Provolution
Sage of Quatronia
As the new warlord, I can already see problems with naming conventions in units. They are not named consistently, and some of those who are, do not have distinct uniqueness to their names and/or a unit name reminding us of their promotions. I suggest a unit naming reform to give more spirit and organization to the game, and would like to hear what you think about the following options.
1. Unit names named after citizens (Dutchfire, Daveshack, Joe Harker etc)
2. Unit names named after unit promotion specialties ("Wallbreakers", "Rangers")
3. Unit names named after famous battles or episodes ("Elephantslasher" and so on)
4. Unit names named after historical Mongol generals (Hulagu, Jebe etc)
5. Unit names named after City origin or Province origin ("NOTA Keshiks")
6. Unit names named after game year they were produced ("1260 Macemen")
7. Unit names named after simple numeric ordering by production date "Macemen 1")
Personally, I would like to see options 1-4 to give the game some more "soul" - in particular 2-4 options, whereas 6 and 7 are more bland and technical, but does the job.
1. Unit names named after citizens (Dutchfire, Daveshack, Joe Harker etc)
2. Unit names named after unit promotion specialties ("Wallbreakers", "Rangers")
3. Unit names named after famous battles or episodes ("Elephantslasher" and so on)
4. Unit names named after historical Mongol generals (Hulagu, Jebe etc)
5. Unit names named after City origin or Province origin ("NOTA Keshiks")
6. Unit names named after game year they were produced ("1260 Macemen")
7. Unit names named after simple numeric ordering by production date "Macemen 1")
Personally, I would like to see options 1-4 to give the game some more "soul" - in particular 2-4 options, whereas 6 and 7 are more bland and technical, but does the job.