Cpt Oblivious
Chieftain
- Joined
- Dec 4, 2012
- Messages
- 66
Despite the fanciful title, I wanted to ask for a general feel (both from individual preferences and from a stategic standpoint), how do you- yes, you- handle Renaissance and Industrial Eras? For the AI, and for many players, these two eras seem to define a lot of the game, if not take up a large bulk of it. Were you may have had a little over a hundred turns before these two eras, invariably after you pass them you'll have not nearly as many until the game is either won or lost. The AI spends a lot of time in these eras as well, and with good reason: a goodly many UUs are tied to the techs of the eras (I'm looking at you, Gunpowder, Metallurgy, Navigation, and Military Science). It's the time when the World Congress first comes into play, overseas exploration is in high gear, and Ideologies are formed.
With regards to the Tech Tree, it's also one of the most divisive times. It seems that these two eras are the most wide open for how you traverse the tech tree, and it's often the point where you can get slowed down with "backtracking." And most of it comes down to... well, just about everything in these two eras is good, and so it's hard to decide what to stop for (or backtrack for), and when to push forward to the end.
I had originally written a much longer iteration of this, but second-guessed it to only do the smaller wall of text (I was late to Engineering, so couldn't get the Great Wall of Text built in time), but it boils down to: Most of the techs are universally good for all VCs. We see science ramping up from the previous era with Universities and RA's paying dividends to either vault the tech game ahead or catch up those lagging behind. Happiness and Gold both get a boon, and a chance for those who were constrained by it before to finally get out from behind their limiters and actually shape up their game. Culture gets to set the groundwork both for offense and defense, while allowing you the full options of all of the social policies- and the move into Ideologies. The contests for city-states becomes stronger as players have more means to get the CS allies that provide the benefits they want, as well as contest them for diplomatic use. Exploration, and the options of the full world (provided you're not on Pangaea) are finally open to all players, both for trade and war alike, instead of being constrained to your near borders. The "military techs" see a large jump over their predecessors, and can either shore up the defenses or provide the tools to steamroll opponents. And Production and Growth options, and the new set of strategics unlock to help fuel the endgame.
In short, it's the point where players generally shift from "managing their cities" to "managing the world". And at least on higher difficulties, it's also around this point that the players- who have probably been behind for the whole game- actually catch up to and pass the AIs; similarly it's one of the first times they can actually contest strong/key wonders without having to overstretch or beeline crazy tech paths. Which brings the real question: with a much as these eras open up the game, and with so many good options that are appealing to just about every VC, how do you navigate it? How do you decide when to focus on key items (techs/buildings/wonders) to help your VC versus pushing for certain things like World Congress, Ideologies, or even the push into Modern Era? I hope I'm not the only one who gets bogged down in this part of the game- not that it's necessarily "falling behind", since the AI spends forever in Ren/Industrial as well- just because there's so many good options. It seems really easy to get stuck because you "want it all", and not know when to move ahead, or to keep grabbing more of these eras' goodness.
So specifically with regard to Renaissance/Industrial and technologies: Is it better to just narrow your focus on one goal to the exclusion of everything else during this chaotic time to get an edge? Or with as much as the techs give a holistic boost to rounding out many needed aspects- and you're finally catching and surpassing the AI- is it worth staying around and getting the broad foundation so that you can do your focused run later without backtracking? Just wanted to hear some general opinions/strategy.
[Also apologies if this should have gone in the strategy forum, but I figured since this equally asks for just preference/playstyle commentary in addition to strategic/tehorycraft, that General would be more fitting]
With regards to the Tech Tree, it's also one of the most divisive times. It seems that these two eras are the most wide open for how you traverse the tech tree, and it's often the point where you can get slowed down with "backtracking." And most of it comes down to... well, just about everything in these two eras is good, and so it's hard to decide what to stop for (or backtrack for), and when to push forward to the end.
I had originally written a much longer iteration of this, but second-guessed it to only do the smaller wall of text (I was late to Engineering, so couldn't get the Great Wall of Text built in time), but it boils down to: Most of the techs are universally good for all VCs. We see science ramping up from the previous era with Universities and RA's paying dividends to either vault the tech game ahead or catch up those lagging behind. Happiness and Gold both get a boon, and a chance for those who were constrained by it before to finally get out from behind their limiters and actually shape up their game. Culture gets to set the groundwork both for offense and defense, while allowing you the full options of all of the social policies- and the move into Ideologies. The contests for city-states becomes stronger as players have more means to get the CS allies that provide the benefits they want, as well as contest them for diplomatic use. Exploration, and the options of the full world (provided you're not on Pangaea) are finally open to all players, both for trade and war alike, instead of being constrained to your near borders. The "military techs" see a large jump over their predecessors, and can either shore up the defenses or provide the tools to steamroll opponents. And Production and Growth options, and the new set of strategics unlock to help fuel the endgame.
In short, it's the point where players generally shift from "managing their cities" to "managing the world". And at least on higher difficulties, it's also around this point that the players- who have probably been behind for the whole game- actually catch up to and pass the AIs; similarly it's one of the first times they can actually contest strong/key wonders without having to overstretch or beeline crazy tech paths. Which brings the real question: with a much as these eras open up the game, and with so many good options that are appealing to just about every VC, how do you navigate it? How do you decide when to focus on key items (techs/buildings/wonders) to help your VC versus pushing for certain things like World Congress, Ideologies, or even the push into Modern Era? I hope I'm not the only one who gets bogged down in this part of the game- not that it's necessarily "falling behind", since the AI spends forever in Ren/Industrial as well- just because there's so many good options. It seems really easy to get stuck because you "want it all", and not know when to move ahead, or to keep grabbing more of these eras' goodness.
So specifically with regard to Renaissance/Industrial and technologies: Is it better to just narrow your focus on one goal to the exclusion of everything else during this chaotic time to get an edge? Or with as much as the techs give a holistic boost to rounding out many needed aspects- and you're finally catching and surpassing the AI- is it worth staying around and getting the broad foundation so that you can do your focused run later without backtracking? Just wanted to hear some general opinions/strategy.
[Also apologies if this should have gone in the strategy forum, but I figured since this equally asks for just preference/playstyle commentary in addition to strategic/tehorycraft, that General would be more fitting]