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Request: Inca Guide

Discussion in 'Strategy Section' started by Cylion, Jul 5, 2016.

  1. Cylion

    Cylion Chieftain

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    Jul 1, 2016
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    Hello guys, I have been trying all the nations for a while and for me the Inca's are by far the most fun civilization to play using CPP. The fact that we can build cities and walk over the mountains without any disadvantage is just so great. You normally spawn in areas full of mountains, this is great news for the player. I am looking for some tips on that the best religion, wonders and tech tree build should be for this guys. I know this change every game but I am looking for some guidelines. Tips are welcome but a guide should be great! Thanks for your time <3
     
  2. hokath

    hokath King

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    London
    I would also like to see if anyone has a focused way of playing the Inca.
    Personally when I'm given them by the random start, I play a fairly flexible style. Progress into Piety often, with a fair amount of war. The UA really shines if you fight on hills, especially early on, when horses are very powerful but can't easily cross rough terrain.
     
  3. Funak

    Funak Deity

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    Jul 15, 2013
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    9,127
    My experience with Inca is that they usually fall behind during the mid-game because of their mediocre early-game unique. I mean their uniques aren't bad, but they aren't going to help you win a game. They are kinda like the Aztecs in that way.
     
  4. Cylion

    Cylion Chieftain

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    Jul 1, 2016
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    While I do found there UU quite weak, and not sure if they are the best UU they could get for the Incas, but I do love their terrain mobility. It stays strong during the entire game.
     
  5. neo_arcadia

    neo_arcadia Warlord

    Joined:
    Jul 3, 2016
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    I have played few (actually three) times since their Unique Ability of being able to settle in mountain implemented. I'm a Prince player so I'm not confident enough to make a statement that satisfy higher difficulties player, but I hope my experience playing as Inca can give a little insight in how playing Inca feels like. All three of the UU, UB and UA made me interested in playing as Inca, but mainly because I can settle in mountains, it's a very cool UA.:)

    As a side note, I always play in standard speed, huge map, 8 players (late-game constant CTD always happens with more than 8 players in my 2GB of DDR2 RAM) and always wanted to have many cities which made me 100% pick Progress. Nevertheless, here are some aspect that I wanted to share about Inca:

    - Because the unique building is a unique improvements, I consider Inca is not that good towards great persons generation simply because you need more of your citizen in the field, working the terrace farm. So, any kind of buff to improvement (like the one in Authority ideology, I forgot the name) is appreciated. And because terrace farm also increase the amount of food from farm, you can pretty much spam farm everywhere, making Cathedral? (religious building that provides 1 gold to farm) more valuable. It doesn't mean that Inca sucks ass at generating great person, because you can still allocates some of your citizen to great person generation while new citizen will be born faster in respect to other civilization.

    -Because of starting bias of mountains coupled with slinger as unique units, you have very good defense. It means an extra advantage in war times to harass and kill your warmonger neighbor units. It happened to me once, my neighbor declared war on me so I made sure to have plenty of slingers. He failed to take any cities while pumping up units after units. I rejected peace offers multiple times, making sure that he made more units, which in turn, giving me experienced bunch of slingers and, in respectable amount, stagnate his city development. Maybe this is what they called "turtling" in RPG? Making a defensive postures that successfully repel any attacks and wasted his resource. You can also combined with policies or religious tenet that rewards you something when you kill units, making sure that you earn more at war times.

    - Regarding pantheon and religion, most of the times I pick the one that will give me the most faith per turn. Playing as Inca, I pick the one that gives faith from mountains and natural wonder or the one that gives faith from mines in a hill with resource. For religion, the nature of Inca is having a high number of food production so I pick Diligence? (the one that gives you instant yield everytime citizen is born), or if there are plenty of plains or grasslands, Cathedral for the farm.

    - Regarding Social policy, I'm actually confused. I think Progress is the most beneficial because of instant yield every time citizen is born. After that I don't have clear argument towards any social policy other than situational condition. I hope someone can help me making a clear judgement in choosing a specific social policy branch.

    This is some of my thoughts regarding Inca. The strong point of Inca is the heavy food generation and access to otherwise unavailable extra resource for other civilization in the form of gold and food from mountain. I hope it will encourage some people to try this fun civilization!
     
  6. Dawnbringer

    Dawnbringer Warlord

    Joined:
    Feb 11, 2016
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    Progress is probably the best bet overall for Inca, however, they can work with all 3 policies, unlike some civs. The mountain bias start usually puts your capital in a great defensive place, and also your units can usually "hide" inside the mountains and not get any retaliation if you place them properly. The extra gold from mountains usually allow you to maintain an early army compared to others (and probably stay out of the red).

    You always want to grab as many slingers as possible early on because they give a free logistics promotion. You will want to keep upgrading them in order to have an easier mid-game defense. The Inca thrives most in early game, and hopefully by the mid game you have established a big enough lead to run away with the game.

    As always, pick the most appropriate pantheon for the situation, but with the mountain bias, you will usually pick Goddess of nature (I think that's what the mountains+natural wonders one was called).
     
  7. tu_79

    tu_79 Deity

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    You've covered most issues.
    Slingers aren't very good, but they keep their free promotion.
    Terrace farms allows for a huge food production, and I mean it. You don't need to work all of them, but they get so much bonuses for adjacency, specially near mountains, that you really want those cities for GP generation. See, if you get to surround a farm tile with 6 other farms, the inner one will get +6 to food production, so even if you don't work the other farms, just one citizen working that wondrous tile will be enough to support many specialists. I'd say that Incas are best in this, so for me, Tradition is better for them.
     
  8. Robertm94

    Robertm94 Chieftain

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    Not a guide (obviously) but if you go for autocracy ideology, the military industrial complex upgrade is bonkers for the inca because it applies to terrace farms. Having +3 science on a LOT of tiles really helps to keep up later

    Also, slingers might blow, but their 2 unique traits; double attacks and withdrawing from melee attacks both carry over when you upgrade them. that is amazing for building an early to mid game army PROVIDED you can fund it. I killed off the Ottomans, Celts and Ethiopians mostly with double attack comp bowman and crossbowman in the playthrough im doing atm.

    Further, while getting food and money from mountains is nice; i never found myself working those tiles apart from some very specific stages of the game where i had 0 money.
     
  9. Galbias

    Galbias Prince

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    Jul 2, 2016
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    That's not really the case, Terrace Farms give you a lot of food and you need a lot of food to support a lot of specialists. As was mentioned earlier though, they can certainly do well with Progress or Authority. Slingers have the same problem that all Ancient UUs do (ie it's somewhat difficult to get too many of them because you're still going to be very focused on your infrastructure, though thankfully Vox Populi fixes the awkward situation they had in BNW where they obsolete with the same technology that unlocks Terrace Farm by unlocking Terrace Farm earlier) but Logistics is a great promotion to pass down so you'll have a strong ranged force and the mobility on hills/mountains is great for warfare as well, they're a fairly versatile Civ.
     
  10. Strigvir

    Strigvir Emperor

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    Don't they obsolete around Crossbowmen? That's a lot of time to amass them, especially if you have a religion with Zealotry.
     
  11. tu_79

    tu_79 Deity

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    Double shot promotion is kept on upgrade. EDIT, sorry, I misread. Your reply is good.
     
  12. Galbias

    Galbias Prince

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    Whoops, I forgot the way that obsoletion works in VP. They're around long enough that you should be able to build up a good number without too much trouble.
     

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