow stupidly fast. There are others for sure, but i know this one and i know how to fix it
My Capital has a population of 5. City of Guangzhou has 8 and it is China's 3rd or 4th city.
This is TURN 63, that the city was founded ~ around turn 40, which means it grows 7 population in 20 turns!
Turn 88, Washington has 6 pop on floodplains with Tradition. Beiging has 13 (to the right, under Hiawata)
Late into the game my cities have 17-19 population. AI cities have ~30
Latest game from @chicorbeef nuff said
Now, why it is important? Because there are LOTS of game aspects that are tied with population and births of new citizens. Here are those that i can remember right away:
Pantheons:
God-King, Goddess of Love, Earth Mother, Ancestor Worship. ALL of them are by far the best choices for AI on Immortal+. Love and Ancestor consistently found 15-20 turns before anyone else, God-King consistently snowballs. At the same time they all are absolutely unpplayable for human. They are just awful.
Followers:
Cooperation - the best belief by a huge margin for AI. Showballs out of control in 90% of games, again absolutely useless for player
All beliefs that are "+1 yield per 2 followers"
Enhancers:
Suprisingly, Scripture and Ritual. More population >> more followers >> more pressure, snowballs frequently
Policies:
Progress (receives science and gold when citizen is born). AI with Progress civs consistently outperform others on Deity
Ideologies:
Freedom (AI with universal healthcare ridiculously snowbals in culture)
Specialists and Great People
Everything that is Great Person-related (more citizen >> more specialists >> more great people), Arabia, Glory of God, Ceremonial Burial
Understand me right here. I am not asking to make Deity easier. The problem is that AI with Goddess of Love on Deity and AI with Goddess of Love on King have HUGE difference. On King it is in the middle of the pack, and on Deity it founds religion on turn 50. This means that when i come to the thread and say "goddess of love should be changed" - Deity players agree with me, while everyone else does not because they do not see the problem.
I want us all to have the same impression on balance stuff. This is why i am proposing this change. As far as i understand from DifficultyMod.xml - it is very easy to change that, we only need to change AIGrowthPercent and balance it after (http://civ-5-cbp.wikia.com/wiki/AI_and_Difficulty). Of course i can change it in my own games, but i want the whole community to be on the same page.
@Gazebo @CrazyG @ElliotS @chicorbeef @ashendashin thoughts?
For the past several months I've been analyzing why my experience regarding many items of the game differs a lot compared to many other people, especially those who play Emperor difficulty and lower.
Why am I worried about this? I want this game to be in a better state and in we are to make a balance change - there should be an agreement in the community on that change.
Problem is that right now there is a huge difference in game balance between difficulties. It is not only harder to play on higher difficulties. The problem is that many things on higher difficulties (Immortal and Deity) do not work the the same as they work on lower difficulties. Balance is different.
Why it is important? It causes disagreement in the community on balance questions. For example i'm sure ALL Deity players will agree that Goddes of Love is unplayable on Deity, but for a King player it might seem okay.
I've identified one thing that really throws balance off when moving up in difficulty level and that is AI growth discount. AI cities on Immortal and Deity grow stupidly fast. There are others for sure, but i know this one and i know how to fix it
Spoiler Several examples :
My Capital has a population of 5. City of Guangzhou has 8 and it is China's 3rd or 4th city.
This is TURN 63, that the city was founded ~ around turn 40, which means it grows 7 population in 20 turns!
Turn 88, Washington has 6 pop on floodplains with Tradition. Beiging has 13 (to the right, under Hiawata)
Late into the game my cities have 17-19 population. AI cities have ~30
Latest game from @chicorbeef nuff said
Now, why it is important? Because there are LOTS of game aspects that are tied with population and births of new citizens. Here are those that i can remember right away:
Pantheons:
God-King, Goddess of Love, Earth Mother, Ancestor Worship. ALL of them are by far the best choices for AI on Immortal+. Love and Ancestor consistently found 15-20 turns before anyone else, God-King consistently snowballs. At the same time they all are absolutely unpplayable for human. They are just awful.
Followers:
Cooperation - the best belief by a huge margin for AI. Showballs out of control in 90% of games, again absolutely useless for player
All beliefs that are "+1 yield per 2 followers"
Enhancers:
Suprisingly, Scripture and Ritual. More population >> more followers >> more pressure, snowballs frequently
Policies:
Progress (receives science and gold when citizen is born). AI with Progress civs consistently outperform others on Deity
Ideologies:
Freedom (AI with universal healthcare ridiculously snowbals in culture)
Specialists and Great People
Everything that is Great Person-related (more citizen >> more specialists >> more great people), Arabia, Glory of God, Ceremonial Burial
Understand me right here. I am not asking to make Deity easier. The problem is that AI with Goddess of Love on Deity and AI with Goddess of Love on King have HUGE difference. On King it is in the middle of the pack, and on Deity it founds religion on turn 50. This means that when i come to the thread and say "goddess of love should be changed" - Deity players agree with me, while everyone else does not because they do not see the problem.
I want us all to have the same impression on balance stuff. This is why i am proposing this change. As far as i understand from DifficultyMod.xml - it is very easy to change that, we only need to change AIGrowthPercent and balance it after (http://civ-5-cbp.wikia.com/wiki/AI_and_Difficulty). Of course i can change it in my own games, but i want the whole community to be on the same page.
@Gazebo @CrazyG @ElliotS @chicorbeef @ashendashin thoughts?
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