Requires Babylon, Mongol DLC. Most current version as of mid january 2011 hotfix (dont recall version number)
This save is from a Vanilla game (Replace PAK files set to 1 in Config.ini, civ5artdefines_unitmembers.xml, civ5artdefines_units.xml, unitformations.xml, forest_america.dds, forest_overlay_america.dds in Resource folder)
To reproduce:
Things of Note:
Hope this helps squash something. Unfortunately I have turned Autosaves off, so I have nothing previous to this save (this will be changing momentarily however)
I'm off to wipe out Copenhagen for ruining my game with their tomfoolery. Let me know if there is any other information that I might be able to provide.
This save is from a Vanilla game (Replace PAK files set to 1 in Config.ini, civ5artdefines_unitmembers.xml, civ5artdefines_units.xml, unitformations.xml, forest_america.dds, forest_overlay_america.dds in Resource folder)
To reproduce:
- Load "Island of Babylon" Savegame
- Note Almaty is allied to nobody, Copenhagen is allied to Player(Babylon).
- Skip the workers move and go Next Turn
- Rome becomes Ally of Almaty, Copenhagen declares war on Almaty, Persia declares war on Almaty (or vice versa, cant remember now)
- Skip/Play moves until Next Turn, Rome no longer ally of Almaty, Persia reams you out for attacking Almaty, who they say they are protecting, in Diplomacy screen Almaty is at war with Player, Copenhagen is not at war with anyone, Persia is upset because of your aggression towards Almaty.
Things of Note:
- Player has Defensive Pact with Persia
- Player not at war with anyone
- Copenhagen and Almaty are not anywhere near eachother
Hope this helps squash something. Unfortunately I have turned Autosaves off, so I have nothing previous to this save (this will be changing momentarily however)
I'm off to wipe out Copenhagen for ruining my game with their tomfoolery. Let me know if there is any other information that I might be able to provide.