Request: Another way to ocean discovering

konradcabral

Prince
Joined
Jan 17, 2008
Messages
491
Location
Rio de Janeiro, Brazil
Hello guys,

I'm reading a book by Gavin Menzies, "1491 - The Year China Discovered the World" and thinking about that, I had a few ideas for us. It's a delightful reading for nerds like us who like history of civilizations. :crazyeye:

My thoughts were: how Civ IV avoid that new continents be discovered in the early eras? Incapacitating early ships to enter oceans. There's an early UU that ignores this limitation: the Chinese Junk! But this feature causes that in almost every game, correct me if I'm wrong, China is the first to do long seatravels eventually discovering new continents.

Despite the fact this can be considered historically accurate, this is not Civ IV accurate. I said before, what I like most in our favorite game is to see absurds like the Petra being built in Paris while Hinduism is being founded in Zulu lands.

In order to give the same chances to all Civs to be the first to discover other continents, I propose some measures, which I'm sure some of you can calmly code:
- Remove the limitation to early units to enter oceans;
- Giving all early ships a "base" of 50% of chance of sinking in ocean. This way, if you enter ocean, the chance of surviving more than 2 turns, would very small;
- Create a new set of Promotions: "Ocean Travel" or "better name" I, II and III, who decreases the chance to 40%, 30% and 20%;
- The chinese junk could start with 40% or 30%, or with OT I and II enabled;
- Gives these promotions freely to sea-related traits and technologies.

And voilá: we would have Genghis Khan or Deganawida being first to discover the new world. Besides, it would make ocean travels far more exciting, because we would fear to lost our ships every turn.

The code this could be similar to spies being discovered in foreign lands, with factors increasing or decreasing the chance this happens.

Cheers,

Konrad
 
So you want to have those suicidal trirems from older civ games?
 
So you want to have those suicidal trirems from older civ games?

Yeah, thinking better I realized that we would have serious troubles with the AI. Always the AI... I will try to consider more possibilities before posting my ideas in the future... :lol:
 
I like this Idea. I remember in Civ III, you could send a wave of ships over the ocean and expect one or two to make it. This would also be helpful to those poor civs who get stuck on islands in the middle of the ocean.
 
I like this Idea. I remember in Civ III, you could send a wave of ships over the ocean and expect one or two to make it. This would also be helpful to those poor civs who get stuck on islands in the middle of the ocean.

And, ironically, if you think about history of Polynesians, you will remember that they spread slowly throughout Pacific Ocean.
 
And, ironically, if you think about history of Polynesians, you will remember that they spread slowly throughout Pacific Ocean.

That is because they had a way of telling direction very accurately. In the (southern) Pacific Ocean there is a constant set of waves going in the same direction. By lying in teh bottom of the boat you can tell which direction these waves are moving in relation to the direction of the boat - ie the equivalent of a compass without having to bother with magnets and iron :)
 
I've added couple random events to RoM that cause ships to sink but the frequency for these events isn't high - your ship can get stuck on reef too for couple turns. These events have been in RoM since I added those extra events.. long time ago.
 
I've added couple random events to RoM that cause ships to sink but the frequency for these events isn't high - your ship can get stuck on reef too for couple turns. These events have been in RoM since I added those extra events.. long time ago.

Early ships stil can't go into ocean.
 
They can't go through ocean until Astronomy. This thread was really useless, bad idea of mine.

But, trying to make it not a complete waste, I'll revive a request I made some time ago, when talented modmodders like the ones popping wasn't here, or were silent. If I open a thread for each crazy idea I have, I'd pollute the entire forum! :lol:

So...

http://forums.civfanatics.com/showthread.php?t=312586

See it and check if you guys can do it, please.
 
Well, the ships (galley, trireme etc) can go to ocean in v2.71 RoM but very early in-game most of them will now sink if they end up their turn to ocean (new random events). With enough ships and certain promotions you might be able to cross oceans early just like in previous Civ games.
 
But, trying to make it not a complete waste, I'll revive a request I made some time ago, when talented modmodders like the ones popping wasn't here, or were silent. If I open a thread for each crazy idea I have, I'd pollute the entire forum! :lol:

So...

http://forums.civfanatics.com/showthread.php?t=312586

See it and check if you guys can do it, please.

The Multiple layers of border agreements is a good idea, however.... as another modder stated in a post somewhere to a thread similar to this, this type of mod may be impossible. Firaxis did not release the Diplomacy code, so modders can not really mod it in any meaningful way. This may change in Civ 5 (Which is in development at the moment.) but as for the present, this idea is stuck in the "Cool, yet impossible" realm. Don't stop coming up with good ideas though. Most of them should work.
 
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