Dear modders/players
I don't code but there is a thing I would like to see in this game wich is Port specialization.
I really like what thecrazyscot did here : https://forums.civfanatics.com/resources/improved-water-yields.25436/
But I would love to push a little bit further with the ability to specialized each harbor in fishing harbor, commercial harbor or military harbor, so here is my suggest for a revamp:
Harbor disctrict:
Adjacency bonuses:
Specialists add +1 Gold, +1 Food and +1 Production each
NO trade route (you will understand why below)
Level 1 building:
Lighthouse:
Level 2 building: You must choose 1 building among the following (like between Barrks and Stables)
Shipyard:
Customs:
Dry Dock:
Seaport: (need Shipyard)
Marina: (need Customs)
Garrison: (need Dry Dock)
Please write some comments if you like it or if you have different idea.
It would be great if a talented modder get the motivation to make it
I don't code but there is a thing I would like to see in this game wich is Port specialization.
I really like what thecrazyscot did here : https://forums.civfanatics.com/resources/improved-water-yields.25436/
But I would love to push a little bit further with the ability to specialized each harbor in fishing harbor, commercial harbor or military harbor, so here is my suggest for a revamp:
Harbor disctrict:
Adjacency bonuses:
- +1 Food per adjacent sea resource
- +1 Gold for adjacent City Center
- +1 Production for adjacent Encampment
- +1 Gold from every 2 adjacent district tiles
Specialists add +1 Gold, +1 Food and +1 Production each
NO trade route (you will understand why below)
Level 1 building:
Lighthouse:
- +1 Food
- +1 Gold
- +1 Housing
- +1 Citizen slot
- +1 Great Admiral slot
- +25% combat XP for all naval units trained in this city
Level 2 building: You must choose 1 building among the following (like between Barrks and Stables)
Shipyard:
Customs:
Dry Dock:
- +25% combat XP for all naval units trained in this city
- +2 Production when a naval unit trained in this city
- +1 Production to all sea ressource
- +1 Great Admiral slot
- +1 Citizen slot
Seaport: (need Shipyard)
Marina: (need Customs)
Garrison: (need Dry Dock)
- +1 Housing
- +1 Citizen slot
- +1 Great Admiral slot
- Acquires Walls and Ranged Strike along with the City Center
Please write some comments if you like it or if you have different idea.
It would be great if a talented modder get the motivation to make it