Assume we have our dds files ready to go: What steps do we take in asset editor to get them loaded to the mod and .tex files created. Description/Purpose of .artdef, .xlp, mod.art.xml, .dep, and .blps and how they work with each other and how the game reads them. How to create/How ModBuddy creates each of these files (how files are created in Platforms folder) ModBuddy mod properties actions needed for each type of art (Front-end/In-Game actions) Steps for Leader Fallback/Leader Background/etc. where the game uses each of these (Civ-Selection/Loading/Diplomacy) Steps for Icons (Building/District/Units/UnitFlags/Leader/Civ) [Civ-selection screen and in-game] Basically how to go from dds files to seeing them in game for each type of common arts needed for a custom civ to have all the art it needs in game. 3D assets are outside the scope of the tutorial. I've seen a couple tutorials, but one tells you one way to do it and another tells you another way, and none have worked for me unfortunately. I realize this is a tall order and one that takes a lot of time and effort to do, but I and many others would be eternally grateful ..