konradcabral
Prince
Hello guys,
I'm reading a book by Gavin Menzies, "1491 - The Year China Discovered the World" and thinking about that, I had a few ideas for us. It's a delightful reading for nerds like us who like history of civilizations.
My thoughts were: how Civ IV avoid that new continents be discovered in the early eras? Incapacitating early ships to enter oceans. There's an early UU that ignores this limitation: the Chinese Junk! But this feature causes that in almost every game, correct me if I'm wrong, China is the first to do long seatravels eventually discovering new continents.
Despite the fact this can be considered historically accurate, this is not Civ IV accurate. I said before, what I like most in our favorite game is to see absurds like the Petra being built in Paris while Hinduism is being founded in Zulu lands.
In order to give the same chances to all Civs to be the first to discover other continents, I propose some measures, which I'm sure some of you can calmly code:
- Remove the limitation to early units to enter oceans;
- Giving all early ships a "base" of 50% of chance of sinking in ocean. This way, if you enter ocean, the chance of surviving more than 2 turns, would very small;
- Create a new set of Promotions: "Ocean Travel" or "better name" I, II and III, who decreases the chance to 40%, 30% and 20%;
- The chinese junk could start with 40% or 30%, or with OT I and II enabled;
- Gives these promotions freely to sea-related traits and technologies.
And voilá: we would have Genghis Khan or Deganawida being first to discover the new world. Besides, it would make ocean travels far more exciting, because we would fear to lost our ships every turn.
The code this could be similar to spies being discovered in foreign lands, with factors increasing or decreasing the chance this happens.
Cheers,
Konrad
I'm reading a book by Gavin Menzies, "1491 - The Year China Discovered the World" and thinking about that, I had a few ideas for us. It's a delightful reading for nerds like us who like history of civilizations.

My thoughts were: how Civ IV avoid that new continents be discovered in the early eras? Incapacitating early ships to enter oceans. There's an early UU that ignores this limitation: the Chinese Junk! But this feature causes that in almost every game, correct me if I'm wrong, China is the first to do long seatravels eventually discovering new continents.
Despite the fact this can be considered historically accurate, this is not Civ IV accurate. I said before, what I like most in our favorite game is to see absurds like the Petra being built in Paris while Hinduism is being founded in Zulu lands.
In order to give the same chances to all Civs to be the first to discover other continents, I propose some measures, which I'm sure some of you can calmly code:
- Remove the limitation to early units to enter oceans;
- Giving all early ships a "base" of 50% of chance of sinking in ocean. This way, if you enter ocean, the chance of surviving more than 2 turns, would very small;
- Create a new set of Promotions: "Ocean Travel" or "better name" I, II and III, who decreases the chance to 40%, 30% and 20%;
- The chinese junk could start with 40% or 30%, or with OT I and II enabled;
- Gives these promotions freely to sea-related traits and technologies.
And voilá: we would have Genghis Khan or Deganawida being first to discover the new world. Besides, it would make ocean travels far more exciting, because we would fear to lost our ships every turn.
The code this could be similar to spies being discovered in foreign lands, with factors increasing or decreasing the chance this happens.
Cheers,
Konrad


