PotatoMcWhiskey
Chieftain
- Joined
- Nov 13, 2017
- Messages
- 26
I was wondering if anyone has been able implement population producing a base amount of production like they do science and culture?
I'd also like to know if they've been able to make buildings produce a resource per population in a city. Like a Library that produces +0.2 Science per population.
What I really want to create is a mod that adds +0.5 Production per population, that increases by 0.1 per era so it would go 0.5->0.6->0.7->0.8->0.9->1 etc. I often find high population cities lack production, and a small boost might make them feel a bit nicer overall. I've been struggling to get this to work, I've been basing my work off how they get culture and science, but I can't make it scale.
Whoever can get this to work I offer a bounty of any game you want on steam or another platform for $60 or less. Because I'm tearing my hair out :/
I'd also like to know if they've been able to make buildings produce a resource per population in a city. Like a Library that produces +0.2 Science per population.
What I really want to create is a mod that adds +0.5 Production per population, that increases by 0.1 per era so it would go 0.5->0.6->0.7->0.8->0.9->1 etc. I often find high population cities lack production, and a small boost might make them feel a bit nicer overall. I've been struggling to get this to work, I've been basing my work off how they get culture and science, but I can't make it scale.
Whoever can get this to work I offer a bounty of any game you want on steam or another platform for $60 or less. Because I'm tearing my hair out :/