4000 BC to 2000 BC
1st turn: Due to fog-gazing skills I knew which tiles to expect in the south. In the east (also indicated through the blue circle) is the coast, therefor, obvious move for me,
Warrior 1 NW:
Revealing a 3rd Gold. Not that the city could work it due to lack of Food, but maybe the 2nd city can share it? I see no reason to not
SIP:
Ok, that's obviously a lot of Gold now
. Anyhow, no way to work it with that Food,
let's look around.... (Exploration until
3055 BC: )
Got one Goody Hut, yielding 150g. This will be the only one I'll get this round.
Research-path: Agriculture -> AH.
Buildorder & Micro: Worker (improve Gold) , Warrior, then I worked the Gold at size 1 to speed up AH, and when the city cannot grow, building another Worker seemed logical choice.
Observations: Nice spot for the 2nd city that can share the 2 Golds the capital cannot work, overall decent but not overwhelming situation of Food. Amount of plains is ok, amount of Forrests is good. Stone, Marble or Elephants don't matter at all to me this round, because I have Praets and don't plan on building a single Wonder besides Oracle.
(Ideas on) city placement:
Red: Spot for the 2nd city. Could obviously be 1W on the Silks, but then I'd miss a great tile once I have Calendar, which is usually very early on Deity.
Blue: 2 sources of Food, only few good tiles, imo the best spot for a GP Farm as it has little else to offer. I don't value GP that high, and I don't think that Hatty will settle there soon, so I plan on settling that spot late.
Orange: Settling on the Marble gives an extremely strong tile and the city has quite a lot of green hills with a decent source of Food, high production sites are what I need in this round, anyhow, I plan to settle...
Green before that, just because Willem is near. The Plains-hill is again a strong tile, it can grow on 2 sources of Food in the beginning, with its River this is another good Commerce-site for me.
Black: Is a weak Hammer-site with dry Wheat, just to block the two
White Spots, that are mainly backfill-cities, but where there is
, there can be a city, right?
If you have questions regarding the city-placement, ask. Basically I'm trying to split up the Food and found cities with as much overlap as needed but as little as possible, I look for strong tiles to settle on and instead of founding a few "Super-cities" with double Food I prefer having more weaker ones with only one source of Food.
I improve the Capital's Food-Sources (the Gold is already improved)
and build a Settler at size 3. If I had wanted max Research, I'd have let the city grow to size 4 and work both Golds, but this time, I plan for maximum expansion, grabbing a lot of land seems more important than a crazy Oracle gambit to me this time.
Antium gets settled 2460 BC at Red:
Research after AH: BW -> Priesthood beeline
After the foundation of Antium, I let Rome grow to size 4 to work the 2nd Gold, and
heavy powerchopping starts, always switching in Settlers / Workers when chops are rdy so the city can grow on a Barracks. With BW everything goes superfast:
2200 BC: Foundation of Cumae at Green.
2090 BC: Foundation of Neapolis at Orange:
Just as an info: I stick to the 1.5 Workers / city rule at this moment, so I have
6 Workers for 4 cities, and of course I've adopted the Religion of my neighbours (Hatty + Willem) .
I've traded for Hunting, TW, Pottery and Writing in between, nothing unusual, many Civs on Deity get Alpha betfore 2000 BC.
Research: Aesthetics for Trade-bait.
Priorities:
- Improve only the fewest tiles that the cities need.
- Chop chop chop chop chop chop...
- Settlers / Workers.
- Granaries.
After the 3rd Settler I switch to Slavery, it's a good time because the Whip will begin soon and I want to gain Workerturns,
I also chop out the Oracle which completes in 1920 BC!
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A lot shorter than the usual posts from me, but I hope you still got some answers and that the most important things were covered, city placement, no rush but harsh REX through powerchopping (Rome has almost no Forrests anymore) , no extreme Oracle gambits, everything else should be viewable on the screens, or, you can aks .
Cya,
Sera