cracker
Gil Favor's Sidekick
Since xerxexhan dredged this post up out the black hole for no apparent reason, I have editted it to give it some minimal purpose.
One element in the QSC game scoring system, that has been defined but that could use some additional discussion is the scoring for embassies.
When you make contact with your neighbors and have discovered the ability to write, you have the ability to establish embassies. Having an embassy will improve the attitude your neighbor expresses plus it will give you the ability to enter into Rights-of-Passage and/or military alliance agreements and these can have value.
When you first set an embassy, this gives you a quick spy report on the enemy capital and it clearly shows you the map location.
Embassies also let you investigate other cities in the neighboring counrtries
Embassies cost you money to establish and the cost depends on a black magic formula that includes the number of citizens in the capital, the improvements and other things. Basically this looks to be the same formula as the "investigate city" spy cost formula that is used after an embassy is in place
In the QSC scoring system, we currently have the value of an embassy set at 30 points. This was based on some experimentation of the cost of setting an embassy which usually ranges from 35 to 65 gold pieces in the early game. The original intent was to make the score offset some of the lost score that your would get for keeping the gold but to encourage you to learn to manage the foriegn trade timing so that you could set embassies when they have the lowest costs.
I would like to solicit any comments of feedback that anyone might have on whether or not they think this scoring of 30 points for an embassy is reasonable:
One element in the QSC game scoring system, that has been defined but that could use some additional discussion is the scoring for embassies.
When you make contact with your neighbors and have discovered the ability to write, you have the ability to establish embassies. Having an embassy will improve the attitude your neighbor expresses plus it will give you the ability to enter into Rights-of-Passage and/or military alliance agreements and these can have value.
When you first set an embassy, this gives you a quick spy report on the enemy capital and it clearly shows you the map location.
Embassies also let you investigate other cities in the neighboring counrtries
Embassies cost you money to establish and the cost depends on a black magic formula that includes the number of citizens in the capital, the improvements and other things. Basically this looks to be the same formula as the "investigate city" spy cost formula that is used after an embassy is in place
In the QSC scoring system, we currently have the value of an embassy set at 30 points. This was based on some experimentation of the cost of setting an embassy which usually ranges from 35 to 65 gold pieces in the early game. The original intent was to make the score offset some of the lost score that your would get for keeping the gold but to encourage you to learn to manage the foriegn trade timing so that you could set embassies when they have the lowest costs.
I would like to solicit any comments of feedback that anyone might have on whether or not they think this scoring of 30 points for an embassy is reasonable: