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Request: Add Spearmen to the early game

Discussion in 'Civ4 - Fall from Heaven' started by Uberness, Jul 26, 2007.

  1. Uberness

    Uberness Warlord

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    I would like to see some spearmen early on around bronzeworking, instead of only at metalcasting.

    Early vanilla combat went Spear beats chariot, axe beats spear/sword, chariot beats axe, meaning you could beat a large force of one unit with it's counter unit.

    Right now there is very little diffience between the 4 early unit's of axe/archer/hunter/horseman, except that horseman get's 3 or 4 movement and 40% vs archers, and that archers are nearly useless full force duo to how easy it is to get 80% vs archers, and that it's near impossible to catch horseman with axeman, and giving hunters a vs mounted bonus would be almost overpowering.

    I would like to see spearmen with 3 strength, 50-75% vs mounted, able to use bronze iron and 2 movement (to catch the extra fast cavalry with there 3-5 movement) and come around bronzeworking, I don't think combat should be won over who can manage the most of a single unit (remember vanilla axemen wars?)
     
  2. Nikis-Knight

    Nikis-Knight Deity

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    Well, I do think the cover & charge promotions should have the same prereqs as shock.
     
  3. Uberness

    Uberness Warlord

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    I agree with that.
     
  4. Quetz

    Quetz The Tallest Lilliputian

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    i dunno about move 2, but afaik vanilla cavalry is only move 2 (at least knights are, for sure.) Maybe reducing average cavalry speed would be better idea

    I would like to see spearmen in again, though.
     
  5. Chandrasekhar

    Chandrasekhar Determined

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    I think the logic in FfH is that rather than than rock-paper-scissors, it's all about force deployment. That is, if you want to go a-pillaging, horsemen. If you're on the defense, archers. If you're in the mood to take territory, it's axemen. To have both this dimension and a rock-paper-scissors effect would be way too complex. I think it's handled well by anti-unit promotions. Rather than building a mixed force of axemen and spearmen, you just make axemen with different sets of promotions.
     
  6. Gamestation

    Gamestation Introducing Servo

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    Still would be good if cover and formation had the same prerequisites as the shock promotions.
     
  7. Kael

    Kael Deity

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    Good point on the Cover 2 and Formation 2 promotions. I will change them to require combat 3, just like Shock 2 does.
     
  8. Grey Fox

    Grey Fox Master of Points

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    Great! I've always thought that it was too easy to make Cover 2 units (I think I've mentioned it a couple of times in the balance thread too :p)
     
  9. Sureshot

    Sureshot Goddess

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    tho now this makes formation more difficult slightly, since you need combat2 for the first one
     
  10. TeraHammer

    TeraHammer Prince

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    why not get that promotion available at combat 1 too, then?
     
  11. slowcar

    slowcar King

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    moving formation to combat1 would solve most of this i think. in vanilla it would be imbalanced because of spears, here it would be a good replacement.
     

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