Hey all,
I'm looking to achieve the following things through XML:
1) (easy) Change the "Jeans" dialogue/screen. I can't for the life of me find the localization/tag for it. Done!
2) (harder) I want to delete Atomic Bombs, Nuclear Missile, Bomb Shelters, and the Manhattan Project. As in: Civilopedia entry gone, not available to build (don't show up as options in city), and not show up in the tech tree. Now, I understand that the game doesn't like it when you delete stuff. Much less when you mess with the Manhattan Project. I tried executing the following, and it works, but when I try to load a game that uses this mod, it crashes hard. So my question is, what would be the optimal way to go about doing this? Is it even possible to do while keeping the game stable?
<Buildings>
<Delete Type="BUILDING_BOMB_SHELTER" />
</Buildings>
<Units>
<Delete Type="UNIT_ATOMIC_BOMB" />
</Units>
<Units>
<Delete Type="UNIT_NUCLEAR_MISSILE" />
</Units>
<Projects>
<Delete Type="PROJECT_MANHATTAN_PROJECT" />
</Projects
(I intentionally didn't mess with Classes/Flavors, for better or for worse; you tell me)
3) How does the AI decide what Policy/Ideological Tenet/Religious Belief to go for? And if I were to create new policies/beliefs, would these automatically be added to the pool from which the AI picks?
Thank you for your time.
I'm looking to achieve the following things through XML:
2) (harder) I want to delete Atomic Bombs, Nuclear Missile, Bomb Shelters, and the Manhattan Project. As in: Civilopedia entry gone, not available to build (don't show up as options in city), and not show up in the tech tree. Now, I understand that the game doesn't like it when you delete stuff. Much less when you mess with the Manhattan Project. I tried executing the following, and it works, but when I try to load a game that uses this mod, it crashes hard. So my question is, what would be the optimal way to go about doing this? Is it even possible to do while keeping the game stable?
<Buildings>
<Delete Type="BUILDING_BOMB_SHELTER" />
</Buildings>
<Units>
<Delete Type="UNIT_ATOMIC_BOMB" />
</Units>
<Units>
<Delete Type="UNIT_NUCLEAR_MISSILE" />
</Units>
<Projects>
<Delete Type="PROJECT_MANHATTAN_PROJECT" />
</Projects
(I intentionally didn't mess with Classes/Flavors, for better or for worse; you tell me)
3) How does the AI decide what Policy/Ideological Tenet/Religious Belief to go for? And if I were to create new policies/beliefs, would these automatically be added to the pool from which the AI picks?
Thank you for your time.
Last edited: