1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

[NFP] Request Zombie Defense Mode Balance

Discussion in 'Civ6 - Requests & Ideas' started by IsabelBraganca, Apr 7, 2021.

  1. IsabelBraganca

    IsabelBraganca Warlord

    Joined:
    Dec 31, 2014
    Messages:
    117
    Location:
    Brazil
    Zombie Defense Mode seems to be harder on lower levels, rather than on higher. The main reasons are:
    • No walls for city states
    • AI techs slower and have fewer units
    • The rate the zombie strength increases is the same.

    When the zombies strength gets too high, no one can build a unit capable of stopping them. The AI are reduced to one city, the capital and the city states are gone.

    From the full post quoted at the end:

    Code:
    <Row>
       <ModifierId>TOWERDEFENSE_ZOMBIE_COMBAT_STRENGTH_FROM_PROPERTY</ModifierId>
       <Name>Scalar</Name>
       <Value>.5</Value>
    </Row>
    
    I've down some testing and found out that the number of zombies killed to increase their mutation strength by 1 is:
    2 * number_of_players

    So each kill adds to the strength 0.5 / number_of_players.

    The second param comes from:

    Code:
    <Row>
       <ModifierId>TOWERDEFENSE_ZOMBIE_COMBAT_STRENGTH_FROM_PROPERTY</ModifierId>
       <Name>InversePlayerScaling</Name>
       <Value>True</Value>
    </Row>
    
    My idea is to make TOWERDEFENSE_ZOMBIE_COMBAT_STRENGTH_FROM_PROPERTY depends on the level the player is playing.

    level*base_zombie_strengh

    level would be 1 for settler and would increase by 1. So it would be 4 for prince and 8 for deity.
    base_zombie_strengh - around 0.075 - 0.1 (on deity 0.6 or 0.8)

     

Share This Page