cool3a2
Deity
- Joined
- Mar 30, 2007
- Messages
- 2,177
This will sound like a stupid question, I wondered myself that things didn't work as expected.For my Hungary mod, I try to rename the barbarian city called Magyar as it would look kind of strange if there is Hungary and Magyar at the same time. So I added the following lines to my Hungary mods text file:
... hoping that Magyar would be called Magna Hungaria from now on. Yet no change takes place. I mean, I placed a ton of Barbarian cities onto the map and Magyar gets used and although there are cities called Dresden already (which is from the german citylist), there is no Magna Hungaria. The text files don't use any schema file and if I remember correctly , even in pre-BtS times, it was possible to add a textfile containing only new portions of texts that was loaded properly. So I guess modular loading rules don't work here. I could now make a modular CivilizationInfos file for the barbarians where I exclude the city Magyar from the citylist. But that's kind of dirty. If I'd have a second civ with same issue, like Saxony or the Huns, and I want to merge the mods, I'd have to mess with the barbs each time, not to mention that someone else might miss the changes, therefor not merging the barbs properly. So it would be cleaner just to rename the cities. Can someone think of a workaround or something? If it helps, I'm already using WoC Lite, so if WoC might use some features that might help, they might be available already.<TEXT>
<Tag>TXT_KEY_CITY_NAME_MAGYAR</Tag>
<English>Magna Hungaria</English>
<French>
<Text>Magna Hungaria</Text>
<Gender>Male</Gender>
<Plural>0</Plural>
</French>
<German>
<Text>Magna Hungaria</Text>
<Gender>Male</Gender>
<Plural>0</Plural>
</German>
<Italian>
<Text>Magna Hungaria</Text>
<Gender>Female</Gender>
<Plural>0</Plural>
</Italian>
<Spanish>
<Text>Magna Hungaria</Text>
<Gender>Female</Gender>
<Plural>0</Plural>
</Spanish>
<Hungarian>Magna Hungaria</Hungarian>
</TEXT>