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[Reproductible] Game crash when making Tentaroch go in orbital

Discussion in 'CivBE - Bug Reports' started by Dracuslemort, Sep 29, 2017.

  1. Dracuslemort

    Dracuslemort Chieftain

    Joined:
    Sep 29, 2017
    Messages:
    1
    Gender:
    Male
    version number: 1.1.12.4035

    First of all i'm not an english native so i will try to explain the problem but i can missuse some word.

    This bug is reproductable without an order of event. You just need to try to make a tentaroch go in orbital (for exemple one of those who are around CheongChija in the save) the game will crash and give this bug report :

    Unhandled Exception
    Code: EXCEPTION_ACCESS_VIOLATION
    Error reading address 0x0

    Call Stack
    -----------------------------------------------------
    (0x0000000000400000 : 0x000AB88F) civilizationbe_dx11 ! hksi_lua_lessthan (???, line 0)
    (0x0000000000400000 : 0x0030FB54) civilizationbe_dx11 ! lua_insert (???, line 0)
    (0x0000000000400000 : 0x003D8D81) civilizationbe_dx11 ! hksi_lua_touserdata (???, line 0)
    (0x0000000000400000 : 0x000084FD) civilizationbe_dx11 ! ??? (???, line 0)
    (0x0000000000000000 : 0x18D4E190) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0x5DE58BC0) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0xCCCCCCC3) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0xCCCCCCCC) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0x55CCCCCC) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0xEC83EC8B) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0x8B565318) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0x570F0C75) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0x0FF257C0) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0x81E84511) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0xFFD8F0FE) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0x8B1C7EFF) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0xF6850845) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0x408B0D7E) ??? ! ??? (???, line 0)
    (0x0000000000400000 : 0x04A6C128) civilizationbe_dx11 ! ForgeUI::ForgeUI_UIManager::m_MemBlocks (???, line 0)
    (0x0000000000400000 : 0x03B0C683) civilizationbe_dx11 ! ForgeUI::StackControl::s_Cache (???, line 0)
    (0x0000000000000000 : 0xC160EBF0) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0x700304E6) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0x7558EB24) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0x08458B0E) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0x8108708B) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0x000138C6) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0x8148EB00) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0xFFD8EEFE) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0x8B0875FF) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0xC6830875) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0x8138EB38) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0xFFD8EFFE) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0x8B1A75FF) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0x418B084D) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0x48718D28) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0x8BF8408B) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0x41890C40) ??? ! ??? (???, line 0)
    (0x0000000000400000 : 0x04C6C750) civilizationbe_dx11 ! ForgeUI::ForgeUI_UIManager::m_MemBlocks (???, line 0)
    (0x0000000000000000 : 0xEB000000) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0x08458B16) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0x408BCE8B) ??? ! ??? (???, line 0)
    (0x0000000000400000 : 0x04A1C128) civilizationbe_dx11 ! ForgeUI::ForgeUI_UIManager::m_MemBlocks (???, line 0)
    (0x0000000000000000 : 0x2BF8708B) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0x18EE81F1) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0x8B000271) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0xC183144D) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0x08768B03) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0x924925B8) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0x8BE1F724) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0xD1C22BC1) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0xC1D003E8) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0xD10302EA) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0x8301428D) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0xC60307E0) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0x83014A8D) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0xB60FF8E1) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0x8B08C84C) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0x8310D644) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0x45890FE1) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0xD6448BF8) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0x0FE18314) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0x80FC4589) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0x117503F9) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0x45100FF2) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0x110FF2F8) ??? ! ??? (???, line 0)
    (0x0000000000400000 : 0x017BE845) civilizationbe_dx11 ! ForgeUI::StackControl::s_Cache (???, line 0)
    (0x0000000000000000 : 0xEB000000) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0xDDDB3302) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0xDA470805) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0xC0570F00) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0x66E845DD) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0xF845130F) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0x1972F1DB) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0xC9D9E1D8) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0x1376F1DF) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0x8BF8758B) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0xC683FC7D) ??? ! ??? (???, line 0)
    (0x0000000000400000 : 0x00978100) civilizationbe_dx11 ! GetSmallObjectAllocator (???, line 0)
    (0x0000000000000000 : 0xEB800000) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0x8BD9DD08) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0x758BFC7D) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0x06CFE8F8) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0x4D8B006F) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0x13C60318) ??? ! ??? (???, line 0)
    (0x0000000000400000 : 0x01495FD7) civilizationbe_dx11 ! ForgeUI::StackControl::s_Cache (???, line 0)
    (0x0000000000000000 : 0x89C38B5E) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0x8B5B0451) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0xCCC35DE5) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0x55CCCCCC) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0x6A51EC8B) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0x08458B01) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0x95C1E850) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0xC483003F) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0xFC458908) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0xE8FC4D8B) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0x001661B3) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0xE183C933) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0x8B0C7401) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0xE852FC55) ??? ! ??? (???, line 0)
    (0x0000000000400000 : 0x00265073) civilizationbe_dx11 ! hksi_lua_setmetatable (???, line 0)
    (0x0000000000000000 : 0x3304C483) ??? ! ??? (???, line 0)
    (0x0000000000000000 : 0x42C7FC55) ??? ! ??? (???, line 0)

    I precise that otherwise i have no problem with tentaroch in any of my previous solo game.

    Best regard
     

    Attached Files:

  2. Ryika

    Ryika Lazy Wannabe Artista

    Joined:
    Aug 30, 2013
    Messages:
    9,395
    No idea what a "tentaroch" is, but there is a crash when there are too many orbital units in the orbital layer, it does not depend on the type of unit you send to orbit to cause that.

    This crash is widely known, but support for the game has ended, so it won't be fixed.
     

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