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Request: more alerts

Discussion in 'CivBE - Requests and Ideas' started by TalladegaKnight, Jan 18, 2015.

  1. TalladegaKnight

    TalladegaKnight Chieftain

    Joined:
    Feb 3, 2013
    Messages:
    916
    Location:
    Ohio
    Can someone please make a mod with more alerts?

    Here are some that come to mind.

    City growth alert past pop 5: late game micro is no fun checking cities for new pop growth and making sure the governor has the pop assigned to the right tile.

    Spy one turn away from steal science mission: gives the player time to switch to higher priced tech to get more science.

    AI gets a new city or gains affinity level: allow the player to adjust to changing environment

    I'd be willing to do the work myself, but have zero experience with modding and wouldn't know where to begin.
     
  2. whoward69

    whoward69 DLL Minion

    Joined:
    May 30, 2011
    Messages:
    8,156
    Location:
    Near Portsmouth, UK
    See http://forums.civfanatics.com/showpost.php?p=13653796&postcount=80

    The linked mod also provides a framework for adding your own notifications (but you'll need to be able to write the Lua code to detect what you want to send a notification about)
     
  3. TalladegaKnight

    TalladegaKnight Chieftain

    Joined:
    Feb 3, 2013
    Messages:
    916
    Location:
    Ohio
    Thanks a bunch. :clap:

    Any good places to learn LUA?
     

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