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[Reqest] [Question] Electricity as a late game concept

Discussion in 'Civ5 - Creation & Customization' started by Akinaba, Sep 30, 2016.

  1. Akinaba

    Akinaba Warlord

    Joined:
    Aug 16, 2012
    Messages:
    111
    Location:
    Яussia.
    I know this conception was discussed earlier at least twice. But I want to state it once again, to check if there is any new angle of view or opinion on the subject.

    Long story short, I believe that Electricity is what is totally missed out in game concepts in modern era and higher, moreover it’s never been implemented in any previous Civ games. And I do believe that this conception is something that one can create a great gameplay around.
    Electricity in particular and power production, distribution and consumption is what modern world pretty much revolving around, so it is quite odd we do not have this side of life implemented in the game yet.

    So here is the point of view:

    Conception:
    Cornerstone of the whole conception is the Electricity itself standing here as a resource, produced by certain buildings and spended on improving or even creation of other buildings in the city (It appears to be a some kind of secondary resource therefore).
    On the other hand it comes into play like a population conception where you carefully distribute an Electricity pool you have between the buildings in your city much like you do with a specialists.

    Obviously to generate an Electricity you have to build certain buildings which will consume certain strategic resources in their turn.

    For example:
    - Coal Power Plant (Coal);
    - Natural Gas Power Plant ;
    - Diesel-Electric Power Plant (Oil);
    - Nuclear Power Plant (Uranium);

    Which grants a new functionality to some older era resource firsthand, secondly force us to praise Oil and Uranium more an in the end create a chance to create a new additional resource -- the Natural Gas -- the second things after Oil that modern world is messing around.

    There also can be buildings that produced Electricity consuming nothing: Hydro, Tidal, Solar and Wind Power Plant (this is called the Alternative Energy, mothercracker!). :)

    The power generated in a city should stay in in this city and may be distributed only between it's own buildings unless it is connected to another city with certain tile improvements called "Power Transmission Lines" or PTL which are come into play here much like roads. Pillaging such a connection must leave the city with it's own production of Energy with all the related consequences.

    Obviously, electrificating certain buildings should create some benefits (like, say +2 culture to electrificated monument) while certain late era modern buildings should not be able to function at all (Hospital, Radio Station or Airport) when Electricity is down. Also the lack of Electricity should affect the happiness of the people.

    So here is the conception I consider interesting and would be glad to hear you opinion about it and to find out if it’s possible or worthwhile to implement it in the mod on the current state of the modding at all?

    Thank for your time and cheers!
     
    Last edited: Oct 2, 2016
  2. ldvhl

    ldvhl ніщо

    Joined:
    May 15, 2013
    Messages:
    2,209
    Thats something Id ove to see.

    (keyboard borked)
     
  3. Pouakai

    Pouakai It belongs in a museum. Moderator

    Joined:
    Jun 16, 2010
    Messages:
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    Location:
    Aotearoa
    I believe JFD handles this in his CiD (Cities in Development) mod - that might be a good place to start
     
  4. Akinaba

    Akinaba Warlord

    Joined:
    Aug 16, 2012
    Messages:
    111
    Location:
    Яussia.
    Yes, there is a conception of electricity (called "Power") in their mod but, frankly speaking it's not as deep as one could wish. However, hope they will improove it with time.
     

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