1. We have added the ability to collapse/expand forum categories and widgets on forum home.
    Dismiss Notice
  2. All Civ avatars are brought back and available for selection in the Avatar Gallery! There are 945 avatars total.
    Dismiss Notice
  3. To make the site more secure, we have installed SSL certificates and enabled HTTPS for both the main site and forums.
    Dismiss Notice
  4. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  5. Dismiss Notice
  6. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice

[REQ]Trebuchet

Discussion in 'Civ4 - Creation & Customization' started by Kushan, Nov 22, 2005.

  1. Kushan

    Kushan Chieftain

    Joined:
    Nov 7, 2005
    Messages:
    204
    Location:
    Spanaway, WA
    Is anyone working on a trebuchet siege unit? If not would someone do one for me? I dont have anyway of doing models and skins otherwise I'd do it myself.

    Thanks,

    Kushan
     
  2. bhiita

    bhiita Chieftain

    Joined:
    Jun 6, 2002
    Messages:
    886
    balista and trebuchet are on top of my list :goodjob:
     
  3. woodelf

    woodelf Bard

    Joined:
    Jun 12, 2003
    Messages:
    15,036
    Location:
    Gallery
    Too bad we can't just "borrow" units from the Age of Empires series. That would make modding units a bit easier. ;)
     
  4. Kushan

    Kushan Chieftain

    Joined:
    Nov 7, 2005
    Messages:
    204
    Location:
    Spanaway, WA
    lol, if were "borrowing" units, the ones in Rome: Total War would be nice, if you want a wide selection lol. j/k.

    I could really use a Trebuchet, I'm working on a Medieval mod and I really dont want to have to have catapults be the only siege unit of the middle ages.

    *Note* Sorry devs for posting this in the wrong forum, I really need to learn to read.

    Kushan
     
  5. woodelf

    woodelf Bard

    Joined:
    Jun 12, 2003
    Messages:
    15,036
    Location:
    Gallery
    What I did to "make" a Trebuchet was copy the catapult in the CivUnitInfo file and rename one of them UNIT_TREBUCHET in the type line, leaving the unitclass as catapult. I then changed the original catapult to being available in Mathematics and lowered the cost 10 hammers. To the trebuchet I added 10 hammers to the cost and made it do 7 damage. Now I have an earlier siege weapon and a 7 damage siege weapon that actually might win a battle against str 6 defenders.
     

Share This Page