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[REQ]Riot Police (04/24/06)

Discussion in 'Civ4 - Unit Graphics' started by Rabbit, White, Apr 24, 2006.

  1. This unit is based on a reskinned and modified navy seal and uses knights templar animations. It wasn't easy to make it play nice with these animations but I finally managed to get almost a perfect fit. :)



    The baton and the shield of course can be reused if you wish. One thing though, the baton uses the shield texture and is mapped roughly in the middle of the backside of the shield, just FYI if you decide to reuse and reskin those.

    Enjoy

    It seems that some people are missing the KFM file for the Templar Knight's animations, so I attached it to this post.
     

    Attached Files:

  2. woodelf

    woodelf Bard

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    Very nicely done Rabbit. What mod are they for?
     
  3. snafusmith

    snafusmith Unit Maker

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    I've been everywhere, man
    This are insane!!!! By far your best work yet!
     
  4. Los Tirano

    Los Tirano God-King

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    Driving my enemies before me.
    A police brute squad! This is insanely good. :twitch:

    Now we need banner waving peace protesters for these riot police to get stuck in to. Any plans to mod it as a special unit that decreases war weariness?
     
  5. Khai

    Khai Chieftain

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    Its like its my birthday! Congrats on two more great units Rabbit
     
  6. Ploeperpengel

    Ploeperpengel academic precarity

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    That's really a fine made unit I will love to destroy again and again:D
     
  7. Really? Not the warhammer units :confused:? I guess to each its own :D

    Thanks everyone.

    @woodelf: Nothing particular 'sfar as I know, there were couple of requests in my thread plus few more I've seen floating around so I decided to give it a go.

    @Los Tirano: The war weariness thing is up to others, I just do the models. :)
     
  8. Anarchist at heart, eh. :king::whipped:
     
  9. Ploeperpengel

    Ploeperpengel academic precarity

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    Yeah, thx for the chance to take revenge for struggles in the past:lol:
     
  10. Padmewan

    Padmewan Chieftain

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    I've been going back and forth with a guy who has an idea for a mod involving the Civil Rights Movement... a really cool "unit" would be a protestor whose "attack" is basically heaving a sign up and down or shouting on a bullhorn... Anyway this unit is awesome; in SMAC there were units that had a "police" effect so these could help us out (esp. if we can make him a wee bit more futuristic).

    It's too bad the XML value is bMilitaryHappiness and not iMilitaryHappiness.
     
  11. C.Roland

    C.Roland FFH Art team member

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  12. MaxRiga

    MaxRiga Chieftain

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    cool idea
    going to add it into my mod for the next release ;)
     
  13. GarretSidzaka

    GarretSidzaka Chieftain

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    THANK YOU THANK YOU THANK YOU
    you remembered me and that makes me happy! now USA has a unique unit!
     
  14. Dual

    Dual Gun Mage

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  15. GarretSidzaka

    GarretSidzaka Chieftain

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    hey can someone please link me to the thread where i can get the animation files from. i can't find this "crusader" "knights templar or lost units mod :(
     
  16. Chalid

    Chalid Black Dragon

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    You have to unpack your art files. Its under /art/units/scenario/knights_templar/
     
  17. GarretSidzaka

    GarretSidzaka Chieftain

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    ok then i must already have it lol
     
  18. GarretSidzaka

    GarretSidzaka Chieftain

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    sorry ive never installed a composite of 3 units before, could you look at my artdefines and maybe instead, give me yours please

    Code:
    <UnitArtInfo>
    			<Type>ART_DEF_UNIT_POLICE</Type>
    			<fScale>0.44</fScale>
    			<fInterfaceScale>1.0</fInterfaceScale>
    			<NIF>Art/Units/police/riotpolice.nif</NIF>
    			<KFM>Art/Units/police/knightstemplar.kfm</KFM>
    			<SHADERNIF>Art/Units/police/riotpolice_fx.nif</SHADERNIF>
    			<ShadowDef>
    				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
    				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
    				<fShadowScale>1.0</fShadowScale>
    			</ShadowDef>
    			<fBattleDistance>0.35</fBattleDistance>
    			<fRangedDeathTime>0.05</fRangedDeathTime>
    			<bActAsRanged>1</bActAsRanged>
    			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
    			<AudioRunSounds>
    				<AudioRunTypeLoop/>
    				<AudioRunTypeEnd/>
    			</AudioRunSounds>
    		</UnitArtInfo>
    
    im getting some screwy animations like running in place, arms dislocated strait up over shoulder, units swinging beat-down-stick at a distance in battle, HELP :cry:
     
  19. Chalid

    Chalid Black Dragon

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    Im not at home, but that looks quite good.
    just make sure its indeed knightstemplar.kfm . I thought its knights_templar.kfm . And make sure you have copied all .kf and the .kfm files form the knight_templar folder into your police folder.

    Edit: and you want to set
    <bActAsRanged>1</bActAsRanged> to <bActAsRanged>0</bActAsRanged>
     
  20. GarretSidzaka

    GarretSidzaka Chieftain

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    i got it working a little better with the integer change. the file names are correct though (if thats the one that needs to be there!) im am going to look for mor .kf files
     

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