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[Request] Tutorial on Adding Art

Discussion in 'Civ6 - Requests & Ideas' started by kingchris20, Jan 1, 2018.

  1. kingchris20

    kingchris20 Wisdom Seeker

    Joined:
    Jul 30, 2012
    Messages:
    1,319
    Location:
    Resident of Heaven; Currently in the Waiting Room
    Assume we have our dds files ready to go:
    1. What steps do we take in asset editor to get them loaded to the mod and .tex files created.
    2. Description/Purpose of .artdef, .xlp, mod.art.xml, .dep, and .blps and how they work with each other and how the game reads them.
    3. How to create/How ModBuddy creates each of these files (how files are created in Platforms folder)
    4. ModBuddy mod properties actions needed for each type of art (Front-end/In-Game actions)
    5. Steps for Leader Fallback/Leader Background/etc. where the game uses each of these (Civ-Selection/Loading/Diplomacy)
    6. Steps for Icons (Building/District/Units/UnitFlags/Leader/Civ) [Civ-selection screen and in-game]
    Basically how to go from dds files to seeing them in game for each type of common arts needed for a custom civ to have all the art it needs in game. 3D assets are outside the scope of the tutorial.

    I've seen a couple tutorials, but one tells you one way to do it and another tells you another way, and none have worked for me unfortunately.

    I realize this is a tall order and one that takes a lot of time and effort to do, but I and many others would be eternally grateful :)..
     

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